StandErrrd:
Thats my problem with auto gathering buildings. They are waaay too safe. Have a look at fx Brits. Yeah, they spread like crazy, but there is no way one can keep them working all the time if they are getting raided. They need to be microed, saved, sent back to duty, etc etc. whith which im totally fine with. Fair price they have to pay, and its definitely for the super competitive people who can keep everything in check. But on the other hand, an auto gather building gathers even if it has only 1 hp left. Undisturbed, unstopped. Do we see the extreme difference of skill and stress when it comes to operating these civs?
This is why eco buildings civs are always on top tiers.
That makes those civs can boom very quickly;
Their vils get less chance to be raided (some are even almost impossible to raid);
The resources keep growing even your military is around them or even their TC was under attacked. means they will not be idle;;
Other civs need age 3 to build extra expensive TC to train vils faster but those building are available at the beginning;
Those building cost comparatively cheaper than a villager ;
This becomes very unfair to the other civs, how about let Po…
I have being saying from the game beginning that, eco building is not a good design but most of people at that time only want a new stuff, until now we are still suffering from these.
They already provide better eco than general civs but also like providing skill bonus to the players.