AoE4 is having the best numbers in months

repetitive gameplay cause by flawed civ design. here some of them:

  • water gameplay (ik thta it still in rework but still)
  • wonder redesign (some of them needs a rework to fit in the current meta)
  • slow pace (some sc2 players didnt like aoe 4 pace for that reason, same can apply reverso if they come from other aoe)
  • civ design (that one is taste but as i said the previus point, for aoe/aoe3 player, aoe 4 civs are not assymetric)
    the list goes forever
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Im not going to try to debunk any but all of those are just your opinion except water gameplay .

Many of people here can confirm , slow pace really? Aoe2 is slower than this.

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AOE fans do not care about water.

Your problem, it’s fun without Wonders.

Let them play sc2. Really, some would cry it’s too fast, others it’s too slow.

let them play sc2 with asymmetric civs.


what i want to say, it’s not flaws it’s ā€œgame designā€ even if you do not like it.

D-epends on what timer you look.
If you check ingame timer - Yes.

If real time - it can be argued.

faster feudal - yes. But what next? Towers to collect free resources.
Collect large army to A-click. (even on pro level 5 minutes of dance around springalds and A-click to finish opponent)
Is it faster, than knight produce 40 seconds? For me not. In aoe2 it should be around 16-20 real seconds.
x2 or x3 difference.

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in that case they would play water maps with no issues

I misspell there because it apply with landmarks which are basically aoe 3 wonders which i get confused there. however, wonder have been neglected and the redesign will make them better and a reason to build them that not interrupt fun but apply bonus to build that structure

ok. gate keep other that also support aoe 4 which is kinda ironic.

so forgetting aom civ design? you want to gatekeep them too?

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do aoe2 fans like naval or water? , i dont think that.

?.. wonders have been redesigned a lot of times to multiply their cost in team games…

aoe4 pace is good , its not fast , its not slow. Really some matches can end on 15 minutes or so…

keep in mind that aom civ design is heavly focused on god favors or god powers , its not the same and its not comparable .

Btw , stop comparing games from the same franchise , every game is unique , and it should be this way . I dont want aoe4 civs to be the same as aom civs , thats not original , neither i want aoe3 civs , thats not original even if its good .

Civ design is good as it is in aoe4 .

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Naval is boring in age 2 and age IV, I think they cab implement some mechanics ( no idea ) to make it more fun to play.

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becaus ethe naval gamaplay is simple but still more functional than aoe 4

extra mechanics after you build it like extra bonus like a landmark so it can be more fun to use. also adressing it by increasing cost and reduce wall hp so the opponent can reach wonders.

Ik every aoe is unique but aoe 4 favor a Potpourri gameplan of mixing every aoe previusly and some other rts. And for that the comparison is inevitable. Also because the quality itself is not as good as previus aoes

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Ok ok just commented just … it was simply to give more life to the maps… last they can put bandit camps as in the campaigns that attack players equally from time to time, but that you can ally with them in exchange for a certain amount of gold…also more fauna and flora would not be bad…

That’s fine with me…that players can choose before the match whether or not to allow wildlife in the games… and all happy and content…

I would play online, but like the 2 DE,I do not finish hooking the online of aoe 4,as it happens to me with the 3 DE…

they still dont like it , thats the point

wonders are the same as in aoe2 and aoe2 players do not argue about it , so its not a problem.

they are making an RPS gameplay for aoe4 at season3

because it boils down to who has more ships with no micro involved.

they are a problem caused by the walls and the lack of value of building as it can be used on more defense or secure victory with troops. the thing that aoe2 player do not argue this doesn’t mean other player from other rts do the same.

I’d be positive about aoe4 if I ever experienced joy playing it. I love all five other age games. It’s not me. It’s the game.I’ve given relic constructive criticism about their game since 2017. I don’t know how else to say the things I’ve been saying since then. I’ve tried everything I can possibly think of.

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This is sad to hear. I, too, enjoyed all the other Age games (including AoE4), but I think the fact that there are so many disappointed AoE players is the most disappointing part for me. Part of the excitement for me with each AoE release is when lots of AoE players first start playing the game. There is no meta, everyone is just trying stuff out, finding new strategies. I can’t make people enjoy it like I do, but hopefully, with future updates they can maintain or even grow the franchise.

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exactly , they dont like it.

aoe2 wonders = aoe4 wonders , if aoe2 wonders are not a problem aoe4 wonders should not be a problem …

The worth of the aoe4 wonders is that if you dont destroy them you lose , it has been this way since the start of the franchise .

I don’t get it. Why people have such hard time to enjoy AoE4 for what it is.

Maybe it’s just me and that i’ve become old (well feels like it).
Or that I’ve just played such a extreme amount of different games, some with as much as 2000 hours played.
Some I’ve stuck with for eons and watched it grow nothing into everything (looking at you Warthunder)

And I have played my fair share of strategy games.
and AoE4 is one of the few games since AoE2 that actually gave me quite a lot of enjoyment.

I am not saying AoE4 does not have its problem. Oh, it does, it has its fair share. But I don’t find it borderline to many. Except for the Navy-game part (Which is confirmed that they are adressing)
The game have not been ā€œunplayableā€. Nothing really majorly ā€œgame breakingā€ that prevent people from playing and enjoying the game.
Yeah, a few exploits here and there that required certain knowledge to use. But nothing that otherwise stopped a regular game.

I think people love over-dramatizing the problems to much.

I’ve seen so many other games with far worse issues. Server issues that never got resolved.
AI-issues (Iron harvest was notorious for this), and Severe Unbalance issues that made it so it wasn’t any point playing the underpowered faction at all, or anything but the overpowered one, because it was just to broken.
I was one of those guys that was hyped for WC3 remake, as I did enjoy WC3 for what it was.
but boy that game was a catastrophy in itself on release.
Another game that gave me equally the dissapointment was the Division on release. (I close friend of mine was a 3d modelling dev of the game and i got some lucky insight and got super hyped for the game, but the release was nothing compared to its original vision)

And I haven’t even started dabbling into MMORPG’s and their common tropes of botched releases doing the same mistake as every other MMORPG before them did!

One game that almost gave me permanent Depression was Firefall. It was literally -thee- perfect game for me in its original vision.
But Madlad devs blew the money on Pimp my ride and constant internal bickering, ending up doing the biggest mistake any devs could do.
100% cater to the small but loud minority of players who wanted this game to be exactly like WoW (but sci fi)
While the game itself wasnt even built to be a conventional MMORPG.

And then we have Total War series. Total War empire, Total War medieval and Total War shogun 2 were among my favourite ones.
And then they release the abommination of Rome 2.
and while 3 kingdoms was OK, the core problem of Total War was its more leaning into the ā€œHero unitā€ gameplay. Throwing conventional strategy to the side, and using armies on how they were supposed to be used.

But I could live with that.
Biggest issue for me was their complete removal of PROPER SIEGE PLAY.
Now in thier warhammer series, whenever they show ā€œsiegeā€ battles, it just makes me shake my head.

But the game was never without issue. One such issue that still persist even in the newer games is the Cavalry Moral debuff exploit. By charging and interrupting the charge and charge again you could break armies by just macroing your cavalry without ever engaging with them, which is super broken. AND STILL IS TODAY IN THEIR GAMES! although a bit harder to pull off, its still fully viable.

This is not a problem with AoE4.
This is a problem with the game industry in its whole, and also, nature of more complicated games.

Expecting games to be 100% pristine perfect, is a dream.
Now people are to expect a product they buy, especially a expensive one, IS TO BE 100% pristine perfect.
But what can we do? Publishers (not the producers) Really don’t give a rats ā– ā– ā–  about it.
So one has to start accepting that in this day and age, you can not expect something to be even beyond 85% perfect.

But what I’ve learned over the years and experiencing so many games. Is to appreciate a dev team that does the right fixes and trying their best.

So far with AOE4, All I’ve seen coming from the dev is exactly that. Correct fixes, Every patch has been more Patchwork rather than more damage. Unlike many other games out there.

Heck, just look on Amazon and their multi million dollar budget game, New World.
For every patch they release, even with new content. They create even more bugs and issues.

I have not seen this trend with AoE4. Yes there are sometimes new bugs that are introduced. But overall the game became less buggy as more of them were fixed.

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I don’t think it’s a problem for that to be the case. The game is trying to be genuinely different to other Age games, while being similar enough to still be an Age game. So it stands to reason that some people who like other Age games won’t like IV, but at the same time some will prefer IV. Despite the changes I’d like to see made to IV, I still prefer it to any other Age game, and obviously many others do too.

They have made it clear that their vision for IV is ā€œfeel like a generalā€, where your actions are higher level rather than micro-intensive. This is a valid way for them to offer something different to other Age games, and it’s absolutely fine if some people prefer the other games.

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for the reason i said

yup but this is aoe 4 where is more faster than aoe 2. sacred sites literally mogs their only purpose which makes them irrelevant as is more cheaper to build defenses around those sites. So the only thing to make them more relevant is giving a bonus when is built. Also it goes with aoe 4 theme of landmarks=bonus.

I’m never suggesting anyone should like the game or is wrong for not liking it. I don’t personally really like AoE3 much, although I can recognize many good things about it and definitely don’t go to the AoE3 forums to post negative things about it all the time as some people do for the games they don’t prefer here and elsewhere.

People saying that AoE4 was ā€œnot designed for AoE fansā€, like in a discussion further up this thread, is very silly though. It very obviously draws from other AoE games and mostly from AoE2 (to the disappointment of some).

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