AoE4 QOL Suggestions

  • Add resources per min next to the total number of villagers on each resource or let us toggle between either of them, the building menu could be reduced slightly to make up for some space for the additional information on the resources

  • Don’t show just the total population. Show directly clearly visible total army, total economic and idle units

  • The mouseover could then show Total villagers, fishing boats and trading units

  • If you select more villagers than military units, it should show you the building menu by default

  • Jump to idle villagers by hotkey in order of the largest group of idle villagers, it is annoying if you have 30 idle vills while being attacked, but it jumps to a single villager first, then another one and then to your big gold mine that expired.

  • Add a hotkey that removes all economic units from the current selection. (helps if u selected accidentally a villager/trader in ur army)

  • Add a hotkey that selects all army that is on screen (that helps if you get raided in your base), currently u box select or select everything on screen and exclude villager and sheep

  • Add a hotkey that lets villagers go back to the previous work, after building something.
    Example: You box select 5 villagers on wood and 5 that work on farms, then you let them build a keep and shift + new hotkey, that let them go back to their previous work. In case you don’t shift it, then they go idle, then you select them again, hotkey and they go back to their last work where they farmed resources from.
    This would decrease in quite a lot of cases the number of keys that you have to press.

  • If you reach the population cap, the icon becomes red, it would be nice if it becomes orange when one or more production buildings are just left with one unit in queue, this way you know when it is time again to re-queue even when produced from multiple production buildings. Since queing up villager is always good to maintain early on, there could be then also a notification sound (similar to when a villager spawns) that indicates after this villager, one or more TCs will go idle.

  • On an ultra-wide monitor that is on 4k, the Que icons for the techs and units are a bit too small, I feel 25% bigger would be nice here

  • It would be nice if you can setup static groups, for example, you group spears on control grp 1, every new spearman gets added to group 1 if desired, if you add horsemen to control group 1, every new produced horsemen becomes now also part of grp 1.
    This feature should be optional and furthermore optional which control groups you want to have static. This way you can have control grp 1-3 with the static setup, while you can use control group 4+ in this example for small grp raids. There needs to be a shortcut that lets u clear your static unit groups and an shortcut for excluding production buildings from this static setup would be great, to allow players to split produce units.

  • If you place a palisade wall, you don’t need the two ending elements, please auto remove them after placing it towards the end of the map or against a tree line

  • Fully Customizable in-game UI. Add the option to rearrange the UI and even disable some elements entirely and change the size of the elements.

  • Add 10 extra control groups (strg, alt, shift)

  • SMART SELECT STILL DOES NOT WORK. See AoE2 for the ideal way to implement it (being able to hold a modifier key when box selecting in order to choose only vills, only military, or everything.

  • The ability to resize UI elements. I really just care about making the minimap much larger, but would also love to shrink the victory conditions. This is a small thing that would go a long way.

  • The ability to connect walls to teammate’s walls. This would make team games better. Also, the ability to connnect palisades to stone walls would be good.

  • Some UI elements need a lot of work. The after game stats screen is frankly quite terrible. Parts are cut off and you have to scroll sideways to see them. The tech tree is bad as well. See pretty much every other AoE game for better examples of tech trees. The AoE2 one for example shows way more information at one time while also looking nicer. Also, none of the unit stats are on the tech tree.

  • Continued improvements to the content editor. It is quite powerful, but is still missing some functionality. Also, making it more user friendly would open it up to a lot more people.

  • The ability to rearrange the grid UI. We can finally reassign almost every hotkey, however being able to change things and actually have that display on the grid would be ideal. Even more amazing would be the ability to rearrange the windows and only use as many or as few as we have populated with keys. This one may be a bigger ask than some.

  • Continued improvements to the AI. I know it has gotten slightly better from patch to patch with certain things. It is still just so easy to beat though even on the hardest setting.

  • The ability in custom games to have 2 players be the same color and share control. See how AoE2 does it or see “Archon mode” in SC2. Alternatives could work such as just a setting for shared unit control or something (some games like Warcraft 3 have this).
    Unit Stances

Summary:

  • Add market statistics, that shows how much gold was generated though trading, how much resources got purchased / sold
  • Add Total resources gathered, this is very helpful to see the impact of techs and to compare different build orders with each other, how well does my build order do 10 min or 20 min into the game? Is WB worth it early on? Or is one villager worth more in 5 min?
  • The timeline is a good indicator with the villagers and army population on what went wrong, I would like to see the option to get exact stats by clicking on the timeline, this could add a vertical line for example at the 5 min mark and it stays, it creates a crossing point if u hover over it, it says the exact number
  • Statistics → Ecomoics: It should show total resources in comparison, so players don’t have to do the math
  • Statistics → Miltiary: Biggest Army: It should show the army size and army value in real numbers, not a score number

Patrol Attack: All non-siege units, should always ignore buildings if you have vision on units, the range where they search for a new target should be increased and depend on the vision the entire army has.

I will move them when im done collecting … for convenience i want to sum them up what i found so far …
Bug: If you Patrol attack on a building / farm, they don’t execute the patrol attack, that should never be the case and patrol attack should always have the highest priority, every player can manage to click on a building if desired.
Bug: If 10 villager build 3 farms, the rest is in waiting for Que to build more farms, they are shown as idle and you can select them individually, but not with the hotkey: “Select Villager in Radius”

3 Likes

you have your preferences, me too, I want 10 more control groups

1 Like

In case you don’t know, for your first two items that information does show when you hover.

What I want most is being able to resize the mini map.

4 Likes

u can do that if u put the cursor on top the total pop…

yeh, but why i have to put my cursor over it … that’s the point, so you don’t have to move your mouse over it and read it. I mean that are small things, but a lot of small things add up and the game becomes easier to read and easier to play the macro game.
The mouseover could then give more detailed information, with a symbol for villager, fishing boots and trade. So your total economic units are shown.
Everyone that ever played lategame landtrade and had water fishing ships would appreciate it IMO … But maybe I’m wrong and we should focus on hiding general important information in buildings and mouseovers.

Do you guys remember the first casters in AoE 4? While they adapted, it is still not convenient for them. Let alone for the players to maintain an overall good overview of the current situation.

that should be easy to add, nearly all the functionality is there. If it got suggested more often, I don’t see why they will not add it.

1 Like

Thanks, yeh i was aware of it. I agree a customizable UI be great

1 Like

Continuously added more to it and if you have any other QoL, I will add them.

  • SMART SELECT STILL DOES NOT WORK. See AoE2 for the ideal way to implement it (being able to hold a modifier key when box selecting in order to choose only vills, only military, or everything.
  • The ability to resize UI elements. I really just care about making the minimap much larger, but would also love to shrink the victory conditions. This is a small thing that would go a long way.
  • The ability to connect walls to teammate’s walls. This would make team games better. Also, the ability to connnect palisades to stone walls would be good.
  • Some UI elements need a lot of work. The after game stats screen is frankly quite terrible. Parts are cut off and you have to scroll sideways to see them. The tech tree is bad as well. See pretty much every other AoE game for better examples of tech trees. The AoE2 one for example shows way more information at one time while also looking nicer. Also, none of the unit stats are on the tech tree.
  • Continued improvements to the content editor. It is quite powerful, but is still missing some functionality. Also, making it more user friendly would open it up to a lot more people.
  • The ability to rearrange the grid UI. We can finally reassign almost every hotkey, however being able to change things and actually have that display on the grid would be ideal. Even more amazing would be the ability to rearrange the windows and only use as many or as few as we have populated with keys. This one may be a bigger ask than some.
  • Continued improvements to the AI. I know it has gotten slightly better from patch to patch with certain things. It is still just so easy to beat though even on the hardest setting.
  • The ability in custom games to have 2 players be the same color and share control. See how AoE2 does it or see “Archon mode” in SC2. Alternatives could work such as just a setting for shared unit control or something (some games like Warcraft 3 have this).
  • Unit Stances
2 Likes

Hopefully this next patch fixes the current problem with walling, where AI builds a tiny box around itself and does almost nothing, doesn’t do it all the time at least

1 Like