Hello legends! We’ll begin by sending a heartfelt thanks to everyone playing and posting their thoughts about the updates we released with the Age of Mythology 2.7 Patch Preview! We’ve already received a good deal of feedback and positivity regarding our initial changes—so many that we’re ready to bring you another update with a handful of additional fixes. Our focus with this update is on fixing several bugs reported during the Patch Preview, along with implementing a handful of adjustments to the much-discussed Chinese civilization.
Here’s how you can download the latest update:
- Open and sign into Steam.
- Find Age of Mythology: Extended Edition in your Steam library.
- Right-click the game and select Properties.
- Select the BETAS tab.
- Select patch-2.7-public-beta- from the first dropdown menu. The update will begin downloading automatically in the background.
- Select Close in the bottom right of the Properties window.
- Open the game. The bottom of the title screen should read ** ** .
- That’s it; you’re ready to play!
Once you’ve had an opportunity to play with the changes, post your thoughts, issues you encounter, and other feedback as a reply to the thread below, where we’ll be taking notes about your experience.
We look forward to hearing what you think, so get to it; PROSTAGMA!
—The Age of Empires Team
Update 2.7
◆ GENERAL ◆
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Fixed errors in the English language file thanks to feedback by community members.
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Added missing strings to the English language file.
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Fixed a few bugs dealing with model special effects.
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Fixed a display bug with Steam names.
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Fixed a bug where the game failed to detect desyncs.
◆ GAMEPLAY ◆
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Fixed a bug where cavalry could garrison in town centers and towers.
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Fixed a bug where a Harpy could get sucked into the Implode God Power and stop it from working.
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Fixed a bug where you could eject units across the map with transport ships.
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Fixed a bug where caravans could drop off gold on a market that was not fully built.
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Fixed a bug where Apollo’s Healing Temple tech would work on a temple that is not fully built.
◆ CIVILIZATIONS ◆
Atlantean
POWERS
- Increased the cooldown of Kronos’s Deconstruct God Power from 240 → 270 seconds.
UNITS
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Chieroballista: Decreased movements speed from 4.00 → 3.85.
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Satyr: Increased the cost to train from 18 Favor, 225 Wood → 20 Favor, 250 Wood.
Chinese
GENERAL
- Immortals are now trainable without a temple in the first mission of the Tale of the Dragon campaign.
POWERS
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Tsunami: Decreased persistent hack damage dealt by the wave from 5.5 → 4.0 , and persistent crush damage from 3.0 → 2.25.
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Inferno: Decreased the maximum damage dealt to enemy villagers from 1000 → 800.
UNITS
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Fire Lance: Pierce damage decreased from 6.4 → 4.0 .
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Fire Lance: Bonus vs. Archers increased from 1.5 → 2.5 .
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Immortal: Health decreased from 160 → 150 .
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Pixiu: Increased the Gold generation rate from 1.5 → 2.5 units/second.
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War Chariot: Hack damage increased from 12 → 13
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War Chariot: Training time decreased from 12 → 9 seconds
TECHNOLOGIES
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Jade Rabbit: Increased the research cost from 10 Favor, 150 Food → 15 Favor, 225 Food.
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Rammed Earth: Now grants all buildings an additional 10% hack armor.
Egyptian
GENERAL
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- Fixed a bug where empowerment for all building actions provided by the Pharaoh and Son of Osiris units was lower than intended.
UNITS
- Fixed a bug where Sea Snakes could not attack land units.
Greek
POWERS
- Sentinel: Increased the max radius from 24 → 26.
UNITS
- Fixed a bug where Myrmidons did not receive their bonus vs. Axeman, Bondi, Chinese Servant, Skraeling, and Throwing Axeman.
Norse
UNITS
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Walking Woods: Default stance changed from Defensive to Aggressive ; AI type switched from Ram to HandCombative .
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Fixed a bug where a Frost Giant’s death would use the Colossus’ death sound.
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Added death sounds to Mountain Giants.