I know Haud was the best civs in 1v1 legacy game I have been playing since vanilla aoe3.
btw we have consensus on team game this is good for no argument.
In fact if you can consider some buff in team and just compensate with some nerf, I would be happy with that too.
Why should we nerf 1v1 or treaty just to make team happy?
Seems incredibly selfish. Games 1v1 and 2v2(which is closer to 1v1 in play) is much larger and frequent at this point and killing a civ in 1v1 to make 1 other mode better seems a change only benefiting very limited part of playerbase.
There are 22 civs. There are 3 modes of aoe3. There will be strengths of weakness of civs accross those modes (except france). Seems you just care only about 1 mode and wish to kill fun for others to serve you. I dont think most us haude players want to loose their solid, competitive status in 2 different modes to be probably at best mid tier in teams. And any card for eco would probably break treaty or 1v1 since 3v3 is in the middle- too fast eco 1v1 breaks, too strong lats game treaty breaks.
Maybe play different civs if you only play team and care to win?
I am selfish for balanceing team plus concern 1v1, you are not selfish for caring 1v1 and treaty only but denying team game?
What a great concept.
You shouldnât talk about balance even appear or view any balance post, just use OP civs to win according you said. Every rework made civs OP also shouldnât happen.
What a selfish guy not allowing other legal mode talk about balance but only your prefer mode. Team game is not mod ok?
Lets stop I have nothing to talk to you, you were even wrong already from the first reply.
Dude this is getting sad
The civ grid, reset with patch, its currently 13 week old. Data before the patch haude had so many too good or too weak matchups win rate, and if you werent cherry picking data and read up on discussion there youd see a post where i did statistical analysis on both brit and haude win rates and note haude win rate is too variable and unstable, meaning grid for them is inconclusive outside of internal matchups lol. You either are misrepresenting on purpose of need to spend more time with stats. We also had fluctuations of least use, with italy african civs and dutch taking spots there. Midway through haude was top 3 civ in 1v1 btw, but fluctuated alot making steep up and downs. So clearly its not just power effecting pick rate. Id recomend learning stats better before trying to cherrypick stuff as stats are only as good as the person interpeting them.
As for âwho agreesâ kevin said only teams âtrashâ strong in 1v1, revnak said strong so maybe your not reading this well but no one agreed that haude 1v1 is weak. You started posting haude eco is weak generally then clarified teams later which im going to think was just poor structure. Then your exact words was âbuff eco nerf them other spotsâ which i pointed out why that is likely to damage them in other modes. And no one defended your 1.5 minute idle btw.
You also seem combative in this post and others while not showing much knowledge, again trying to use civ grid beyond its capacity (also old dev data no one has access to, so its probably not good to use as example for aztecs since only devs have it). Prehaps if you want to show us all wrong, and refuse to spend time seeing why no one but you is calling for haude eco boosts at the expense of other modes or identity, try find a way to improve their eco in teams without ruining their other modes balance. Because anyone who saw the lakota rework knows you will loose some early game for late game, and most would say it still left them vunerable in most modes. So what you are calling for has issues, that you dont seem to care if they nerf the civ in modes you dont use them in, which seems selfish, and isnt guaranteed to fix or address issues. End of day devs decide but ive layed out reasons i think your ask isnt worth it, and judging by deleted posts and other engagements youll continue to be mad and try and just justify your want over a productive conversation of pros and cons, potential postive change for all players. So maybe try and think of better solutions instead of self serving ones, or ones that benefit more people than turn away, while looking at maybe accepting your wants may not align fully with a playerbase.
And for reasons we are always careful with numbers
Here us the current 1v1 data for haude
Yet their total win rate would flux from 47 to 57 which would suggest the civ over performs yet its hardly complained about cause overall the civ is pretty balanced in 1v1 with clear play and counter play except usually vs the OP FotM cheese. And this is the civ you want to buff and cant see why i and others are hesitant to do so. Ofc not saying this data is perfect but giving example on why we use both data and qualitative approaches
You are talking your own points not matching 3 pro players channels.
We are talking team, your are keep saying they are strong in 1v1, I donât know how to play Haud, canât balance team due to affect 1v1 and treaty.
I am posting pickrate, you are saying winrate, if you canât see it clear, please go back zoom in to see what I highline.
I am selfish when I want team game also have balance for also not affecting 1v1, you are not selfish for balancing 1v1 and treaty and just let team game trash.
I donât have knowledge when 2 pro players agree haud is weak in team game and 1 pro said should refer pickrate and you have special knowledge lead you go another way.
I am not detail read your reply but I can see only full of bias. You can simply say âI donât agree with you you are stupid in my eyesâ, it is the same due to none of you point matches existing discussion here.
You bias run faster than your brain.
Lets stop this is enough.
People who donât play team game keep on giving their opinions for team game balance. The biggest joke ever.
You start by saying all haude eco bad, dont clarify you meant only teams (since you dont play other modes) ignore even pros comments or any others explaining why haude is better at other modes that makes it inherently weaker in 3v3 declare you donât care about other modes, then dont even bother to read comments and end by a scramble of words that is hard to read and is angry. Youre either trolling on purpose, are unable to form productive conversations, or both. I think the only joke here is the fact you argue with people who have more elo and games in team and 1v1 yet think you who admitted you dont even read others comments is correct. I dont think you are trying to have productive conversation and this will be last comment
I agree about the alliance cards are wasted mostly. Maybe could give small (like 5% fish or wood) benefits and probably not break gams. Id say haude has decent team cards (light cannons, situational canoe discount, team hint gather) maybe one of their seige cards be team? Doesnt solve the âecoâ problem though. Maybe some age3 cards could be time senstive a la marvelous year to give a boost only meaningful at team level.
Another thought could be combing cav combat cards and making the water cards a bit better in age3. Better war canoe shipments, and a better can combat would free up some space for eco cards. An age2 coin gather card for estates pr whale gathering might be fine to, in a competitive age slot for card but would have to balance with livestock boom to prevent treaty issues ofc. I think if there is a solution it should be age2 or 3 and be of good but not better than others eco(since haude infantry and seige scale incredibly already) or you combine some cards like cav combat to free up a existing slot. Either way wpuld be very tricky
This suggestion is good but first we need some people donât just come here to reject everything buff Haud even this buff doesnât matter 1v1.
You know some people will just go mad when they see native civs need buff.
The issue is that they have one of the strongest eco on treaty with cow boom and extra villagers without losing pop slots thanks to earth ceremony while getting a powerfull artillery unit.
If they get a earlier eco bonus then they would have to lose the extra villagers from aging up as Chinese got.
Its true that natives havent got any incemtive to reach industrial age (Only Hauds getting canons)
If you want to target 3v3 or 4v4 you can just give them a card that makes sense for those game modes.
though i personality donât think they need a buff there either.