All Smurfs AUTOMATCH MUST CONSIDER WIN% RATIO

All players are forced to smurf to get some FAIR game, since MONTHS AOG there are THOUSANDS OF SMURFS, and the Automatch dosn’t consider the win ratio %.

A player with a high win ratio %, must be considered skilled one and be matched vs high skilled player.

The problem become unplayable when a full team (4 players) or clan, forces every week a new account to play unfair matches, since no matter how much skilled your are, your team will be so weak vs they and they will play 4v1 over you.

VIPER COULDNT RESIST SMURFS WITH RANDOM TEAM, THERE ARE TEAMS OF 3K PLAYERS WITH 1 OF THEM NEW ACC 1000++ AND GET OPPONENTS 1900++

UNPLAYABLE!!!

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Team game ratings are a complete disaster. This thread is already discussing this issue. Lots of people already posted their good solutions for this idea.

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Taking into account the win ratio for matchmaking makes sense, especially in team games. Not only because of “smurfs”, but also because of legit reasons for starting with 1000 ELO.

For instance, I played exclusively 1v1 since I came back to the game last spring. A few weeks ago I started playing some team games with a player I met in the 1v1 queue in the 1400-1500 ELO range. The problem is that such an 1v1 ELO seem to correspond roughly to something like 2000 or more in team games, and it takes utterly long to reach that level. That build-up time is not fun for anyone, and I am still not sure if it will be worth it (or whether I just just stick to 1v1). All matchups so far were severely imbalanced, and I understand that opponents might be frustrated, thinking of me as a smurf, even though I am not.

Considering the winrate could improve this, but it’s not so easy to implement it.
Alternatively, it would be good if the TG ELO was initialized based on the 1v1 ELO. Let’s say, I’m in the 1400-1500 range for 1v1, I’d like to get an initial TG ELO, that other players within my 1v1 range have on average (let’s say, only these with 100+ team games).

On top of that, one could think of locking TG for new accounts until, let’s say, 10-20 1v1 ranked matches have been played. Obviously one could still game the system by deliberately losing these, but at least it would make TG “smurfing” a bit harder without punishing legitimately new accounts.

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I agree that high elo people open new acc 1000 elo. Then matches with 1900 elo. I am normally 2300 elo player and i am suffering of this problem everyday. I have 2000 elo because there are many low elo smurfs that buffing their friends to up.the 1k player is not a normal player as well. 2 3k player and 2 of their friends are having fun with low elo players. Unfair gameplays. Like me players are suffering because we are forcing to play with lower elo players. Which is disaster. There is 2 chance to play with on this elo. 2k elo players or Smurf elo players. Hard to find my real opponent.

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Totally agree, DEVELOPERS FAULT 100%, WIN RATIO MUST BE CONSIDER IN AUTOMATCH, so any player can play with a clan or 2 without ruin the match to others, 90% win must play inmediatly vs 25++ :facepunch: if that player is lower, the win ratio will be stabilized after a few games, without damage to others.

If I’m being honest, it’s a lot harder to take someone seriously WHEN THEY ALWAYS MAKE THEIR POINT LIKE THIS! There is more than one way to emphasize something. Bold and Italics are good alternatives, or you could literally just talk normally, don’t just shout UPLAYABLE!!! at the end of your text, say something more like, “This is making the game unplayable, and needs to be fixed”