DLC #1: Bulwarks of Christendom
I would prefer if this thread is kept separate from any currently opened ‘civ idea thread’, thank you.
Opening comment:
Due to the release of ‘Lords of the West’ DLC, I have decided I would list out a DLC plan for adding more Slavic nations. My reasoning behind this was "if the devs are adding Burgundians and Sicilians (very weird choices), which are already represented by Franks and Italians (respectively), then West and Central Slavic nations should be added, as ‘Slavs’ is a very bad representation of the many different Slavic nations, and as a Slav myself, I really want my nations and others added, as they were the Antemurale Christianitatis, and with a new DLC release new hope has inspired me to post the following:
Special thanks to @ChesireX42
4 New Civs:
- Bohemians: Greatest European power in the Middle Ages in its gunpowder usage. Prague was a principal center of intellectual and artistic activity in central Europe. Bohemians’ ‘Hussite Rebellion’ is referenced by certain techs and units.
- Poles: The Poles were a key power during the Middle Ages, specializing in Cavalry. Many cavalry options are available, including ‘steppe lancers’ - a reference to the Lipka Tatars that settled in Poland.
- Serbs: A powerful Balkan civilization, fighting on horseback and from bow against Turks, Bulgarians and Magyars (Hungarians).
- Croats: Croats are a strong infantry civ, and have a navy that could rival the Venetians. One of the Christian strongholds of Europe against Turkish, Mongol attacks
Bohemians Overview:
Coat of Arms:
Gunpowder and Defensive civilization
- +100 stone and +100 wood when you advance age
- Gunpowder units move 10% faster
- Begin with two extra herdables
- Masonry and Siege Engineers are free
Unique Techs:
- Pistala: +15% Hand Cannoneer and Tarasnice accuracy
- Houfnice: Wagon Forts +20% HP, Bombard cannons can be trained in Wagon Forts (Castle Age Tech, still need Imp. Age Chemistry for Bombard Cannons).
Unique Units:
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Wagon Fort: Created at a castle in Imperial Age, can pack and unpack like a trebuchet. Can train hand cannoneers, crossbowmen, pikemen and bombard cannon (after houfnice tech). Can be garrisoned by all units except for mangonels, ballistae, trebuchets or siege towers. Can fire arrows the same way a town center does (needs to be garrisoned by ranged units).
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Tarasnice: Light field artillery, trained at the castle. Has a long range, sniper like attack, good against massed targets, or close range attacks (due to inaccuracy at long range).
Team Bonus: Houses +3 LOS
Wonder: St. Vitus Cathedral
Poles Overview:
Coat of Arms:
Cavalry Civilization
- Farms cost 100 wood, 2 villagers can gather from one farm
- Scout-line and Pancerni return 33% of cost on death (starting scout is unaffected)
- Cavalry receive +1 attack for every two castles built
- Cavalry gain +1 attack in Imperial Age
Unique Techs:
- Pospolite ruszenie: Pancerni, Hussars, Paladins, Steppe Lancers and Cavalry Archers are trained 20% faster (Castle Age, not as good as Franks and no way near the amount as Cumans).
- Szlachta: Pancerni and knight line +25% HP (no bloodlines)
Unique Unit:
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Towarzysz pancerny (pancerni): heavy cavalry melee unit, good against low melee armor units. High pierce and melee armor
Team Bonus: Monks have +20 HP
Wonder: Cathedral of St. Stanislaus and St. Wenceslaus
Available units: onagers, bombard cannons, hand cannoneers, bombard towers, cannon galleons, elite skirmishers, crossbowmen, hussars, paladins, pikemen, long-swordsman, steppe lancer
Serbs Overview:
Coat of Arms:
Cavalry and Archer Civilization
- Villagers gain +3 melee attack in Feudal Age
- Cavalry do +15% damage while elevated
- Archers cost no wood
- Gold mines last 20% longer
Unique Techs:
- Popovski Bir: Monasteries generate food (Castle Age)
- Zamanica: Villager carry capacity +5 and move 10% faster
Unique Unit:
Vlastelini: Heavy cavalry.
Team Bonus: Light Cavalry +10 HP
Wonder: Žiča Monastery
Croats Overview:
Coat of Arms:
Infantry and Naval Civilization
- Scale Mail Armor, Chain Mail Armor and Plate Mail Armor are free
- Animals and huntable animals last 15% longer
- Ships (excluding fishing boats) +1 PA in Castle Age and another in Imp. Age
Unique Techs:
- Vojvode: -
- Začinjavci: Monks consume 50% less faith for each conversion
Unique Units:
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Condura: 10 unit garrison capability and can fire arrows (faster than ordinary transport ship).
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Vitezovi: heavy infantry armed with schiavone
Team Bonus: Transport ships +5 garrison
Wonder: Zagreb Cathedral
The current civ known as ‘Slavs’ should be changed to what it really represents, the Rus. Adding Poles, Bohemians, Serbs and Croats would open up a large range of campaigns, and add much needed diversity to the game.
This DLC pack could include more campaigns for the new Slav civs and old civs alike.
All opinions are welcome, especially tech tree ideas (I did not have the capacity to even try).