Age of Mythology Patch 2.7 Preview (Discussion)

GREETINGS to all our lords, ladies, and legends of Myth ! Starting TODAY, owners of the game will be able to play the patch early so they can let us know what works (and doesn’t work) in the new release!

There are a Titan-load of fixes, updates, and balance changes we’ve amassed into one enormous update. This is an open beta , so feel free to discuss, share, stream, or even shout to the heavens; we won’t mind! Just be sure to post your feedback on the official forum by the end of the month to ensure that your voice is heard!

Here’s how to participate in the 2.7 Patch Preview:

  1. Open and sign into Steam .
  2. Find Age of Mythology: Extended Edition in your Steam library.
  3. Right-click the game and select Properties .
  4. Select the BETAS tab.
  5. Select patch-2.7-public-beta from the first dropdown menu. The update will begin downloading automatically in the background.
  6. Select Close in the bottom right of the Properties window.
  7. Open the game. The bottom of the title screen should read 2.7.###### .

That’s it; you’re ready to play! You might also want to join us on Discord to organize games and chat with others!

We hope you enjoy Update 2.7; now: PROSTAGMA!

Update 2.7



  • Implemented various performance improvements to the game.
  • Fixed anisotropic filtering issues.
  • V-sync has been enabled for Multiplayer matches.
  • Wall Connectors are now visible in Fog of War.
  • Units no longer turn black when frozen or petrified.
  • The Time and Score trackers are now displayed by default.
  • When damaged, the HP bar of a unit now flashes by default.


  • Tower limit reduced from 20 16 .
  • Starting Ulfsarks increased from 5 6 .
  • Monk conversion rate increased by 20% .
  • Unit healing rate increased by 25% .
  • Atlantean Town Center build speed reduced by 10%.
  • Atlantean Oracles now spawn with a delay.
  • Now benefits from Town Center victory condition.


  • Fixed an exploit related to Poseidon’s Lure ability.
  • Timing in the Chinese “Learn to Play” cinematic has been fixed.
  • The Chinese civilization no longer starts without a transport ship on Vinlandsaga / Team Migration .
  • The first Chinese Town Center is now built faster on Nomad
  • Uproot God Power no longer gives permanent Line of Sight.
  • The Fire Lance and Physician can now garrison in all applicable structures.
  • Earthquake , Tornado and Tsunami God Powers now damage Town Centers under construction.
  • Frost God Power no longer affects Immortals.
  • Lemurian Descendants now affects Atlantean Heroes.
  • Docks now automatically fire at Dragon Turtles.
  • Kebenit bonus damage now applies correctly to Chinese fishing ships.
  • Greek Citadel Centers can now train Physicians .
  • Sea Snake can now attack water mythological units.
  • Engineers tech now correctly grants +2 range to Sitting Tigers and Onagers .
  • The Tusk of the Iron Boar relic no longer affects mounted archers twice.
  • Bow of Artemis relic now affects gold cost of Stymphalian Bird.
  • The Trios Bow relic now affects Throwing Axeman Line of Sight.
  • Various small color & sound fixes.


General Balance

  • Guard Tower technology from +70% +40% .
  • Ballista Tower technology from +50% → +33% .
  • Iron Wall technology from +500 +300 hp .
  • Reduced the health of Fortified Wall technology from +500 +300 hp .
  • Reduced the health of Stone Wall technology from +600 +500 hp .
  • Reduced the health of Great Wall technology from +600 +300 hp .
  • Reduced the health of Citadel Wall technology from +600 +300 hp .
  • Secrets of the Titans technology reduced from 90 75 seconds .
  • Reduced the Scarab Pendant relic bonus for all non-myth siege units from a +100% → +50% damage multiplier.
  • Reduced the bonus damage against buildings provided by the Naval Oxybeles technology from +400% +300% damage.
  • Increased the pierce damage dealt by Boiling Oil from 10 14 .
  • Monkeys and Baboons have had their health reduced from 45 → 25 and their Pierce armor reduced from 20% → 5% .



  • Walls no longer cost 50% more for Atlanteans.
  • Increased the maximum range of Gaia’s lush from 8 → 10 . Increased building health regeneration from 1 → 3 hp/s .
  • Increased the movement speed bonus of Kronos’ Myth units, Siege, and Siege Ships from 0%10% .


  • Carnivora (Land): Increased health from 500600 hp .
  • Carnivora (Land): Reduced the special recharge time from 1210 seconds .
  • Chaos: Increased the minimum number of Myth units that are converted from 01 .
  • Deconstruction: Increased the number of charges from 23 .


  • Architects: Now increases the Sky Passage pierce armor from 80%85% .
  • Architects: Now increases the Tartarian Gate pierce armor from 60%85% .
  • Channels: Reduced the research cost from 25 food, 100 gold, 10 favor100 gold, 5 favor .
  • The Channels technology now affects Caravan units.
  • Focus: Now increases the Oracle (Hero) Hack attack bonus from 0% → 20% , their health bonus from 0% → 15% , and their movement speed bonus from 0% → 20% .
  • Halo of the Sun: Reduced the bonus for the Fire Siphon Crush from +25%+15% . Now also provides a +15% Pierce damage bonus.
  • Heroic Renewal: Reduced regeneration rate from 2.5 hp/s2.0 hp/s .
  • Io Guardian: Reduced the Favor cost from 2515 . Increased the special attack recharge time bonus from -20%-40% .
  • Lance of Stone: Reduced the bonus damage dealt to buildings from 200%175% .
  • Rheia’s Gift: Increased the Favor reduction effect of purchasing technologies from -25%-50% . (Note that this d oes not affect Secrets of the Titans.)


  • Argus: Increased health from 400550 hp .
  • Argus: Increased the Special Attack Range from 23 .
  • Automaton: Increased health from 200250 hp .
  • Chieroballista: Now benefits from armory upgrades.
  • Citizen Hero: Reduced the Favor cost from 32 , and the Population cost from 43 .
  • Dryad: Reduced the Crush armor from 99%80% .
  • Fire Siphon: Increased Crush damage from 5560 .
  • Fire Siphon: Increased pierce damage from 012 .
  • Man O’ War: Reduced the Favor cost from 2515 .
  • Satyr: Increased Pierce damage from 1220 .
  • Satyr: Increased Special Pierce damage from 2227 . Special max spread: 5 . Special spread favor: 25% .
  • Servant: Reduced Favor cost from 1512 .
  • Turma: Increased the Heavy Turma range bonus from 02 .
  • Onager: Increased Crush damage from 1213 .
  • Mirror Tower: Increased Pierce damage from 2025 .
  • Mirror Tower: Lowered the build limit from 105 .
  • Mirror Tower: Reduced the cost to build from 300 Wood, 150 Gold, 5 Favor → 250 Wood, 100 Gold, 3 Favor.
  • Mirror Tower: Now benefits from weapon upgrades unlocked at the armory.



  • Increased the rate at which Villagers collect Food by 5% .
  • Garden from 35 Food, 35 Wood, 35 Gold → 25 Food, 25 Wood, 25 Gold. Increased gather rate by 5% .


  • Fu Xi: Blessed construction now reduces the cost of Towers and Castles by 50% (was 20% ).
  • Shennong: Reduced the Fire Lance’s splash area from 32 and the bonus damage dealt to buildings from 400%250% .
  • Shennong: Increased the bonus damage dealt to buildings by the Sitting Tiger from 300%320% .


  • Barrage: Increased the minimum damage from 500600 . Increased the radius from 810. Now deals 100% bonus damage versus ships.
  • Earth Dragon: Reduced health from 50002500 hp , the lifespan from 18090 seconds .
  • Earth Dragon: Increased the Pierce armor from 60%70% , the Range from 67 , and reduced the Recharge time from 32 minutes .
  • Geyser: Can now be placed on water, where it affects ships.
  • Great Flood: Increased Crush damage from 100125 . Increased persistent hack damage from 2.57.5 . Increased persistent crush damage from 1.253.75 . Now deals 100% bonus damage to Town Centers and Citadel Centers.
  • Great Flood: Raised the maximum damage dealt to units ( 1500 → 3500 damage) and buildings (12,000 → 15,000 damage).
  • Great Flood: Reduced the ally damage modifier from 20%10% .
  • Tsunami: Reduced persistent hack damage from 7.55.5 , the persistent crush damage from 3.753.0 , and the maximum Villager health damage from 1200 → 800 .
  • Uproot: Lifespan reduced from 50 seconds .
  • Uproot: Adjusted the amount of hack damage dealt per second: [1x1] 2010 , [2x2]: 20 → 15 , [4x4] 20 → 25 , [5x5] 20 → 30 , [6x6] 20 → 40 , [7x7] 20 → 40 , [8x8] 20 → 40 .


  • Heavenly Fire: Reduced the cost from 500 Gold, 50 Favor → 400 Gold, 40 Favor .
  • Tiger Spirit: Increased both the health and movement speed bonuses from +15% +20% .


  • Cataphract: Reduced Pierce armor from 20% 15% , and health from 120 110 hp .
  • Cataphract: Reduced the bonus damage dealt to Norse Infantry from 300% 250% damage. Now deals 100% bonus damage versus siege units.
  • Chu Ko Nu: Reduced range from 16 14 . Increased Pierce damage from 4 7 , and accuracy from 0.7 0.8 .
  • Dragon Turtle: Now deals 100% bonus damage to Myth units.
  • Fire Lance: Reduced health from 80 65 , and Pierce damage from 8.0 6.5 . Increased Crush damage from 10 12 . Burning Pitch now adds +3 Crush damage.
  • General: Now benefit from Castle Line upgrades when researched.
  • General: Reduced the cost to build from 200 Food, 200 Gold → 180 Food, 140 Gold .
  • Halberdier: Increased the Food cost from 40 50 .
  • Halberdier: Reduced the bonus damage dealt to Calvary from +130% +110% .
  • Immortal: Increased health from 130 160 .
  • Immortal: Adjusted the Archaic age damage modifier from -90% -75% . Obtainable after the temple is built.
  • Jiangshi: Increased the special recharge from 12 16 seconds.
  • Jiangshi: Increased the Favor cost from 20 25 .
  • Monks: Reduced the conversion range from 15 11 .
  • Monks: Can no longer convert frozen or stoned units. Increased the base Convert time on human soldiers from 6 11 seconds, the minimum Convert time from 6 9 seconds , and the maximum Convert time from 10 11 seconds .
  • Monks: Can now pick up relics.
  • Mounted Archer: Reduced Pierce damage from 7 5 . Increased the bonus damage dealt to Cavalry from +200% +300% .
  • Mounted Archer: Reduced the cost from 80 Wood, 60 Gold → 75 Wood, 55 Gold .
  • Qilin: Reduced the Favor cost from 18 14 .
  • Scout Cavalry: Reduced movement speed from 6.00 5.75 , and Hack damage from 7 6 .
  • Scout Cavalry: Now deals 30% bonus damage to Caravans and to Archers.
  • Vermilion Bird: Reduced health from 700 600 hp .
  • War Chariot: Reduced training time from 18 12 seconds .
  • War Chariot: Now deals 25% bonus damage to Archers.
  • White Tiger: Reduced Favor cost from 30 27 .
  • White Tiger: Increased Hack damage from 20 30 , and Jump Hack damage from 100 200 . Removed the jump splash area.
  • White Tiger: Reduced the bonus damage dealt to Myth units from +300% +200% .



  • Increased the Age 1 damage modifier for Set animals from 0.3 0.65 . Can now attack in archaic.


  • Locust Swarm: Increased the Hack damage from 20 30 , and the area of effect from 6 9 . Reduced the total number of swarms from 4 1 , and the duration from 27 22 seconds .
  • Locust Swarm: Increased the amount of bonus damage dealt to fishing ships from +200% +300% .
  • Plague of Serpents: Increased the Serpent wander distance from 4 8 . Serpents now benefit from armory upgrades.
  • Shifting Sands: Reduced the visual radius from 12 10 . Note that the a ctual radius is unchanged from 10.
  • Shifting Sands: Increased the minimum hp shift to 1000 (was 400 ), and the maximum to 3000 (was 4000 ). Reduced the minimum villager hp shift to 70 (was 75 ), and the maximum to 70 (was 600 ).


  • Axe of Vengeance: Increased the Hack damage bonus from 10% 20% .
  • Desert Wind: Increased the Favor cost from 25 30 .
  • Feet of the Jackal: Increased the health bonus from 50 → 75 hp .
  • Feral: Increased the health bonus from +10% +20% . Now also provides a 10% movement speed bonus.
  • Necropolis: Increased the bonus Favor gathered from +10% +25% .
  • Slings of the Sun: Increased the bonus damage dealt to infantry from 50% 75% .


  • Camelry: Increased Food cost from 40 50 .
  • Catapult: Increased Population cost: 3 4 .
  • Khopesh: Increased health from 65 75 , and Hack damage from 5 6 .
  • Khopesh: Now deals 150% bonus damage to trade units.
  • Leviathan: Reduced Favor cost from 20 → 15 .
  • Mercenary: Increased training time from 12 seconds .
  • Mercenary Cavalry: Increased training time from 3 → 4 seconds .
  • Pharaoh: Reduced the bonus construction speed when empowering Wonders from +75% → + 30% faster.
  • Phoenix: Increased Crush damage from 40 → 50 . Now deals 100% bonus damage to Myth units.
  • Priest: Reduced the bonus construction speed when empowering Wonders from +30% → +25% faster.
  • Sea Turtle: Reduced the Favor cost from 20 → 15 .
  • Slinger: The Heavy and Champion Slingers now have a +2 range bonus.
  • Son of Osiris: Reduced the bonus construction speed when empowering Wonders from +75% → + 30% faster.
  • Siege Camp: Increased the Gold cost from 25 → 75 .



  • Increased the base Favor gather rate from 0.125 → 0.131 .


  • Zeus: Reduced starting Favor from 15 → 10 , as well as the Favor gathering bonus from +25% → +20% .
  • Poseidon: Increased the trade rate bonus from +10% → +15% .
  • Poseidon: A Hippocampus now spawns when the first dock is built.
  • Poseidon: Militia now benefit from the Phobos Spear of Panic technology when researched.
  • Poseidon: Changed the age when The Argo is available from Mythic → Heroic .


  • The Argo: Increased its movement speed from 4.8 → 6 . Reduced its Crush armor from + 20% → +15% .
  • The Argo: Reduced bonus damage dealt to Myth units from 500% → 400% . The Argo no longer deals bonus damage to buildings.
  • The Argo: Reduced the cost from 250 Wood, 8 Favor200 Wood, 4 Favor .
  • The Argo: Now benefits from Trierarch when researched.


  • Bolt: Reduced the bonus damage dealt to the Son of Osiris from +2% → =3% . Increased the bonus damage dealt to Nidhogg from +10% → +12% .
  • Citadel : Greeks can now train Physicians as they would in a normal Town Center.
  • Citadel : Increased the Garrison space from 20 → 25 . Increased the Gold cost from 300 → 400 (which affects repair cost) .
  • Sentinels: Increased the number of spawned Sentinels from 4 → 5 . increased the track rating from 3.5 → 5 . Changed the minimum distance from the town center to 20 (was 16 ) and the maximum distance to 24 (was 20 )
  • Underworld Passage: Increased Pierce armor from 70% → 85% .


  • Anastrophe: Reduced the Favor cost to research from 20 → 15 .
  • Lord of Horses: Reduced the research time from 40 → 25 seconds .
  • Lord of Horses: Reduced the cost to research from 100 Food, 5 Favor → 75 Food, 3 Favor .
  • Phobos Spear of Panic: Now provides its benefits to Militia.
  • Temple of Healing: Reduced the Favor cost to research from 20 → 12 .
  • Trierarch: Reduced the cost to research from 300 Gold, 25 Favor200 Gold, 15 Favor . Now provides its benefits to The Argo.


  • Carcinos: Reduced the Favor cost from 20 → 15 .
  • Chiron: Increased movement speed from 5.3 → 5.5 , and its track rating from 5 → 6 . Increased the amount of damage dealt to Nidhogg from +100% → +110% .
  • Cyclops: Increased movement speed from 3.5 → 3.8 .
  • Cyclops: Reduced the Favor cost from 20 → 18 .
  • Gastraphetes: Reduced the cost from 120 Wood, 80 Gold110 Wood, 70 Gold .
  • Hetairoi: Increased Hack damage from 8 → 8.5 , and movement speed from 4.8 → 5.3 .
  • Hetairoi: Reduced the cost from 55 Food, 90 Gold → 45 Food, 80 Gold .
  • Hippolyta: Increased the bonus damage dealt to Nidhogg from +100% → +110% .
  • Medusa: Reduced the Favor cost from 32 → 28 .
  • Pegasus: Reduced the Population cost from 2 → 1 .
  • Peltast: The Heavy and Champion Archers now have a +2 range bonus.
  • Perseus: Increased health from 360 → 400 hp .
  • Perseus: Increased Hack damage from 7 → 14.
  • Perseus: Reduced the bonus damage dealt to Myth units from +1000% → +500% .
  • Physician: Healing rate increased by 25%.
  • Physician: Adjusted the cost from 60 Food → 60 Wood .
  • Polyphemus: Increased Crush damage from 5 → 20 .



  • Dwarf: Now deal +100% bonus damage to siege.


  • Odin: Increased the unit regeneration from 0.08 hp/s0.20 hp/s . (Note: idle units still regenerate 10x faster.)
  • Odin: Increased the hp bonus from +10% → +15% .
  • Thor: The Hammer of the Gods , Meteoric Iron Mail , and Dragonscale Shields technologies now affect all the same units as regular armory upgrades.


  • Undermine: Increased persistent Crush damage from 25 /s → 30 /s .
  • Walking Woods: Reduced health from 300 → 240 hp . Reduced Crush damage from 30 → 15 .
  • Walking Woods: Instead of wandering and attacking nearby units, transformed trees can now be issued commands.


  • Axe of Muspell: Reduced the research time from 40 → 20 seconds .
  • Axe of Muspell: Reduced the Gold cost to research from 250 → 100 .
  • Berserkergang: Reduced the health bonus for Ulfsarks from + 20% → +15% .
  • Burning Pitch: Increased the bonus Crush damage for Ballistae from + 40% → +50% .
  • Bravery: Increased the bonus damage dealt to buildings from 100% → 125% .
  • Call of Valhalla: Reduced the health bonus from +20% → +15% .
  • Eldhrimnir Kettle: Reduced the special duration from 4 → 3 seconds .
  • Ring Giver: Reduced the research time from 40 → 20 seconds .


  • Battle Boar: Reduced the movement speed from 5.3 → 5 .
  • Bogsveigir: Reduced the training time from 15 → 9 seconds .
  • Bogsveigir: Changed the unit line upgrades from Archer → Infantry .
  • Einheriar: Increased movement speed from 3.0 → 3.5 .
  • Fenris Wolf: Reduced its Boost from 20% → 18% , but increased its Boost range from 25 → 30 .
  • Kraken: Reduced the Favor cost from 25 → 20 .
  • Portable Ram: Increased health from 215 → 225 hp , and Hack armor from 5% → 10% .
  • Throwing Axeman: Increased the bonus damage dealt to Fanatic/Fanatic (Hero) from +225% → +275% .
  • Ulfsark: Increased health from 80 → 85 hp .
  • Ulfsark: Increased Dock building speed from 0.75 → 0.88 .
  • Hill Fort: Increased range from 18 → 20 .

The game still stutters when scrolling. I have an i7-8700 and GTX 1060 on Windows 10 LTSC 64 bit.

No matter what graphic options I turn off/on, no matter if I play the game windowed or fullscreen, the scrolling is janky at first when loading into a match, then gets better, but still stutters suddenly every second when scrolling. This is bugging me out so much that the game becomes unplayable.


I am an active player. I just want to know if they solved the LAG. Since that is the main reason, that we are playing on the Voobly platform and not on steam.


Fix the performance of the game, still the lows of FPS are still too obvious and annoying, it is useless to modify the balance of civilizations if at the time of playing it you can not enjoy it, well, if you took into account what I said , I have a couple of suggestions to implement the game.

  • Correct the random maps: Some random maps do not even have the gigantic function available such as:

Archipelago, Erebus, Highland, Islands, King of the hill, Land Unknown, Marsh, Mediterranean, Midgard, River Nile, Team Migration, The Unknown, Vinlandsaga and watering hole.
These are all maps that do not have their gigantic mode.

Also fix the aggregated maps in your Tale of the Dragon DLC, such as Yellow River, Basin, Old Atlantis and Silk Road, always the bases of the players are the same and never vary, the concept of random map is lost, it seems that I would be importing a .scx map

Another thing that I also suggest is the fact of adding all those audios of the villagers that are used for their respective actions such as Farm, Build, Repair, Fishing, Pray, etc.
So you know well what I am talking about:

These are some of the things that I think should be corrected and implemented, I hope you keep them in mind they are still in time to redeem themselves after TOTD.
There are many more bugs, but hey, with the support of the community and its mods can be fixed.

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Please fix the War Salamanders from ignoring unwalkable terrain and buildings when are ordered to attack an object which is in their LOS, it makes building walls worthless because of that.


I know of a bug that happens when someone use Traitor God Power and that person doesn’t owns Chinese expansion, a chatbox appears saying that he doesn’t own the DLC, the player can’t continue or close the chatbox, thus needing to quit the match.

Also for the balance:

-Turma should be nerfed: -1 attack and less speed and increase bonus vs archers, specific counter units should be used as counter units and not as offensive as they are used.
-Increase the Hero upgrade cost for Atlanteans.

-Fire Lance should be nerfed: less pierce attack and maybe reduce bonus vs archers
-Monks: increase the conversion times even more.
Reason is that Fire Lance+Monks feels really overwhelming for the enemy.

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There is about 15% performance increase in this patch(vsync works again as well) But the game needs definitely needs even more performance improvements.

It is not stated in the patch notes, but all of the supremacy maps are reworked and recoded from scratch to have better balance and to be more like ESO maps(minus mapscrews). Giant works on all of the maps you listed now as well. Chinese maps were also fixed to have better player placements.


I found a couple of bugs so the first one I’ll point out to is before this beta patch, I play AOM on a multi monitor setup, when I switch windows to change a video on youtube or answer an email when i switch back to AOM it shrinks down to a small screen, instead of maintaining full screen. I have to enter the options menu and change the resolution to something different than what I had. For example if I play 1920x1080 I have to change it to 1920 x 1440 to regain full screen without quitting the game.

New bug in this latest patch, when I first loaded up the launcher itself the BG was missing see image attached, I said ok lets play a scenario map issue continued. Was able to fix it by changing the resolution to something different of what I currently had.

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Do you have “play in window” checked? Should be disabled to avoid this.


Ambient Sounds still don’t work.

As for performance fixes, disable Desync Tracking (DesyncTrackingEnabled=0 in desync-tracking.cfg BTW) No-one really has a use for it, especially considering we can’t really get log files out of it. Not to mention DesyncTracking being enabled by default, checking every frame is a VERY BAD move, and the main reason for dodgy performance.

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Desync tracking is disabled in the beta.

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Please could Random Map transfer be fixed: Custom Random Map Transfer Broken - Receivers Cannot Host

It should be pretty trivial to fix - I even made a client side fix using a simlink emulating the fix on the workshop so verified it works though it doesn’t play nice with game updates. (Sim link probably confusing it )


This is basically Hagrit’s patch made official. As far as I can tell, the balance and bug fixes are the same. There’s a few graphical changes too - such as the doves during Ceasefire and the snow drifts during Fimbulwinter finally being back.

The Regent in Regicide still can’t be garrisoned. Also not sure if the fixed Chinese DLC maps have been fixed - Yellow River, Old Atlantis, etc often separated team members and put enemies next to each other. Also Sudden Death sometimes spawned players without a TC. Hagrit’s patch fixed all of these (except the Regent), so it might be in there, just not in the notes.

Another mod I’d like to (maybe controversially) suggest is the 2018 RLM Mixed map set mod. This set adds Voobly maps like Painted Desert and Frozen Wastes (although takes Meddit and Midgard out). I wouldn’t mind some of these being added to the default “Random” map set on EE, although that might be asking too much.

Overall a good patch, although I get the sense it’s being put together on the cheap. Not sure if stuff like the ELO bug is getting fixed. Time will tell if lag and OoS errors will be fewer. Things like picking your teams in ranked 2v2s or making custom games ranked still aren’t there.


Also I don’t like the HP flashing update - is there an option to disable it?


Giving it a try after I got the notification. Didn’t see anything in the notes about the (very buggy) Chinese Campaign so I just started a Random game instead. Early on and only seeing minor stuttering. It’ll play nicely, then briefly pause for maybe a fraction of a second…

I have a fairly new Predator Helios 300 so it’s certainly capable of running the game fine, but it’s not unbearable or anything - just thought I’d report it ‘just in case’

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The balance changes are severely unnecessary.

You will be balancing the game into oblivion. I’m ok with the general and bug fixes, but not the “GENERAL BALANCE” changes. You can take a lesson from the fan patch changes for the AoMT disc version. There is a split in the community already. It took 15 years for a fan patch to be actually used, and is only used because it was a forced default change on multiplayer platform, otherwise it would have never been widely used outside of the small fan patch group. After the force change, the platform and community immediately started to take sides and consequently split up. Watching recorded games didn’t help either, they would break after each fan patch was released. If you force recorded games to work regardless of the patch, you encounter another problem where units don’t act the same way, balance is different, some of the community soon enough won’t be bothered enough to follow up with the changes or watch recorded games.

Leave the balance of the game, the way it was in 1.03 titans - the way the game was meant to be played. By changing the balance of the game 17 years later, it eliminates some groups of players. Some will go back to the original game to play the game like they remember it. Others will be unhappy with the change, and demand another change, and rinse, wash, repeat process. The proof is in the pudding.

At best, i would suggest not making any balance changes.

At the very least, i would suggest pushing out all changes “except” balance changes to be reviewed and approved by the general community in a poll or some other reasonable setting. Should the poll pass by 75% in any category, then it’s a pass.

My online alias is “Chicks”, or “PK Chicks”, I have hosted well over 10 cash prize tournaments for Age of Mythology alone - some even the largest ones ever hosted. I have played, and observed players at the highest levels. The comments I make here today reflect my knowledge and involvement with the community for over a decade.

Some fan patch enthusiasts may be quick to disregard my comments here today, and so I challenge you to get public community support for your balance changes. Not for me as I’m certainly not the only person who would rather not see balance changes, but I speak on behalf of those people in my post.

  • As a side note, i don’t have an opinion on deathmatch as i don’t have enough knowledge in this area to write about it. In this post i speak about the standard gameplay mode setting, “Supremacy”.

I feel like the changes here are only for the sheer sake of being there. Either enforce fan patch in its entirity, because we had some dang good players giving their input, and they knew what they were talking about, or, simply let the game just be, fixing performance issues before all else. EE doesn’t even hold a candle to the original version still being played in voobly to this day. And that’s a shame, considering the game came out in 2003. I understand the woes of trying to work on something so aged, but if it’s beyond your capacity as devs to work on to embellish an already great game, then maybe you should call quits and focus more on AoEIV. Because frankly speaking, the current state of the game, and the manner at which the community is bleeding veterans and beginners alike doesn’t impress me.


Microsoft thank you for making this patch i love this game and now i can enjoy it more! I palyed the balance patch and i find it good the only thing is to be sure that maps are fair i mean no safe gold mines(except the starting one ofc) or the fishing spots one side had more than the other side

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