AoE2 devs: Please stop trying to experiment and just listen to the community

True. But I don’t think we are there yet.

The fact that people complained that V&V didn’t contain new civs shows that people are not tired of them just yet.

Mind sharing a link?

I’m not claiming I know, you claim you know, by saying is perfectly safe to have medieval Tibet, so mind sharing a link?

Well from a quick glance anything after 1751 is a no go as they were a protectorate of the Qing which is basically China. So anything before that should okay.

NGL it would be cool to play as Songtsen Gampo and the rise of the Tibetan empire.

Did you realize you replied to the wrong person?

Think it through again, I didn’t.

True, Tibet appears in Paradox games and within all they can be sold and played in China…but it is quite a topic…let FE at least try it…

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Thing is, they should document themselves first. Just because China allowed Paradox doesn’t automatically mean they will allow everyone, HOW it was represented also matters more than the fact it’s just there. Trying it and ending up badly will be a net loss for the company. But they already know this, this is just forum talk, people actually making decisions at FE are not that naive.

Yes, that’s true… they should first document themselves, and then ask MS if they can enter a Tibetan civ, if they give them the ok go ahead, otherwise there is nothing to do…

I think if the developers wanted to add a potentially controversial civ with X country, they’d likely talk it over with. E.g. if they wanted an East Asian DLC and include Tibetans in it, I’d imagine they could ask a Chinese representative for video games (or whatever) whether it’d be OK or not.

Granted, the answer could very well be ‘no’ or ‘with certain conditions’ meaning it might also end up representing the intended civs poorly, as you’d be beholden to only China’s requests.

Of course, it’s not just the Tibetans, but new Chinese civs… they will need a Chinese consultant at least…

  • Many historical-based strategy games such as Age of Empires, Total War and Civilization avoid having civilizations such as the Tibetans and the Uyghurs as playable factions to avoid the above-mentioned trend. In particular, both the developers of Age of Empires II (Ensemble Studios) and the revival expansion The Forgotten (Forgotten Empires) have stated that they considered the Tibetans as a faction in the past, but have not given an official explanation to why they were never included. Skybox Labs, which helped develope the spin-off Age of Mythology did say that they would not include Tibetans for fear of losing the Chinese market, where the franchise is relatively popular. The fact that dead soldiers no longer decay into skeletons in the Definitive Edition remakes of both Age of Empires and Age of Empires II doesn’t have an official explanation either, but many fans are certain that it is due to concerns about breaking Chinese cultural taboos against the depiction of human bones.

And this assumption is not true at all because:

  • AoE 1 DE has a “Classic Mode” with the OG graphics thus decaying corpses
  • AoE 2 HD is still sold in China and has no alternate version for the Chinese market
  • AoE 2 DE still has skeletons as a Scenario Editor object and especially the Attila campaign makes use of it

Edit: looking at the link, I found this:

The Saxon Revolt camapign was removed due to it covering the Massacre of Verden.

This is also not true. The Saxon Revolt was never an official mission but rather the winning scenario of the Charlemagne contest held by Microsoft in 2000. The mission was hidden on the Conquerors CD.

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There is no rhyme or reason to how communist dictatorships work. We’re talking about a country where they remove bridge names off maps because someone protested on it.

Sure, hd is still on the Chinese market. Sure, aoe1de has a classic mode. Sure, skeletons and still present in some campaigns and the scenario editor in DE.

This supposedly disproves the assumption that developers removed skeletons in an effort to tiptoe around CCP sensitivities? No, it doesn’t. It’s just another assumption in and of itself.

The fact remains that we still don’t have an official explanation. All we know for sure is that the skeletons were removed from the decay animation.

Then we have assumptions. But one assumption does not prove or disprove another assumption. It’s just yet another assumption (regardless of the degree of certainty it’s being held with).

The remaining cases of skeletons in the game must disprove any potential reasoning behind the skeleton removal that has occurred and it is completely impossible that they made half measures to appease censorship in authoritarian markets? Why? How is that not just yet another assumption?

Why the removal of body decaying must be because of authoritarian markets? Why cant it be because they dont want a PEGI 16 on AOE2DE? Unless you all consider all countries which applies the PEGI system to be authoritarians

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Does anyone know how to fix the problem with the 5th mission in Sargon of Akkad Campaign? I completed the objectives but the campaign will not end.
Capture

It doesn’t, neither must it be ruled out by any remaining cases of skeletons.

I’m all for listening to alternative explanations (which is a very fresh breath of air after all the assertions of another assumption disproving completely without alternative explanation).

Does PEGI ban skeletons for ages under 16? I’ll see if I can’t look into this. Didn’t AoK have age limit of 3 (despite having all the skeletons)?

So 2DE has a PEGI rating of 12. Logically, HD must then have a more strict (the next level is 16 of what I can find) level because of the skeletons. Does anyone know where to find the PEGI rating for HD? I’m having trouble finding it.

I still haven’t been able to find the PEGI rating for HD Edition (there is none for AoK since PEGI wasn’t started until 2003, but its equivalent in 1999 (ELSPA) rated AoK for ages 3 and up).

I have found all the ESRB ratings: T for Teen for all of them (AoK, AoC, HD, DE) despite the differences in amounts of skeletons.

Do you know the PEGI rating for HD or are you able to find it? @Darkillermon
I like your explanation and it would be a very likely one if we find that it was indeed 16 for HD Edition.

Im also trying to find information on how it works backwards or at least a list on what was considered to put a game on this or that tag.
For 2DE, tho, the amount of skeletons is so restricted that PEGI-12 should be enough

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