Base Game
Carib
Units:
- Carib Blowgunner (II): Short-ranged unit that shoots poisonous darts. Good against Infantry. (Can now poison without the Carib Kasiri Beer tech)
- Carib Canoe (II): Canoe with +10% range, damage and health. (Unlocked at the dock after allying with the Caribs. (New unit)
- Carib Ambusher (II): Stronger but more expensive version of the Carib Blowgunner. It can stealth with only a small movement penalty. Unlocked at the hero after researching the Carib Ambush Party tech. (Cost change)
Technologies:
- Carib Kasiri Beer (II): Hand infantry and archers gain +10% armour. (Removed the poison)
- Carib Ambush Party (II): Heroes can train Carib Ambushers. (Unchanged)
- Carib Garifuna Drums (III): Archers get a +1.0x multiplier against villagers. Villagers gain +10% hit points. (Reworked and more expensive)
- Dugout Canoes (III): All warships gain +30% health and -10% construction speed. (New tech and is available at the dock)
- Carib Ceremonial Feast (IV): Carib Blowgunners and Ambushers are upgraded to Feast Warriors (+50% hit points and +20% damage). This technology requires the Champion Carib technology to be researched. (Reworked and more expensive)
Big Button Ability:
Carib Raid: This ability summons a group of Carib Raiders (Carib Blowgunners with a +1.0x multiplier against villagers) at a chosen location. (Cannot be summoned too close to a starting Town Centre). These units will eventually die. This can be lengthened by waiting longer before activation.
- Rank I: Summons four Carib Raiders that last 40 seconds.
- Rank II: Summons six Carib Raiders that last 50 seconds.
- Rank III: Summons eight Carib Raiders that last 60 seconds.
- Rank IV: Summons ten Carib Raiders that last 70 seconds.
- Rank V: Summons ten Carib Raiders with a Raid Leader (Carib Raider with 50% more health and damage) who buffs nearby Carib Raiders to deal more damage and lasts 90 seconds.
Cherokee
Units:
- Cherokee Settler (I): Settler that gathers from natural resources +10% faster. (New)
- Cherokee Rifleman (II): Cherokee skirmisher with a long-range attack and a charged shot with a sharpshooter. (Cost change and new charged ability)
Technologies:
- Cherokee War Dance (I): Native warriors gain +25% speed. (More speed)
- Sequoyah’s Cherokee Syllabary (I): Ships three Cherokee Settlers in the Exploration Age, five in the Commerce Age, seven in the Fortress Age and ten in the Industrial and Imperial Ages. The cost also increases with each age. (Reworked)
- Cherokee Housing (II): Houses now support +50% population. This stacks with Palatine Settlements (Germans). Teepees gain a +40% larger radius. (New)
- Cherokee Basket Weaving (III): All economic upgrades cost no wood and -35% gold. (Rework and cost change)
- Cherokee Corn Harvests (IV): Workers gather food from mills +50% faster. (New)
Big Button Ability:
Harvest Season: All allied workers gather food from mills +200% faster for 120 seconds.
Comanche
Units:
- Comanche Horse Archer (II): Ranged cavalry. Strong against other cavalry and melee infantry. (Slightly more resistance to melee)
- Comanche Lancer (II): Melee cavalry with a powerful charged lance charge. Strong against archers. (New)
Technologies:
- Comanche Trade Language (II): Improvements cost -20% coin (Cost change and rework)
- Comanche Mustangs (II): Cavalry get +15% speed. (Cost change and rework)
- Comanche Horse Breeding (III): Cavalry gain +20% hit points and damage. (Cost change and rework)
- Comanche Bands (III): Comanche Horse Archers and Lancers gain +2% hit points and damage for each nearby Comanche Horse Archer and Lancer. (New)
Big Button Ability:
Great Hunt: Spawns a herd of bison which gets larger the longer you wait.
- Rank I: Spawns five bison.
- Rank II: Spawns eight bison.
- Rank III: Spawns ten bison.
- Rank IV: Spawns twelve bison.
- Rank V: Spawns fifteen bison.
Cree
Units:
- Cree Tracker (II): Cree rifleman with a good line of sight and long range. Gains a +15% movement speed boost for three seconds after dealing damage. (Reworked)
- Cree Coureur des Bois (II): Expensive but powerful villager that gathers faster but has a larger boost towards gathering natural resources. (Reworked)
Technologies:
- Cree Kinship (I): Native warrior train time -50%. (Cost change and rework)
- Cree Workers (II): All villager train time -25% and -10% cost. (New)
- Cree Tanning (II): Infantry, cavalry, and shock infantry get +15% hit points. (Cost change and rework)
- Cree Textile Craftsmanship (III): Buildings cost 25% less resources, have +50% hitpoints and have -30% build time. (Cost change and rework)
Big Button Ability:
Sun Dance: Fully heals all of your units and allied units present on the map.
Maya
![Screenshot 2024-02-04 ###################################################################
Units:
- Healer (I): Heals injured unit. It has a special charged area heal. (Rework)
- Maya Holcan Javelineer (II): Archaic ranged infantry. Good against infantry and weak against cavalry charges. (Rework)
- Maya Macuahuitl Warrior (II): Heavy melee infantry. Good against heavily armoured units and buildings.
Technologies:
- Maya Calendar (I): Villagers gather all resources 10% faster. (Cost change and rework)
- Maya Cotton Armour (II): Hand infantry and foot archers get +20% hit points and +10% armour. (Cost change and rework)
- Maya Pyramids (II): Ships 1 American Citadel Travois and allows Heroes to reconstruct it if it is destroyed. (Rework)
- Macuahuitl Training (III): All melee infantry gain +20% melee damage. (New)
Big Button Ability:
Buluc Chabtan’s Favour: All infantry in a radius gain +50% attack speed for 30 seconds.
Nootka
Units:
- Nootka Clubman (II): Heavy infantry with a 15% resistance to melee damage and a massive wooden club.
- Nootka Knife Fighter (II): Fast light infantry with low ranged armour but incredibly fast attack speed. (Planned unit for AoE III)
- Nootka War Chief (II): Elite Nootka Warrior who buffs the melee damage of nearby infantry by +15%. requires the Loyal Nootka War Chief technology to train. (Rework)
Technologies:
- Nootka Bark Clothing (I): Villagers get +35% hitpoints and +10% armour. (Rework)
- Nootka Cedar Baskets II): Villagers move 30% faster. (New)
- Nootka Potlach (II): Nootka Clubmen cost 10% less resources and train time -30%. Ships 300 food. (Rework)
- Loyal Nootka War Chief (II): Spawns a Nootka War Chief, and enables Nootka Settlements, Native Embassies and Heroes to retrain him. (Unchanged)
- Nootka Harpoon (II): Villagers gather from hunted animals 30% faster and fishing boats also gather 30% faster. (Planned unit for AoE III)
Big Button Ability:
Cedar Reinforcement: All buildings in a radius take -60% damage from fire.
Seminole
Units:
- Seminole Sharktooth Bowman (II): Ranged Native American archer with a short-range, fast attack speed and medium damage with a fast-charging blowgun attack which poisons the target.
Technologies:
- Seminole Folk Songs (I): Villagers gather from all animals including livestock 10% faster. (New)
- Seminole Guerilla Wars (II): All archers get +2.0x multiplier against buildings and +5 siege range. (Rework)
- Seminole Bowyer (II): All archers get +20% attack speed. (Rework)
- Sharktooth Arrows (II): All archers get +15% attack. (Not new)
- Seminole Invincibles (III): Seminole Sharktook Bowmen get +30% hitpoints and all archers regenerate hitpoints at 0.25% per second. (Cost change and rework)
Big Button Ability:
Green Corn Ceremony: Ships a number of Corn Farmers, villagers that can only farm but work 100% faster. The number spawned is based on how long you wait.
- Rank I: Spawns one Corn Farmer.
- Rank II: Spawns two Corn Farmers.
- Rank III: Spawns three Corn Farmers.
- Rank IV: Spawns four Corn Farmers
- Rank V: Spawns five Corn Farmers.
Tupi
Units:
- Tupi Blackwood Archer (II): Long-range archer with high damage but low attack speed. Has flaming arrows when attacking buildings. Good against infantry and buildings. (Rework)
- Tupi Swordsman (II): Light melee infantry with high damage and low-ranged armour. (New)
Technologies:
- Tupi Forest Burning (I): All buildings cost -20% wood and have +10% more health. (Cost change and rework)
- Tupi Poison Arrow Frogs (II): All archers gain +15% damage and deal poison damage which deals a small amount of damage over time. (Cost change and rework)
- Tupi Animal Lore (II): Heroes can now train pet cougars and jaguars. (Cost change and rework)
- Tupi Cassava Starch (III): Villagers gather agriculturally 40% faster. (New)
Big Button Ability:
Cotton Cushioning: Units in a chosen area take -50% damage for a short amount of time.
The War Chiefs
Apache
Units:
- Apache Cavalry Gunner (II): Ranged cavalry that deals more damage to cavalry. With the gallop ability which allows Apache Cavalry Gunners to temporarily move +30% faster. (Rework)
- Apache Clubman (II): Fast melee infantry with low health and high damage. (New)
Technologies:
- Apache Rawihide (I): Villagers gather +10% faster. (New)
- Apache Cactus Use (II): Villagers get +30% speed. (Rework)
- Apache Endurance (II): Infantry units get +10% speed. (Cost change and rework)
- Apache Raids (III): Apache units get +100% damage against villagers. (Unchanged)
Big Button Ability:
Raiding Party: All buildings in the targeted area lose 50% of their health and slowly take damage until they reach 25% health. Gain resources based on the number of buildings raided and the types of buildings raided.
Cheyenne
Units:
- Cheyenne Rider (II): Cheyenne heavy cavalry unit armed with a spear that deals +50% damage to other cavalry. (Unchanged)
- Cheyenne Tomahawk RIder (II): Cheyenne light cavalry that fights with tomahawks and has +50% against ranged units. (New)
Technologies:
- Cheyenne Hunting Grounds (II): Ships 12 bison and villagers gather from huntable animals +10% faster. (Cost change and rework)
- Cheyenne Horse Trading (II): Cavalry (except Tokala Soldiers) and Forbidden Army train time -50%. Standard Army, Mongolian Army, Ming Army, and Imperial Army train time -25%. (Cost change and rework)
- Cheyenne Fury (II): All Cheyenne units get a +1.0 multiplier against cavalry and shock infantry. (Rework)
- Cheyenne Tansy Infusion (III): Military units slowly get stronger as they fight, maxing out at 25% extra damage.
- Cheyenne Warbonnets (III): Opposing land military units near Cheyenne units deal -10% damage.
Big Button Ability:
Cheyenne War Council: All production buildings produce units at three times the speed for a short amount of time.
Huron
Units:
- Huron Mantlet (II): Short-ranged siege unit that is heavily resistant to ranged damage. Can deploy their mantlet to climb over walls and infiltrate enemy bases while leaving behind the mantlet, becoming two Huron Spearmen. All foot infantry and mantlets can use these mantlets. Mantlets despawn after thirty seconds. (Rework)
- Huron Spearman (II): Spearman with extra long attack range and low armour. Weak against ranged units. (New)
Technologies:
- Lake Huron (I): All boats that can gather from fish gather +20% faster. (Cost change, rename and rework)
- Huron Sun Ceremony (II): Huron Mantlet train limit +200% and Huron Mantlet +20% damage against buildings. (Cost change and rework)
- Three Sisters (II): All villagers gather agriculturally +25% faster. (New)
- Huron Trade Dominance (II): Ships one Huron Mantlet and one Huron Spearman for every three minutes the game has passed, up to thirty minutes. (Rework)
- Huron Palisades (III): Walls gain +75% health. (New)
Big Button Ability:
Game Seasons: Immediately spawns seven deer at the home city shipment point and grants villagers +100% to huntable gather rate for a short amount of time.
Klamath
Units:
- Klamath Rifleman (II): Ranged skirmishers that can pick up treasures and also slowly gather from natural resources except for mines and huntable animals. (Unchanged)
- Klamath Bowman (II): Archer that can slowly gather from huntable animals and is incredibly effective against villagers. (New)
Technologies:
- Klamath Work Ethos (I): All villagers gather +5% faster. (Unchanged)
- Klamath Basket Weaving (II): All villagers move +15% faster. (New)
- Klamath Huckleberry Feast (II): Ships 100 food for every two minutes of game time has passed to a maximum of thirty minutes. (Rework but the overall amount of food is unchanged)
- Klamath Bowmakers (III): All archers deal +15% damage and +15% attack speed. (New)
- Klamath Strategy (III): Klamath Rfilemen and Bowmen deal +25% damage and gather at +50%.
Big Button Ability:
Klamath Shamans: Spawns an amount of Klamath Shamans based on how long you wait. Klamath Shamans can heal nearby units and also passively inspire nearby economic units to gather +30% faster and passively inspire military units to deal +30% more damage. Does not stack.
- Rank I: Spawns one Klamath Shaman.
- Rank II: Spawns two Klamath Shamans.
- Rank II: Spawns four Klamath Shamans.
- Rank IV: Spawns five Klamath Shamans.
- Rank V: Spawns seven Klamath Shamans.
Mapuche
Units:
- Mapuche Ironwood Clubman (II): Mapuche melee heavy infantry with a massive two-handed club that is incredibly effective against cavalry. Mapuche Ironwood Clubmen also have a charged smash attack that deals area damage. (Unchanged)
- Mapuche Bolas Rider (II): Ranged cavalry armed with throwable bolas that snare enemies and deal area damage. (Unchanged)
Technologies:
- Mapuche Ad-mapu (I): All units cost -15% coin. (Cost change and rework)
- Mapuche Silverworking (I): All villagers gather coin +15% faster. (New)
- Mapuche Tactics (II): All infantry get +40% damage against buildings. (Rework)
- Mapuche MalĂłn (II): All Cavalry deal +1.0x against villagers. (New)
- Mapuche Treaty of Quillin (III): Ships 100 coin for every 2 minutes the game has passed, up to 30 minutes and provides a one-time boost of 300 gold. (Cost change and rework)
Big Button Ability:
Clava Mere Okewa: All units near your Hero permanently deal -40% damage.
Navajo
Units:
Navajo Rifleman (II): Navajo skirmisher that can run at full speed while in stealth. Can attack at an incredibly long range when attacking from stealth.
Navajo Lancer (II): Navajo melee infantry with a long lance and a fast movement speed. Has a special charged charge attack that allows the Navajo Lancer to move +50% faster and deal +50% damage.
Technologies:
Navajo Weaving (II): All land military units gain +10% armour. (Cost change and rework)
Navajo Shepherding (II): Livestock fatten 100% faster at all times. Livestock work 50% faster at Sacred Fields and Shrines. (Cost change, rename and rework)
Navajo Dibé (II): Gain the ability to train Navajo Sheep. Sheep that fatten 50% faster and hold +100% food. (New)
Navajo Craftsmanship (III): All coin gathering rates are increased by +40% and all wood gathering is increased by +30%. (Cost change and rework)
Big Button Ability:
Zapotec
The Asian Dynasties
Bhakti Temple
Jesuit Mission
Shaolin Temple
Sufi Mosque
Udasi Temple
Zen Temple
Definitive Edition
Lenape
Tengri Shrine
The African Royals
Akan
Berbers
Somalis
Sudanese
Yoruba
Knights of the Mediterranean
House of Bourbon
House of Habsburg
House of Hanover
House of Jagiellon
House of Oldenburg
House of Phanar
House of Vasa
House of Wettin
House of Wittelsbach
New Minor Civs
Manchu
Panará
Baloch
Ainu
Tatars
Taino
Shoshone
Panará
House of Savoy
House of Aviz (Henry the Navigator)
House of Braganza
House of Tudor
House of Lorraine
House of Hesse
House of Stuart
Sámi
Zulu
Mild Language
Violence
Kongo
Kanuri
Shona
Songhai
Mossi