They are def on my watch list. As are Lithuanians. I’m just not going to pull the op card without evidence.
Otherwise you end up where sc2 is right now with revenge nerfing
I added in some extra info on my previous post that wouldn’t affect monk micro for advanced players.
They added not building houses and not building mills for farms as civ bonuses. That’s altering a player’s whole eco focus for the entire game. So if you think selecting a group of monks and then clicking a bunch of units to convert will mess people up using monks in other civs or get people using bad habits, then you can argue that not making mills or houses will do the same. I don’t see the argument.
Actually I don’t like the huns house bonus, since it heavily limits them during quickwalls. And I suppose you mean khmer that don’t need mills? Definitely not a fan of that bonus since it makes no sense for multiple reasons, seems like a lack of imagination for better ideas. I prefer passive bonusses that work in the background and always benefit you without increasing cognitive load and requiring a change in gameplay.
And ofcourse there are still differences between available buildings and unit mechanics.
So if you think selecting a group of monks and then clicking a bunch of units to convert will mess people up using monks in other civs
I mean it the other way, that one civ should not have a special mechanic on a generic unit.
And just no, I dislike your whole idea. We are not going to change the identity of this game bit by bit into an auto everything scenario.
Monks are the most complicated unit in the game to micro and that’s awesome and for good reasons. There are many other ways in which you can buff a civ.
It doesn’t alter the way you or any advanced player uses monks. It’s a bonus that only applies to the average or below player since there’s a penalty to compensate. It’ll make players want to use Burmese more which is the second least played civ according to aoestats.io
Do you use auto re-seed and auto fish traps? You use shift click for commands? Those make the game easier and ruin the “identity” of the game. I don’t want auto everything. But this isn’t auto converting monks.
all those things are standard in the rts genre. the devs even stated they should have been included back in the initial release.
Tbh it’s the definition of Khmer farms 11 But yeah, such bonus should never happen to monks under any form.
According to this very site, this morning Burmese jumped in the top 5 for 1650+ games (with a +42% increase in win rates) and now it’s “just” +24% You can’t really extrapolate from this. According to the official AoE site Burmese are tying with Malian for the most unpopular civ for all game. Which means nothing, as Malian clearly don’t need to be buffed.
I’m not a fan of auto re-seed and the shift click feature I also lean on the negative side, since it changes the back and forth nature with ctrl groups and eliminates imperfections in gameplay that create interesting moments. For example a villager that stands for 10 seconds after building a house, instead of perfectly walking back to safety.
And as we have seen with auto scout, it does get used even by pro players depending on the situation.
When I was your level (1600 HD) I was lacking a lot gameknowledge and perspective, my mindset was learn before trying to come up with ways to change the game. I suggest you do the same.
Tbh it’s the definition of Khmer farms 11 But yeah, such bonus should never happen to monks under any form.
No the lack of mills requires a change of gameplay, another thing you need to remember. I don’t think it fits the theme of the game, definitely not the teleporting resouces part.
the thing i like most about the khmer farms is that its a constant trickle. which means no more sitting at 795 food waiting for the villager drop off to go to castle age. you just wait till the trickle ticks up to 800 and go. honestly i wish more civs had bonuses like this.
You mean the bonus that allows Khmer to skip building requirements? Sure it requires most thinking (and is infamous for making people die to scout rushes as they would mindlessly skip barracks) but fortunately these kinds of bonuses are rare. I guess Chinese and Mayan ones force you to adapt your opening, as well as the Malay faster age-up. I think there are just enough to make players who would like these kind of stuff happy, and that’s pretty much it.
Well there’s very few people at that level and that’s why it changes a lot. I’m looking at all ELOs.
This isn’t a buff that would change how Burmese are played at the top level which is where they focus balancing. This would make it more fun to play Burmese at the average level where most players are. It would be a buff to their playability as a civ.
It would entice average players to use monks with Burmese more as an army than as a relic fetcher. They would be ok with worse conversion rates if they could be able to use monks more manageably as a weapon like other units. I think most players at this level don’t use Burmese to their strengths. This could help that. The other “similar” civ, Aztecs, players can get away by using eagle warriors and forget using monks. Burmese infantry can’t move as fast and so it’s much less feasible to use them like Aztecs.
I don’t advocate for things like auto-conversion auto villagers and auto military. I watch a lot of pro streams and tournaments and read info about the game. I know a lot about the civs amd I’m pretty invested compared to someone who casually plays once in a while.
This isn’t a buff that would change how Burmese are played at the top level which is where they focus balancing.
False.
I don’t advocate for things like auto-conversion auto villagers and auto military.
You are literally asking to automate the deselection mechanic.
@CactusSteak2171 I was talking about Khmer not needing mills to drop off food.
So you want Burmese to become the “crutch monk civ” for people who want to use monks without effort
People would still whine about Burmese being weak because “but Khmer do eles better” or “Japanese do infantry better” “but they have bad archers”. So basically, if low elo players can’t appreciate the civ for what is, then too bad for them (btw the last game I had was vs Burmese, I’m not especially high and I almost lost to them, and definitely would have if they hadn’t fallen behind in the later game in vill/military numbers)
Fun fact: most people think about Khmer farms when you say “auto farm” (at least if Reddit memes are to be trusted) Of course to each their own. It seems to make the game harder for you, and for me it’s not enough to play them as it would mean giving up my cav archer/infantry fun 11
It wouldn’t because pros would manually do it so their conversion times wouldn’t be lengthened from the 1 second penalty.
Yes it’s automated but partially. There’s players that want you to just attack command a group of monks and then go do other things while they convert. That’s automation that takes the “identity” of the game.
to be fair this patch isn’t very old and there isnt a lot of data. i honestly think they should wait 2-3 months going forward before patches just to get accurate data. the only thing helping of late is the fact that there is a ton of tournaments going on giving lots of games and data.
It seems to make the game harder for you
I think it’s bad gamedesign, a medieval town would need mills and I dislike the deliberate addition of teleporting resources. I’m usually not the one to make arguments based on realism but when there can be different alternatives it should be done in a more tasteful manner that fits the theme of the game. And yes it requires another thing to remember, in an already complex game.
It wouldn’t because pros would manually do it so their conversion times wouldn’t be lengthened.
You ignored my auto scout analogy, that also was supposed to be for casuals only right? However we have seen it in every recent tournament. Quite a bold statement to already know how it will pan out.
Yes it’s automated but partially. There’s players that want you to just attack command a group of monks and then go do other things while they convert. That’s automation that takes the “identity” of the game.
Two wrongs make a right, right?
I want Burmese to be a monk civ that would be more appealing to the average player. It would help them use monks more as military than they would normally which is probably never. It would help it stand out better. It still takes effort to use monks but just makes it more viable as a military option. They would still be worse than using monks the manual way because there would be a penalty but at least it could be a viable option instead of just resorting to halbediers as a counter.
if anything i think their campaign drives most people off using monks/burmese to begin with. it is bar none my least favorite campaign in the game right now.
Tbh not having to sink all my gold into monks sounds appealing enough to me. Furthermore Chinese losing Redemption made their cheaper tech bonus way less relevant for Monks so Burmese have no more competition in this area either. Only thing close to Burmese would be Portuguese cheaper monks, but if people can find Portuguese appealing while not seeing anything good about Burmese then the fault is on them.
Knights and eles are already the units that are the easiest to counter with monks. Then again: why make it easier?
Well let’s be real, if campaign matters that much for MP transition everyone would love Atheism 11
true, but campaigns give you an initial impression into the civ, and the burmese campaign is just not much fun. especially the last one.
It’s hard to say if it has helped out in any recent tournaments. The viper has always scouted the entire map in serious tourneys before the existence of it. He used it the most in HC3 which was a low percentage. I don’t think it helped him or anyone else scout better since they manually scout most of the map. You would be at a disadvantage if you did not manually scout in a big tourney. I remember T90 asking him about it and he said why not? I’m guessing he had no more use for his scout past a certain point so just put it on auto scout.
If they did implement this for Burmese monks, I would want the conversion penalty to exceed that of converting manually whether that’s 1 second or 5 seconds. Basically you would be at a disadvantage if you didn’t do it manually. Pros would still manually do it because at that level players will kill your monks or move out of range with the conversion penalty. They wouldn’t purposefully put themselves at a disadvantage.