Bug with Horses and Stand Ground stance (attack loop)

Game Version:

  • Build: 38862
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag: 1v4n94

Issue (first seen in Ave Caesar 4: The Battle of Pharsalus)

Hero Caesar and a Scout started attackign for no apparent reason, when having the Stand Ground stance selected. No enemies were around them.

It is possible that terrain elevation is somehow related to this bug, though I can’t confirm.

Reproduction Steps:

I’m not exactly sure if this is going to help you guys replicate it.
1. Use either Hero Caesar or Scout horse units, and apply the “Stand Ground” stance to them.
2. Try engaging on a fight with enemy units, by ordering an attack or just letting them do their thing.

ATTACHMENTS:

A Scout (note that it didn’t happen to all of them) eternally attacking for no reason. Unfortunately I don’t have a recording of the same issue happening to Caesar, with his respective attack animation (swinging his sword).

2 Likes

Since the update their been a bug where scouts stop engaging their attack after a while. I must confess this is frustrating for players when units don’t do what their told to do.

4 Likes

If you manage to record a short video about this and report back, that would be nice. Is it related to Stand Ground stance too?

The repro is straightforeward. Select a scout and attack a villager(you can use the default stance). A few seconds later it will stop attacking. Players right now have to use the attack stance but i have hotkey that and still disengages after a while. I’m not alone in saying I miss scouts when you select em and they will just chase the villager down until they dead.

1 Like

Both issues (units attacking the air and not continuing their attack when ordered) are known and tracked, thank you.

4 Likes

Build 46777

One of my chariots started an attack loop at Voices of Babylon 7 campaign scenario:
chariotmelee

Die! Die! Die! :joy:

1 Like