This is a Supportive thread towards my 3 Native American Civ concepts:
AoE4 Civ Concept: Inca
AoE4 Civ Concept: Aztecs
AoE4 Civ Concept: League of Mayapan
Native American Civs Overview
This is a spreadsheet over the Native American civs, where more information can be found on certain units that might be shared between them, as well as general overview of their buildings, tech and units.
General Negatives:
- Weaker blacksmith upgrades (exception being Age IV Inca)
- No heavy units (Except for Inca)
- No Cavalry (except for Age IV Aztec and Inca)
- No ranged siege (Except for Inca)
- No Gunpowder units (Except for Inca)
- Weaker late game navy
General Bonuses:
- Fast-moving infantry
- Buffs and various boons from religious units and buildings.
- Better Pierce Armor
- Strong Econ
- In general Cheaper units
- Flexible multirole siege weapon
- Navy requires less population
- Cheaper Navy
Unique Buildings:
- Teocalli (Aztec)
- Telpochcalli (Aztec)
- Calmecác (Aztec)
- Tchinapl (Aztec)
- Traps (Maya and Inca)
- Crafters Hut (Replaces blacksmith for Aztec and Maya)
- Nunnery Quadrangle (Maya)
Infantry:
- Pathfinder (Scout unit with better combat ability but slower moving, and already have Prof.Scout upgrade) (Inca, Aztec)
- Zabin (Similar to the Pathfinder, but is able to go in stealth) (Maya)
- Spearmen
- Kamayuk (Inca)
- Macuahuitl (Aztec, Maya)
- Man at Arms (Inca)
- Archer
- Holkan (Maya)
- Slinger (Aztec, Maya)
- Warak’a (Inca)
- Atlatl (Aztec, Inca)
- Hul’che (Maya)
- Porter (Trader)
- Handcannoneer (Inca)
- Jaguar Variant ( Jaguar grants unit goes Stealth when standing still out of combat, able to move in stealth for 3 seconds until entering combat, can be upgraded with a Life-leech ability when doing damage to enemie units (Bloodbath Upgrade), their attack speed increase by 10% for every 5 seconds in combat up to a maximum of 30%. (Jaguar Fury Upgrade)) (Aztec)
- Jaguar Spearman (Aztec)
- Jaguar Macuahuitl (Aztec)
- Jaguar Archer (Aztec)
- Jaguar Slinger (Aztec)
- Jaguar Atlatl (Aztec)
- Eagle Variant ( Increases line of sight of unit as well as movement speed by 25%. Gain a Sprint ability, increasing their movement speed for 10 seconds (Eagle Dive Upgrade), Their first attack does double damage which stuns the target for 1 second.(Eagle Strike Upgrade)) (Aztec)
- Eagle Spearman (Aztec)
- Eagle Macuahuitl (Aztec)
- Eagle Archer (Aztec)
- Eagle Slinger (Aztec)
- Eagle Atlatl (Aztec)
Cavalry:
- Tlaxacalan Horsemen (Aztec, Unique Light cavalry)
- Horsemen (Inca, locked behind AgeIV landmark)
- Lancers (Inca, locked behind AgeIV landmark)
Religious:
- Tlamacazui (Aztec)
- Nacom Priest (Maya)
- Nacom Captain (Maya)
- Acclas (Inca)
Siege
-
Ladders. (allows Infantry to construct ladders and climb over palisade walls from one side)
-
Siege Platform. (Base Platform that can turn into different variations, allows for movement, increases movement speed based on amount of units garrisoned.)
-
Siege Pyre (Turns Siege Platform into a flaming pyre producing thick smoke, giving stealth forest effect around itself. Takes Fire damage over time, does not take bonus damage from anti-siege)
-
Siege Tower.
(Turns Siege Platform into a Stationary Siege tower, granting easy access to stone walls, Garrisoned units also fires arrows and does Burning oil attack to nearby enemies)* -
Siege Mantlet.
(Grants Wall protection bonus to nearby units) -
Siege Tunneler
(Turns Siege Platform into a very efficient battering ram where damage gets increased by amount of units garrisoned)* -
Bombard (Inca, locked behind AgeIV landmark)
-
Culverin (Inca, locked behind AgeIV landmark)
Ships
- Fishing Canoe (Aztec Maya)
- Trade Canoe (Aztec, Maya)
- Light Canoe (Aztec, Maya)(Melee ship)
- War Canoes (Aztec, Maya)(Archer ship)
- Fire Canoe (Aztec, Maya) (Demoship)
- King Canoe (Aztec, Maya)(Attack ship)
- Chincha Rafts (Inca)(Function as Rus Lodya ship)
Technologies
Blacksmith(Inca)/Craftsman Hut(Aztec and Maya):
- Fitted Leatherwork: +1 Armor
- Insulated Helm: +1 Armor
- Thick Woven Capes: +1 Pierce armor
- Quilted Cotton: +1 Pierce armor
- Bronze Plating: +1 Pierce Armor (Inca)
- Salt Brine coating: +1 Pierce armor (Aztec, Maya)
- Chimelli Shields: +2 Pierce armor (Aztec, Maya)
- Wallqanqa: +1 Pierce armor (Inca)
- Obsidian Arrows: +1 Ranged (Aztec, Maya)
- Bronze Arrows: +1 Ranged (Inca)
- Balanced Projectiles: +1 Ranged
- Obsidian Edges: +1 Melee (Aztec, Maya)
- Turtle Dung Glue: +1 Melee (Aztec, Maya)
- Bronze Blades: +1 Melee (Inca)
- Bronze Reinforcements: +1 Melee (Inca)
- Master Smiths: +1 Melee (Inca)
- Military Acedemy
- Siege Engineering
- Guirilla Traps (Maya, Inca): Allows infantry to deploy deadly pitfall traps that immobilize units for 5 seconds and causes 15% damage.
- Tower Altar (Aztec, Maya): Garrisoned Religious units can heal from towers and cast conversion if carrying a relic.
Nunnery Quadrangle (Maya)
- Elite Army Tactics
- Incendiary Arrows
- Court Architects
- Siege Works
- Foreign Knowledge: Allows production of Horsemen, Lancers, Bombards, and Handcannoneers (Inca Landmark)
- Advanced Traps: Increases Traps damage by 35% (Maya, Inca)
University (Inca):
- Elite Army Tactics
- Incendiary Arrows
- Court Architects
- Siege Works
- Foreign Knowledge: Allows production of Horsemen, Lancers, Bombards, and Handcannoneers (Inca Landmark)
- Advanced Traps: Increases Traps damage by 35% (Maya, Inca)
- Fine Masonry: Buildings take 33% reduces damage.
Temple/Teocalli(Monestary):
- Tithe Barns
- Piety
- Herbal Medicine
- Ritual Sports: 10% movement speed increase to all non-siege units. ( Maya)
- Blood Rites: Increased Sacrifice gain when units are killed within the Religious unit incluence area (Aztec, Maya)
- Ritual Ball games: 15% health increase to all non-siege units. (Aztec, Maya)
- Star Wars: Unlocks ability that cost Sacrefice, causes all units to do 25% more damage for 10 seconds. 5min cooldown (Maya)
Barracks:
- Porra Clubs: Man at arms gain +3 against heavy. (Inca)
- Blowgun: Pathfinder/Zabin does a range attack that causes poison damage over time.
Archery Range:
- K’iche: Slingers gain ability to make a small area that decreases enemie attack and defense by -25%, the effect lingers for 3 seconds (Maya)
- Bolas: Warak’a gain ability to immobilize Cavalry units for 3 seconds on their next attack (Inca)
Docks:
- Extended Lines
- Chinampa: Allows Fishing boats to Floating farms. These farms provide infinite food with equal gather rate as deepsea fish, but can only be farmed by a single Fishing boat. (Aztec)
- Additional Sails (Maya, Inca)
- Additional Oars: Increases movement speed of all ships by 15% (Aztec, Maya)
- Drift Nets
- Navigator Lookout
- Protective Planking: Increases HP of Canoes. (Aztec, Maya)
- Flattened hulls: Increases Movement speed of Canoes (Aztec, Maya)
- Central Castle: Increases health of Chincha Attack ships by +200 and their ranged armor by +1 (Inca)
- Balsa Planking: Increases the health of Chincha Attack ships by +200 (Inca)
- Armored hulls. (Inca)
Towncenter:
- Textiles
- Temazcal: Towncenter heal nearby units out of combat (Aztec)
- Endurance Running: Laborers movement speed increased by 5% (Inca)
Market:
- Treasure Trade: Traders generate additional 20% Gold/Wood/Food/Stone (Inca)
- Llama Curiers: Traders movement speed increased by 15% (Inca)
- Khipu Accounting: Trading between resources are more favorable (Inca)
Mill: (Maya, Aztec)
- Wheelbarrow
- Survival Techniques
- Horticulture
- Fertilization
- Precision Cross-Breeding
- Water Preservation: Reduces cost of farms by 20%. (Maya)
- Metate: Farms and Tchinapl drops off 10% more food. (Aztec)
Lumber Camp: (Maya, Aztec)
- Forestry
- Double Broadaxe
- Lumber Preservation
- Crosscut Saw
Mining Camp: (Maya, Aztec)
- Specialized Pick
- Acid Destrilization
- Cupellation
Qullqa: (Inca)
- Llama Domestication: Able to purchase Llama for gold from mills. (Inca)
- Wheelbarrow
- Survival Techniques
- Horticulture
- Fertilization
- Precision Cross-Breeding
- Forestry
- Double Broadaxe
- Lumber Preservation
- Crosscut Saw
- Specialized Pick
- Acid Destrilization
- Cupellation
Towers:
- Arrow slits
- Atlatl emplacements: Does additional Atlatl attacks, Garrisoned fire Atlatl instead of Arrows, can be upgraded alongside other emplacment upgrades.
- Slinger platforms: Fire’s the specialised sling ability for the Civ. Burning Chilibombs blinding and slowing enemie units for the Aztecs, K’iche Grenades that decreases enemie attack and defence by 25% for the Mayans and Bolas that immobilizes enemies for 3 seconds for the Incas.
- Fortify Outpost
- Tower Altar: Religious unit can heal and cast convertion if holding a relic from inside the tower. (Aztec, Maya)
Telpochcalli (Aztec):
- Bloodbath: Jaguar Warriors gain life leech on their attacks.
- Eagle Dive: Eagle Warriors gain sprint, increasing their movement speed by 15% for 10 seconds
- Jaguar Fury: Jaguar Warrior gets 10% increased attack speed for every 5 seconds in combat to maximum of 30%
- Eagle Strike: Eagle Warrior does double damage on their first attack, which stuns the target for 1 second.
- Metate: Increase food drop off by 10%
- Universal Education: Research speed increased by 50%
- Yolteotl: Increases HP by 15% for all non siege units.
- Compass: Pathfinder movement speed increased by 10%
Calmecác (Aztec):
- Endurance Training
- Elite Army Tactics
- Incendiary Arrows
- Court Architects
- Siege Works
- Herbal Gardens: Increases healing done by Tlamacazui
- Burning Chili Bomb: Slingers gain an ability that causes their next attack to cause an area of effect that any unit or buildings getting blinded for 5 seconds when inside it. (Blinded units or buildings does not get blinded again for the next 30 seconds)
- Flower Wars: Doubles the offering gathered from killing enemie units and buildings.
Temple of the Gods (Maya):
- Calendar
- Doomsday Prophecy
Native American Units:
Siege Platform:
- Health: 500
- Attack:0
- Rate of Fire: 0
- Range: 0
- Armor: 0
- Pierce Armor: 30
- Speed: 1.12 tiles/s
Note: Siege Platform at default state allows for movement, looks like a platform filled with wooden building materials, that is carried by units undernieth. Functions as a fast moving Battering Ram without attack ability. Highly resistance towards ranged damage.
Siege Pyre (Siege platform variant):
- Health: 500
- Attack:0
- Rate of Fire: 0
- Range: 0
- Armor: 0
- Pierce Armor: 30
- Speed: 0 tiles/s
Note: Siege Platform turns into a giant burning pyre that produces smoke that grants Stealth Forest effect around itself. Does not count as a Siege weapon thus not taking bonus siege damage. However it counts as being on fire, and thus takes fire damage over time.
Siege Tower (Siege platform variant):
- Health: 500
- Attack:0
- Rate of Fire: 0
- Range: 0
- Armor: 0
- Pierce Armor: 15
- Speed: 0 tiles/s
Note: Siege Platform turns into siege tower, able to ungarrison units onto walls.
Siege Tunneler (Siege platform variant):
- Health: 500
- Attack:0
- Rate of Fire: 0
- Range: 0
- Armor: 0
- Pierce Armor: 30
- Speed: 0 tiles/s
Note: Siege Platform turns into a Tunneler that has the same function as a Battering Ram, however, garrisoned units increases it attack speed to a maximum of 100%.
Siege Mantlet (Siege platform variant):
- Health: 500
- Attack:0
- Rate of Fire: 0
- Range: 0
- Armor: 0
- Pierce Armor: 20
- Speed: 0 tiles/s
Note: Siege Platform turns into a Protective Mantlet that grants Wall-protection bonus to nearby units, giving them reduced damage and ranged unit also increased range.
Pathfinder (Aztec, Inca)
- Health: 95
- Attack: 4 Melee (Spear); 4 (Blowgun); +10 vs scout, + 12 vs wildlife.
- Rate of Fire: 2s (Spear); 1s (Blowgun);
- Range: 3 tiles (Blowgun)
- Armor: 0
- Pierce Armor: 0
- Speed: 1.38 tiles/s
Note: Pathfinders functions as professional scouts and can carry deer carcasses, also able to herd sheep. Blowgun attack does poison attack, 1 damage every second for 4 seconds.
Zabin (Maya)
- Health: 105
- Attack: 4 Melee (Spear); 4 (Blowgun); +10 vs scout, + 12 vs wildlife.
- Rate of Fire: 2s (Spear); 1s (Blowgun);
- Range: 3 tiles (Blowgun)
- Armor: 0
- Pierce Armor: 0
- Speed: 1.38 tiles/s
Note: Zabin functions as professional scouts and can carry deer carcasses, also able to herd sheep. Blowgun attack does poison attack, 1 Damage every second for 4 seconds.
Zabin also has a stealth Ability, is unable to attack when in stealth and movement speed is halved.
When entering combat the stealth is removed and 2 minute cooldown starts.
Kamayuk (Inca):
- Health: 85/105/130/155
- Attack: 6/8/9/11 Melee (Kunka Kuchuna); +15/20/23/28 vs Cavalry
- Rate of Fire: 1.75s (Kunka Kuchuna);
- Range: 2.5 tiles (Kunka Kuchuna)
- Armor: 0
- Pierce Armor: 0
- Speed: 1.25 tiles/s
Holkan (Maya):
- Health: 70/80/95
- Attack: 6/8/9 (Bow); +6/7/8 vs Light Melee infantry.
- Rate of Fire: 1.5s (Bow);
- Range: 5 tiles
- Armor: 0
- Pierce Armor: 0
- Speed: 1.5 tiles/s
Note: A high mobility archer unit.
Macuahuitl (Aztec, Maya)
- Health: 155/180
- Attack: 12/14 Melee (Macuahuitl);
- Rate of Fire: 1.25s (Macuahuitl);
- Armor: 2
- Pierce Armor: 3
- Speed: 1.25 tiles/s
Slinger (Aztec, Maya)
- Health: 70/80/95
- Attack: 8/10/12 (Slingshot);
- Rate of Fire: 1.3s (Slingshot)
- Range: 5 tiles
- Armor: 0
- Pierce Armor: 0
- Speed: 1.38 tiles/s
Note: Slingers are more mobile than archers and atlatl, while doing mediocre damage against any unit type. They do however gain special supportive abilities. Aztec slingers are able to use Burning Chili bombs that blinds enemie units and defensive structures.
Maya slingers are able to use K’iche a form of Bee-grenade that slows down enemie movement within a certain area and makes them unable to attack back.
Warak’a (Inca)
- Health: 70/80/95
- Attack: 8/10/12 (Slingshot); +3/4/5 vs Cavalry
- Rate of Fire: 1.3 (Slingshot)
- Range: 6 tiles
- Armor: 0
- Pierce Armor: 0
- Speed: 1.38 tiles/s
Note: Warak’a are mobile ranged units with bonus attack vs cavalry, they also have unique Bola ability that immobilizes units on their first attack.
Atlatl (Aztec, Inca)
- Health: 70/80/95
- Attack: 12/15 (Atlatl); +9/11 vs Heavy
- Rate of Fire: 1.5s
- Range: 4 tiles (Atlatl)
- Armor: 0
- Pierce Armor: 0
- Speed: 1.25 tiles/s
Note: Atlatl have bonus against heavy armor at the cost of shorter range. Has higher fire rate than a regular crossbowman.
Hul’Che (Maya):
- Attack: 12/15 (Atlatl); +9/11 vs Heavy
- Rate of Fire: 1.5s
- Range: 4 tiles (Atlatl)
- Armor: 0
- Pierce Armor: 0
- Speed: 1.12 tiles/s
Note: Slowest of all Mayan units, is strong against armored targets, fires 2 projectiles at the same time, where the second projectile is inaccurate, making them very efficient when dealing with masses.
Tlaxcalan Cauallero (Aztec):
- Health: 235
- Attack: 15 Melee (Macuahuitl); 25 (Atlatl); +13 vs Ranged; +10 vs Siege.
- Rate of Fire: 1.38s (macuahuitl);
- Range: 4.5 tiles (Atlatl)
- Armor: 0
- Pierce Armor: 3
- Speed: 1.88 tiles/s
Note: Unit does a Atlatl attack on their first attack which is a ranged attack.
Tlamacazu (Aztec):
- Health: 90
- Attack: 0
- Rate of Fire: 0
- Armor: 0
- Pierce Armor: 0
- Speed: 1.13
Note: Has 2 abilities: Priest/Priestess of the Sun, and Priest/Priestess of the Night. When while the ability is active, the Tlamacazui will promote any units into a Eagle (Sun), or a Jaguar (Night) whenever they have killed 4 units. When a unit is promoted they regain full health.
Nacom Priest/Priestess (Maya):
- Health: 90
- Attack: 0
- Rate of Fire: 0
- Armor: 0
- Pierce Armor: 0
- Speed: 1.13
Note: A Religious unit that is able to provide offering from nearby friendly unit deaths, is also able to use Offering resource in order to provide a permanent +2 attack on a friendly unit.
Acclas (Inca):
- Health: 90
- Attack:0
- Rate of Fire: 0
- Range: 0
- Armor: 0
- Pierce Armor: 0
- Speed: 1.12 tiles/s
Note: Upon death, it grants healing over time to all nearby units for 5 seconds. Intikancha landmark grants them the effect that any friendly units who die nearby has a 10% of being revived near the Landmark under the Inca player control. The effect does not stack.
Laborer (Inca):
- Health: 75
- Attack: 6 Melee (knife); 12 melee (Spear); 3 bow (range); 10 Torch; +2 vs siege (torch)
- Rate of Fire: 3.75s
- Range: 5
- Armor: 0
- Pierce Armor: 0
- Speed: 1.25
Note: Benefits from villager upgrades as well as blacksmith upgrades.
Chasqui:
- Health: 95
- Attack: 4 Melee (Spear); 4 (Blowgun); +10 vs scout, + 12 vs wildlife.
- Rate of Fire: 2s (Spear); 1s (Blowgun);
- Range: 5
- Armor: 0
- Pierce Armor: 0
- Speed: 1.38
Note: Benefits from villager upgrades as well as blacksmith upgrades.