AoE2 devs: Please stop trying to experiment and just listen to the community

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Yes, Tibet appears in CK3 so, who knows?..

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And there’s also indirectly China with the Jade Dragon DLC in CK2.

  • In a twist of irony, in Crusader Kings 2 and Europa Universalis 4, Tibet is a playable faction and neither game is banned in China. A plausible reason is that the games feature historical kingdoms of Tibet such as Yarlung and Guge, while the Chinese censors are only concerned with depictions of Tibet during the 20th century.

Any work created by supporters of Tibet, Hong Kong or Taiwan independence might be banned. Only mentioning these territories, even non-provocatively, is a warrant to cause the CCP to threaten to stop doing business with the offending third party. With China’s massive population and growing economy, foreign media producers wanting a piece of massive official market in China became increasingly willing to censor or edit their own works seeking approval of the Chinese censorship board. The rules apply both to domestic and foreign media, with local producers getting the extra burden of constant executive meddling at every stage of production, consequently, making Chinese productions very linear and watered-down.

  • Hearts of Iron series - these games were banned in China due to its depiction of a fragmented nation split into various warlord factions in the main campaign, beginning on New Year’s Day 1936, as well for having Tibet depicted as independent state under the rule of the Lamas. A mod featuring an unified China was approved by the Chinese censors.

I remember that before Waking the Tiger DLC Hoi4 wasn’t banned in China. Then as soon as the DLC came out Hoi4 was banned in China. The devs said that we’re looking into the issue by talking with Chinese authorities. I believe the compromise was to make a sparate version/mod for China.

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What I can conclude is that if the devs decide to make a DLC featuring Tibet, if it causes a problem, it will either be altered or excluded from the Chinese store, rather than having the whole game banned, which would be a much bigger issue. Hopefully, it won’t cause a problem, though.

While I agree with altering it, Chinese players would still be able to play against them, so the hypothetical issue would remain.

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What’s this issue?

How can this ever happen? :joy:

Even if it is excluded from Chinese store, we will still find Chinese players.

Banned games in China infact have three categories:
1.Banned in paper: most banned game are of this category, means government ban it only in their word, but didn’t do anything about it, people can still talk, buy and play it. For examples, C&C: Generals.
2.Banned from social media: People can buy it, play it and talk about it, but social medias are banned to talk about it, or make program for it. For examples, Heart of Iron 4.
3.Totally Banned: People can’t buy it nor play it, people can still talk about it but can’t do it in public, usually are adult games or games about drugs or gambling games.

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So you think AoE2 would land in the second category? If that’s true, there wouldn’t be a huge risk.

I think it even won’t be banned.

For those interested, read “The impact of game censorship and regulations on foreign game consoles in China”, by Jiaqiang Zhang and Candy Lim Chiu. Or you can read the longer “The Dark Souls of Internationalization: Video Game Developers Enter the Chinese Market”, from Michel Wagner.

Citting Wagner: “This study finds that outside of marketing and market access, publishers offer localization services, quality assurance, and piracy consulting, including potentially paying off piracy sites from listing their games for periods of time. For these services, publishers expect a revenue sharing model which has been called “in line with industry standards” (Dangen, 2020). This thesis assumed that, from Gandia and Gardet (2019) that Chinese publishers would demand a more significant amount provided their exclusive capabilities of providing market access as seen by the movie industry (Grimm, 2015). This furthers the argument by Cao and Downing (2008) and Fung (2016) that the Chinese video game industry is largely controlled by the market more than the government. Additionally, despite Gandia and Gardet’s (2019) findings that IP transference is often a demand by publishers, this has not been found in this study. These findings, therefore, build onto Resource Dependency Theory literature by Gandia and Gardet (2019).
Where self-publishers struggle is marketing their games in the Chinese market. Due to the language barriers and the different media platforms used in China, it seems that the most difficult barriers to overcome in China, are not the regulatory institutions, but cultural ones.” (pages 86-87)

This study reported in its previous pages that, for example, a developer decided to make some changes in his game not because of CCP ordered this or that, but because he was aware that those changes were needed to not offend his PUBLIC for CULTURAL reasons.

Have some fun doing some reading. Or dont and keep believing in the voices in your heads.
cc @Hjoerleif and @Player870583437

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Ah yes, studies made by people living in an authoritarian regime where they are forced to tell you that that authoritarian regime is not as authoritarian as western media makes it out to be. I could have told you that those Chinese people concluded that censorship is not a big issue in China without reading those papers, because, you know, otherwise their careers and lives may be at risk.

-3000 social credit

What you listed, doesn’t explain and doesn’t contradict what I said about Hearts of Iron 4 previously in any way. What I said is that “look, this game was actually banned in China” and you were like “here, look at this paper that says video games censorship isn’t that big of an issue”. I’m talking facts you are talking theory.

But believe what you will.

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Question: How is it that thread is asking for “listening to the community” but I can’t find a single topic targetet here I’m particularly interested to? Except maybe Romanians as a future DLC addition?

Am I not part of the community?

(Please change the thread title finally to something referring to the thread and don’t claim to be representative for the community and/or being demanding to the devs - bring arguments instead!)

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Sure, Wagner defended his studies in Linnaeus University, in Sweden, which is a chinese province. Congratulations, you are very much educated. Your only interest is your “egopistemology”, which means, the truth is only in what you believe in.

Therefore, because HoI 4 was banned it means any games that represents Tibet will be banned, no matter how it’s done, and companies dont include this or that because CCP bureaucracy is always looking for to ban things. You are taking one fact and applying the same theory behind it to everything, Im bringing studies saying that in fact most of the cases the companies “censor” themselves to avoid problems or to offend a potential public. But, of course, to your “egopistemology”, this is just theory and your knowledge is the only thing factual-based here.

As you said before, I myself am the one here who likes to jump to conclusion. So, Im jumping to conclusion that theres no debate with you, its actually a matter of agree-disagree linked to right-wrong. Jumping to that conclusion, my verdict is that talking to you about this subject is a waste of time. Have a good day.

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If you search the playerbase of HoI4, you will find there are many mainland Chinese players on this game. Yes, it is banned, but it is buyable in China, isn’t that interesting? Most banned game in PRC is only on paper, as even AoE1 was once on PRC’s banned list in around year 2000, but that person, he could use his theory to defend everything he want to say, that we are “forced”, if he disagree us.

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Except for Romania, you can create a thread for most topics.
Romania has it’s own thread, just like Germany and LatAm

Thats because some people spam the same topic. It almost feels like their obnoxiousness is being rewarded even though the intent is the inverse

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The original post is quite old. It’s from the time when the launch of Victors and Vanquished was fresh.

It’s rather that the thread moved beyond the original subject than the other way around.

I honestly believe that’s not the case. Looking back, WoD suffered greatly from poor management and most of the content that had the luck of not being cut out was clearly designed with no flight in mind. The fact that the expansion was very barebones really exacerbated the problem caused by lack of flying (imagine having basically nothing to do but two world bosses and you need to get to them on foot, as well as having the only two raids in the game for a year and a half on opposite sides of the continent). All in all, this in itself isn’t the worst mistake Blizzard has ever made, but it was one of the most noticeable issues before 6.2 and it 100% did not need to happen, but it only did because the devs and a large portion of the (vocal) playerbase collectively convinced themselves that somehow it would be better for the game.

this is actually way more important than just me and you able to buy a banned game or not.

to MS or any other corporations the individual purchase is almost irrelevant for them, what matter is to be NOT banned on paper. the ads revenue, the eventual ability to have it streamed if it ever becomes big in esport will be tens of tens of folds and out weigh our purchases.

having it banned would mean 0 possibility of the above so thats why the corporation dont risk it

Yes, I agree, they could still change the name of the Tibetans in the Chinese translation of the game…

CNC Generals was banned in Germany for talking about terrorism and Battlefield 4 was banned in China for being the enemies in the campaign…

Yes, I think the devs will try to keep the game from being banned in China…

Yes, it can happen when the post gets too long for months…if the next DLC is announced and don’t like it either, the post will continue to get longer ad infinitum…