'Bulwarks of Christendom' DLC Suggestion

And how do you want to fund that long-term? With a one time 20 $ purchase (15 $ if you owned HD beforehand even)? Also consider that apparently the team responsible for new content is a different than one responsible for bug fixing as far as I know.

Don’t get me wrong, pathfinding issues e.g. are annoying (Lumberjacks not finding their path to the lumbercamps), but considering all the effort which went to improve civs like Khmer or Tatars and all the bug fixing patches we got, you can’t deny that they’re trying their best.

Yes, I know that the anniversary patch broke a lot of things apparently, but I’m confident it will be fixed in due time.

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But DE is not old and we haven’t bought it from long time ago with it’s 4 new civs right?! Why do we need 2 more new civs and we have 4 new ones and many balance/bugs problems to fix?! I don’t mind adding more civs but not like this fast!!! It was only 1 year with DE

Haha yeah nothing is busted…

They have Paladins with 198 HP, which are created faster and also cheaper.

Oh, and to make it easier, you can gather ALL sources of food 10% faster since Dark Age (a bizarre bonus). To put some perspective, Slavs are considered strong in Red Bull tournaments only because they have a farming bonus.

And by the way, don’t worry about saving gold for the Paladin spam, you can also get ALL the gold mining upgrades for free lol.

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And it’s only 2 new civs, not 4, so rebalancing them will take less time.

If they are plans for more expansions afterwards (indicated by the store description reading "the first expansion to AOE2:DE), this leaves them plenty time to rebalance them.

Win rates are pretty fine for all civs (all in the 45-55 % range). Some civs will obviously be better on open/closed maps than others.

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Yeah and this is why we still have balance problems about civs were in the game 20 years ago (Koreans, Goths, Franks, Indians, Aztecs, Mayans, Ports, Khmer, etc). Furthermore units problems like the CA and some useless UUs and useless UTs. You should know the more civilizations we add, the greater balance problems we got.

I never said otherwise, though I’m not convinced that the devs won’t be creative and solution-oriented on that regard in the future.

Just recently, we got some major civ/UT reworks (Persians, Khmer, Koreans, Saracens etc.) to balance the game.

Especially also considering that civs share a same template makes balancing way easier than in a game like AOE3 or AOM.

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Really? What did they do for them? Was this in the last patch? I know they nerfed Khmer elephants but others i don’t know about them and yeah they gave koreans free archers armor

Koreans got Wood discount on units and Free Archer armour as you mentioned, Khmer got futuristic farmers, Saracens got their Anti-Building archers, Persians got Kamandaran (No gold cost on Foot archers).

I correct myself, it wasn’t recently, but still, my point stands.

Still want cheaper Mamelukes though. They’re way too expensive on Gold.

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I am against any further expansions since even now there is already lot of civs and some of them are underplayed…

However, when this door was broken by a new DLC, I fully support a slavic expansion! It looks great, of course with some testing and polishing.

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If you are only able to play ranked if you own the DLC, then that is considered as bad design. You put an existing feature behind a pay wall.

If you are only able to play ranked with a small group of civ if you dont own the DLC (the HD way to deal with different DLC civs), then also an existing feature will be taken out of the base game and put behind a pay wall.

If they split the community (With DLC can only play against other with DLC and those without DLC can only play against those without DLC), then waiting time will increase, which is also bad design.

If the allow everyone to play against each, then those with DLC have the advantage of 2 civs (which start as OP civ). That is also not fair. I am strongly against quitting early, but this is for me a legal reason to quit the game.

I never said i want the new civs free for MP. I dont think that is the way to go either.

In the end i dont see any good option to how to deal with this in MP at all. So i am not sure about your solution for MP. I cant really find them in your post.

This is the way I think they’ll be doing it.

They get balanced in due time. There are 35 other civs, there’s plenty enough to counter-pick them if you want.

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and will it be possible to try new civilizations before buying?

Some people have data-mined a civ rotation for DE.

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Proposal:

Civ Bonuses:

  • +10% stone and gold mining gather rate (not as strong as Turks)
  • Begin with 2 extra herdables (actually need to gather them, and is 50 less food so isn’t as easy as the Lithuanian bonus)
  • Gunpowder Units move 10% faster

Unique Tech:
Pistala: +15% HC accuracy (80% vs normal 65% for HCs and Elite Jannies), + 1 range
Houfnice: Wagon Forts +20% HP, + 2 LOS and can now train bombards

Team Bonus: Houses + 3 LOS

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They did do this with ranked in AoE2 HD as well so makes sense?

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It looks like Castle Age tech, nice. Bombard Cannons will require chemistry.

Let’s don’t give +1 range. Indians already have that one.

Korean-Turkish merged. How about advancing age gives +50 stone and +50 wood or something like that?

I loved that one. Maybe it can look like Tatar but we can make something different like a cow has 200 food etc.

About speed, it’s fine. Hand Cannons has same speed as Skirmishers so it will same effect as Lithuanian Skirms so not broken.

Alright, I guess the best accuracy is good enough then?

So bombards in Castle Age, or just extra health and then when in Imp. It’s easier to get bombards out?

Too insignificant. Maybe 100 of each resource just as another little early game perk?

Chemistry is in Imp, friend. So second one

Ethiopians gets 100 food and 100 gold when they advance to the next age so I thought extending it with different source of wood and stone can be good.

@MatCauthon3 @IICumanicus
Proposal for Poles:

Civ Bonuses:

  • Farms cost 100 wood, but two villagers can gather from one farm ("“unique”"!!!)
  • Scout-line and Pancerni return 33% of cost on death (starting scout is unaffected)
  • Cavalry + 1 attack in Imperial Age

Unique Techs:

  • Szlachta: Pancerni and knight line +25% HP, + 1MA (Imperial Age, no bloodlines)
  • Pospolite ruszenie: Pancerni, Hussars, Paladins, Steppe Lancers and Cavalry Archers are trained 20% faster (Castle Age, not as good as Franks and no way near the amount as Cumans).

Team Bonus: Monks have +50% HP

  • 100 stone and + 100 wood sounds fine then (for Bohemians)

Poles’ edit: image