AoM was released with a bad timing, it was released 1/4 year after one of the most successful RTS of all time, Warfract 3, which also had a none historical setting.
Warcraft 3 is not dead thanks to reforged so now AoMâs rival is gone it can only be successful!
Joking, but itâs somewhat true. AoMR will face less competition on release.
Another issue AoM has is that itâs early 3D and early 3D aged badly.
The models are just really low poly and the textures are really low resolution.
Itâs just not nice to look at nowadays.
And the technical limitations of the time also mean that all the fancy things like god powers canât look as awesome as they could with todays technology.
Thatâs kind of a random pick.
I agree that itâs annoying and I think itâs mostly because of the technical limitations of the time.
I donât know if they will change that though since it would completely change the balance of the game.
Each military unit cost 2 population (less Hades ghost).
With a population of -1 in general, normal units would cost 1 population, cavalry 2⌠However, this could be balanced in the future, but for the release of the game, it is a good start
Low population is the big fail that AoM has always had.
IF THIS ISSUE IS NOT FIXED, AoM Retold will not be a boom.
Iâd really like that you elaborate on âwhyâ the pop cap is an issue. All the time I played this game Iâve never found it to be problematic. It might be a bit of a stretch to claim that this is AoMâs biggest issueâŚ
Population is the issue that has limited AoM from being another typical AoE. A strategy game where in late you have an army of 20 units, is wrong in that aspect.
I going you share with you a topic in Reddit. The majority of the comments agree that the low population in AoM is what has prevented it from being on par with the other AoE games
Ah yes, of course, famously succesful and noncontroversial rerelease, Warcraft III Reforged.
I believe just reducing everythingâs population may lead to balance issues just due to how the way the game is balanced, they could increase the max popcap like they did with AoE2 though. Itâs not like Warcraft 3 where having a tiny popcap was baked into the balance too.
Indeed, Iâm not a competitive player. Doesnât change the fact that itâs the first time I hear about this complaint and I am very doubtful it dragged down the name of AoM that much.
Changing pop across the board is very reckless though and is one way to shake the entire balance of the game. Basically creating a whole other problem.
If this is the first time youâve heard about this, that´s because you havenât visited enough forums. Population in AoM is one of their biggest complaints since the game was released.
( I mentioned âcompetitive playerâ because if you are a competitive player, you need to create many villagers, and you donât have enough space to have a large army )
As I mentioned, a game with only 20 units in the late game has a problem
You can already get over 200 pop by controlling settlements. Why is that still an issue to you?
Itâs a big complaint in many rts games, not only aom
Why do you think the fanatic or myrmidon cost 3 pop? They shouldnât cost same pop as a hoplite. And knowing how FE do on balancing Aoe3, I wouldnât go that route.
However, I would be ok with a slight increase in base max pop. Maybe 240 or 250, but not 300 or more like some of you propose.
I wouldnât say its the big issue but I agree , population should increase . Itâs understandable when it first released because of the hardware limitation but nowadays thatâs not a problem , the fact it has auto queue makes easier to control a lot of units as well.
AOE2 - 200 pop limit - all units cost 1 pop
AOE3 - 200 pop liimit - military units usually cost 1-2 pop, ships donât take off additional population space
AOM - 160 pop limit - military units usually cost 2-3 pop
Letâs not forget the engine limitations, 3d rts were new when the game came out. Aoe3 had no such things as god powers and the engine was improved.
As I said, the game was balanced this way and I donât think the best option is to reconsider every unit cost to make them 1 pop, way too much work. The best solution is to increase the pop cap.
So this is your answer? If you only have 20 units in late game that means you donât control settlements. Simple as that. Iâve suggested on another thread that losing a settlement could be less punitive than it is currently. But I wouldnât change the core of the game.
As you said, âwhen the game came outâ in 2002. Now we are in 2023, those limitations don´t exist. The game should have population system like AoE3 and AoE4.
I don´t care if the number is 120, 160 or 200. My complaint, and that of many people, is that you donât see many troops on the screen, not the population number you have.
You have 160 population, which is what each player gets. 60 villagers (or more), 20-30 traders. You have an average of 80 population left, divided by an average army population of 3. Thatâs 29 units or fewer
Bro, you only have 3 settlements per player. If you have more, the enemy have less. The average number of settlements per player is 3, so you count a max of 160 pop. average.
Stop arguing something that would only condemn AoM to remain the little brother of the saga AoE, when it could be among the greats. The imbalance can be balanced⌠if the game is released with such low population, it will continue to be marginal within AoE.