Okay, 35 vs 39, you are right, I didnt consider it that significant of a difference, but it is if we consider that Musk takes 9 shots to kill a hussar, while it means 10 for an Ashi. Fair point. But still, nobody is going to go after Ashi with huss.
Although your second point simply cant be taken seriously. We cant even remotely consider Advanced Arsenal as an option. You suggested to compare vanilla unupgraded units, so lets stick to that. But if we want to consider this as an option, we cant still compare a unit thats speed feature is included, where for any other civ it takes a card, 550 res (AA plus Mili Drummers) to get the boost, to 4.4 speed, which is even slower than Ashi. Realistically speaking, NOBODY is going for AA in age II. Which one would u go for? 700 wood or AA? Which one gives you the bigger boost? I think this question is not arguable.
The second part of the paragraph, is, that im just gonna push in. Again, VERY few civs can push ashi back in age II. Then comes the next problem. Its impossible to significantly damage Japans Eco to the point that it will actually give you and edge. TC and vils are unraidable. The only unit that can push ashi back is skirm, and all of them wield super low siege damage. So taking down a shrine is just a waste of time. Its a lot easier to spread shrines all over the place with 2 heroes who can by the way safely get out of trouble (wtf…)
I hope you start to see the pain the other player has to endure playing against japan.
Vils - Safe
Shrine spread/Heroes - Safe
Ashi - Safe (speed)
They say: “Japan starts with a very weak eco, so there’s your opportunity to keep them in bay…”
Well, thank you, it doesn’t matter, if the opponent doesn’t have any tools to do damage with. Especially with slower to start up civs like USA (avg age II is around 5 min.)
Okay, after all that, i can start agreeing with you again, that there ARE super agressive civs who can do harm, fx Russia as you said. Strelets are the best skirms in the game. But again, it also suggests that there are huge balance issues with japan, if only a couple of mega agressive civs can stop them in their tracks.
Yabusame has 50% range resist, longest base range, and 1.5 rate of fire. Best ranged cav against arty and shock inf. They are ridiculously strong, but I can live with them, because they are punishable.
Ashi is NOT, cause they just walk away from danger. They provide the best, most versatile presence any age II unit can provide (together with the carolean maybe), and they keep having that feature throughout the ages, thanks to the tremendous upgrades they receive. And that is simply unacceptable for only a 20% more expensive unit, which by the way the Jap eco is perfectly suited to continously pump out from 2 racks.