**[BUG]** Enemy Buildings Return Invisible when not in LOS

lol this bug is still in the first Tamerlane missions :man_facepalming:

:arrow_forward: GAME INFORMATION

  • Build: 101.101.37906.0 5105673
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag:

:arrow_forward: ISSUE

:question: Describe the problem in detail (below). Please limit to one issue per thread.

I’ve noticed when playing campaign missions that buildings in the fog of war that I’ve explored tend to disappear after an AI ally passes by them. Re-exploring the area and revealing the buildings shows them again, but after walking away and letting the fog of war set back in again they’ll vanish again.

This seems to happen with bridges as well.

:arrow_forward: REPRODUCTION STEPS

:question: List the steps to reproduce the issue… Be descriptive!

Here’s how to reproduce the issue:

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE of the game where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a SCREENSHOT, VIDEO, DXDIAG .TXT FILE, or CRASH/GAME LOGS (if relevant).

  • 20200628033842_1
Summary

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2 Likes

:arrow_forward: GAME INFORMATION

  • Build: 101.101.39515.0 5328560
  • Platform: Steam
  • Operating System: Windows 10 2004
  • **Gamertag: holydiver95

:arrow_forward: ISSUE

I noticed that in some rare occasions the scenery uncovered in the fog of war covers itself again. Noticed that in Attila Mission 5 where an ally and I crossed a bridge and the bridge covered itself after passing. Before that I did a mass petard rush on the enemy.

I don’t exactly know if this is a bug and a typical thing I never payed attention to before…

:arrow_forward: REPRODUCTION STEPS

Here’s how to reproduce the issue:

Play a game and pay attention to the fow.

:arrow_forward: GAME FILES

:arrow_forward: IMAGE & ATTACHMENTS

:arrow_forward: GAME INFORMATION

  • Build: 39515
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag:

:arrow_forward: ISSUE

When playing some campaigns that have a big enough ally, it happens that when they explore an enemy city that was already explored by the player, the buildings disappear from the view (Not from the game, they are still there) after they go outside the ally LOS.
I saw this first in Barbarossa’s last mission (video), and latter spotted it in other campaigns. Don’t Know if it happens on standard games or multiplayer.

:arrow_forward: REPRODUCTION STEPS

Here’s how to reproduce the issue:

  1. Explore enemy buildings in Campaigns
  2. Wait for an ally to pass by
  3. See how the buildings disappear when they leave the ally LOS

:arrow_forward: IMAGE & ATTACHMENTS

  • (I have a video but is a MOV, and it doesn’t work here. I don’t know how to change it so it can be uploaded here)

I have this problem as well. For what it’s worth, i’ve had it for a least a couple months now so it’s not a new issue. It happens to me in every mission where an ally has a shared line of sight and I remember it being especially striking in the final Barbarossa mission.

Kind of sad that this issue hasn’t been fixed in nearly a year; seems like they would prefer to focus their time making event pfps and beachballs

1 Like

@GMEvangelos @JexBall
Mentioning yous to let ya know it’s still a problem :wink:

4 Likes

This bug exist in ALL the campaigns. I’ve notice it happen espacialy when there are allies (and their fcking scouts).

Still don’t fix after a year…

That break my “immersion” so much !

Build : 101.101.40220.0 0
Platform : Xbox Live
Operating System : Windows 10

EDIT :

  1. When you explore, the ennemies buildings stays on the map.
  2. When an ally explore, the ennemies buildings don’t stays on the map. OK well…
  3. When an ally explore the map you’ve already explore, all the buildings you’ve discovered disapear :face_with_symbols_over_mouth:
  4. When you explore after an ally, it’ s the same issue than 2 and 3… :persevere:
4 Likes

Hello everyone! Our team is having trouble reproducing this issue reliably. If someone is able to provide a save game file that highlights and helps the team to quickly reproduce the issue, please feel free to host and share it via a file-hosting service so it can be passed along for review.

Thank you!

2 Likes

So you can load the save and see the same?
Interestingly, I haven’t seen it on some of the previous campaigns, but it has appeared on others.
I can’t really see why it’s so hard to replicate something when all you need to do is play campaign :clown_face:

so they are reproducing the issue or not?

There’s the possibility it doesn’t happen for every player.

Maybe allies need to either resign or be dead before the bug manifests itself?

Thanks for the added note. It appears that the team has identified the issue and has a fix in testing. It is unlikely to drop until the quarterly update, though please feel free to make a case that lets us know this is significant enough to warrant prioritizing over other issues. Otherwise, keep an eye out for the fix in a future update!

3 Likes

I was convinced that this bug would never get fixed. That’s why I stopped playing this game. I was pleasantly surprised to see it finally getting some attention. I would definitely say that this bug warrants some priority because it has been in the game since launch and makes some campaign missions unplayable. I would be happy to provide any more information or a save if that would help.

1 Like

Wouldn’t a ‘the sooner the better’ approach be better for something like this?

I doubt that stupid chat filters are more important than this bug :clown_face:

Please also list the more important ‘other issues’. I don’t have any other issues

See this list I’m running then, plenty of other important bugs there. (all of which were reported months ago but didn’t get a fix :stuck_out_tongue: )

1 Like

:arrow_forward: GAME INFORMATION

  • Build: 4##### 101.101.40874.0 5548497
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag: what is this?

:arrow_forward: ISSUE

At the Le Loi campaign, mission 1, you have a shared line of sight with your allies.
however, this shared LOS is bugged. I can see my allies’ buildings excluding walls, and i can see “light” around their buildings (as if i have their LOS). However, i cant see enemy units, their units, or anything that is within their LOS.
I can however hear fighting voices when i look at their base, but i cant see the soldiers!
This bug DOESNT mess up with my regular LOS, and if i arrive at their base i can see things normally using my own units’ LOS.

:arrow_forward: REPRODUCTION STEPS

Here’s how to reproduce the issue:

  1. Start the Le Loi mission 1 scenario.
  2. wait for the LOS of your allies to appear (it doesnt appear on the minimap)
  3. see that its bugged.

:arrow_forward: GAME FILES

in this game, at around 6 minutes of game time, if you look at the orange allies at the south, you’ll see that something isnt right with their LOS - you cant see their walls, and you cant see their soldiers (and they have soldiers).

:arrow_forward: IMAGE & ATTACHMENTS

a picture wont represent this as good a the recorded game.

2 Likes

Exactly the same issue here. The game is currently unplayable for me…

:arrow_forward: GAME INFORMATION

  • BUILD #: 40874.0.5548497
  • PLATFORM: Steam / Microsoft Store
  • OS: Windows 8

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

The issue happened one day, and it is continuously existing. In Le Loi campaign 1, when two allies were introduced, no appearance of them on the mini map. In
Gajah Mada 1 campaign, when Mongol built the alliance, no appearance of it on the mini map.

However, if I move my screen to the territories where my allies should be on the big map (unexplored), there are buildings without line of sight. However, the buildings are not fully loaded, for example in Le Loi 1 there are castles of allies but no walls in the first glance. I have to explore the territories using units to fully see all of the buildings.

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

  1. For me, just start any campaign game.

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.

1 Like

To further clarify, it seems there are no such an issue in campaigns like Saladin and Prithviraj, and thus I should say the LOS issue is specific to Le Loi and Gajah Mada campaigns.