hi all and good patch, its means that the game no death yet XD and i hope that in the future release a definitive edition of age of mythology XD
I have seen two errors that are very obvious, the size of the wheels of the “Sitting Tigers”" and “Onagers” change size when they roll, whant the catapult moving, check it please
The effect when you create mythical units in temples has a characteristic effect, I explain myself: with the Nordics it is a green spot, with the Egyptians it is like a red flash and with the Chinese it is something similar to a red flame, however the Atlanteans do not they have no effect or can’t be seen, they could fix this
Regards
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“the wheels on the sitting tigers grow and shrink whilst moving,” the same occur in the onager of atlantean, i hope that fix it and the other bugs that you have describe, good post
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I use the bug fix mod on steam, and a few of these bugs have been fixed there, I just want them to officially fix them in game to eliminate the need to mod
2 Likes
Please correct the bug of vilagers and dwarfs getting inside mines.
3 Likes
Some mistakes in the changes to the English language file:
- Strings 10782 and 10802 have typos. “Halberdier” and “Medusa” should be plural (“Halberdiers” and “Medusae”). (“Medusae” is the plural used in campaign dialogue.)
There are a few other cases where units haven’t been pluralised (inconsistent with other strings):
- 10710: should also use “Medusae”.
- 11646: “Peltast” should be “Peltasts”.
- 18104, 23319, 23920: “Cheiroballista” should be “Cheiroballistae”.
Also:
- 11611, 11612, 18091, 18092, 23238, 23243: Cheiroballista spelt wrong.
- 20917: missing S from Toxotes
There are so many small mistakes in the language files. I’d love to be able to proofread and copy-edit them.
3 Likes
Chinese:
New models for Monkey king, War Salamander, Terracotta, Golden Lion and new animation sets
New models for Halberdier, Chu ku nun and new animation sets
New Textures for the buildings in Mythic/Heroic age, they look like a rough port of the Textures from the Chinese treasure ship in aoe3.
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I shared this video for developers to realize the shame it was to pay for an expansion that was done without love and effort, and we want the new patch to be a remarkable change.
PS, I have already exposed errors that I saw, I hope you take notes from people who are trying to test the patch and pay attention to their suggestions, since most of them are very good.
make age of mythology grat again please
With all due respect, a greeting line
3 Likes
Just wanted to say that I am REALLY happy with the performance updates! When I play in co-op with a friend and 10 other AI we would usually go to about 10 fps in the late game. Solid 60 fps (max) all the way to the end game now!
3 Likes
There are some mistakes in the balance changes made to the “Age 1 Set” tech in the EE patches.
- The conversion rates for the Asian animals have all been added with a rate of 70 instead of rates that match similar animals.
- The attack damage nerf to Set animals has been applied twice with two different numbers.
In the tech file, Rain will only work if the player is worshipping Isis rather than Ra. I’m not sure if this actually affects the God Power, but all the God Powers have corresponding techs, so surely it does something.
5 Likes
Remove DRM please is a shame to players that we buy game
Geiser power of he-bo is useless
Campaing chinese fix it please is a parody, cinematic are bugged
Add more music themes of oriental style
Why cheiroballista cant be hero?
Man O’War (Jellyfish) is useless too, his attack damage is low
the face of Murmillo is so ugly, too pixeled, please fix it
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hi all XD
Why do gardens have dock foundations? please fix it
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it is the atlantean building, the devs re-used atlantean models for china
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ok, thanks for your answert, only i hope that developers fix it XD
It is seen that they have reused too many things and the developers have not tried hard enough, I hope that with this patch solutions and improve all errors 
Hello. For me I am still getting ISIS statues in my enemies when they are not in sight in the town center. When I have an unit near it will revert back to the correct god.
As I use the game in Spanish, in the Disc version (AoM) when Arkantos died I heard “Ha caído un héroe”, but in here I started hearing “A hero has fallen”, and with the patch it has not changed.
I was wondering if you know how to make in editor multi language scenarios. I ask this because to add the multi language feature, the en-language.txt and es-language.txt files must be used but those are from the game itself, can the dialogues be added to another file?, or is this the only way?
2 Likes
2.7 BUGS!
‘DEEP JUNGLE’ caption in the map selector isn’t translated in any language (probably used hard defined caption DEEP JUNGLE instead of var with its name in translation file)
the same thing happening with age names in the top of the screen
it says that centaurs don’t need food anymore to create them but they actually need wood from the start playing Zeus
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Is there any way to flip horizontally the small icon of Nuwa? She has updated portrait, in technology tree it’s colorfull and big and she looks to the left side; on small icons she looks to the right side; make it consistent.
ALSO
is there way to make Fuxi and Shengnung techtree portrais colorful too to make it consistent with Nuwa?
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So is everyone enjoying the fixes?
Hello, want to congratulate for the new update that is underway and would like to draw a doubt.
About the new patch 2.7: specifically about the Pharao empowerment, which was reported above to decrease empowerment just for wonders, but I did the test and empowerment decreased for all buildings.
For example, the construction of the Midgol with the Pharaoh and 5 villagers is 10 seconds slower, when compared to the old patch.
Any reason for this uninformed change above?