AOE3 - PUP NOTES

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Oh, that’s why.
But always is nerf after nerf after nerf against Aztec! :frowning:

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this meme holds up to every patch :pensive:

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you dont even play the game

image

In a confrontation against the hussar, except in some recent patch where I have not noticed, it attacks first and has a better confrontation when there are a significant number of units.

Thanks for your contribution, Babbul.

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which one attack first?
use “this last”
hussar or chinaco?
use translator please

this is your brain on ez elo:

You already mentioned it …

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Well, you make the test yourself, when they attack at the same time [like in vid] Hussars win every fight.

Ah yes my bad, I forgot the almighty age III keshiks and yabusame. They truly do strike fear into the enemy Chinaco!

Man not every civ has goons or eagle runner, that is legit the whole point and chinacos are just too good at to many things, why not embrace the lancer cav? Why do you want them to be good at everything so much?

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Yes I know that they don’t win at age II, but we are not talking about the age II Chinaco we are talking about the Chinaco overall.

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Eso también te lo puedes aplicar a tí mismo. Mexico tiene dragones contra caballería pesada.

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I started talking about 1v1 game balance, where México is in a pretty bad spot. Chinacos represent no tread in age 2 vs other cav, I just say the nerfs to th unit and civ are just not justified.

Mexico civ now officially will become B Tier

Well, México lacks of heavy cav so Chinaco have to be a slightly all-in-one unit.

Remove Chinaco bonus vs cav, but at least give Mexico Hussars. However, I think that would take away its essence as civilization, turning it into a totally “Spain 2”, which makes no sense.

So… competitive but still well balanced? Is B tier worse than I was lead to believe? I feel like B tier is a pretty good place to shoot for when nerfing or buffing more recent additions to the game.

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Poruchik solution for chinaco? Improves its stats at age 2 and then scales worse?

Chinaco is weak at age 2 but then becomes an all-terrain OP unit with too many improvements.

Sure, at 30+ min game and 6 cards after. 1v1 ranked matches usually won’t last more than 20 min.
And its not an exclusive of México, every civ can escalate their units.

In team games and treaty is a problem, that’s why I put that “poruchik” solution.

We are talking about 1v1, late and team games are very situational [team cards + natives + player skill] and thus are harder to balance.