Campaign language errors (concerning every language except English)

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 51737
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

This is a collection of all language errors I found in the campaigns (except LotW and DotD because the campaign files are encrypted). All of the errors mentioned below concern every language except English. I found some of these errors by playing the campaings but in order to find every single error, I wrote a python script using KSneijders’ AoE2ScenarioParser. The script generates a log file (see attachments) with all the strings which have wrong or missig string IDs. Then I searched for the correct string IDs in key-value-strings-utf8.txt and created a list for every scenario. I also found a sound which is not translated.

Here is a list of all the affected scenarios and the corresponding error correction:
(✓ means that the string ID is correct)

Kotyan Khan - 1

trigger name effect nr string ID short text string ID
[N] Renaming E#0 72050 - - -
[O] Destroy Mongol Castle - - - 72049
[O] Free Rus’ Prince - - - 72047
[O] Destroy Mongolian Tower - - - 72048
[O] Vist Rus’ - - - 72045
[O] Convince Rus’ - - - 72046

Kotyan Khan - 3

trigger name effect nr string ID short text string ID
[D12][T] Army Spotted E#2 72255 - - -
[O] Bring Kotyan to Wonder - - - 72254
[O] Liberate Tribes Subotai - - - 72253

Kotyan Khan - 4

trigger name effect nr string ID short text string ID
[N] Renaming E#0 72368 - - -
[N] Renaming E#1 72369 - - -
[N] Renaming E#2 72367 - - -
[N] Renaming E#3 72367 - - -
[O] Instructions Ox Carts - - - 72366
[O] Save village - - - 72363
[O] Protect the Trade - - - 72364
[O] Clear Swamp - - - 72365
[O] Bring Soldiers to Flags - - - 72362

Kotyan Khan - 5

trigger name effect nr string ID short text string ID
Cross River E#17 72461 - - -

Le Loi - 3

trigger name effect nr string ID short text string ID
[D1] Castle Age Research E#1 70543 - - -

Le Loi - 4

trigger name effect nr string ID short text string ID
[D1] Store Captured 1 E#0 70624 - - -
[D1] Store Captured 2 E#0 70624 - - -
[D1] Store Captured 3 E#0 70624 - - -

Le Loi - 5
In addition to the missing string IDs, also the ‘Timer Unit’ of all three ‘Display Timer’ effects is wrong. Right now it is set to ‘Minutes’ while it should be ‘Seconds’.

trigger name effect nr string ID short text string ID
[T] Standard Timer E#2 70734 - - -
[T] Moderate Timer E#2 70734 - - -
[T] Hard Timer E#2 70734 - - -

Sundjata - 2

trigger name effect nr string ID short text string ID
VO - Cart - - - 67423

Sundjata - 4

trigger name effect nr string ID short text string ID
C - Fakoli changes sides 1 E#8 67639 - - -

Dos Pilas (648)

trigger name effect nr string ID short text string ID
[N] Name Changes E#0 66176 - - -
[N] Name Changes E#0 66176 - - -

Gajah Mada - 5

trigger name effect nr string ID short text string ID
[O3] Choose Path LOC - - - 69231 69235
[O4] Loot Bandit Camps LOC - - - 69236

Tariq ibn Ziyad - 2

trigger name effect nr string ID short text string ID
[D1] announce Musa’s arrival E#3 66944 - - -

Pachacuti - 4
The string with key 65335 is not translated at all.

65335 “- <Variable 2>/8 Villagers given to the Priests.”

grafik


Alarich - 4
After destroying all castles and triggering the win condition, the text Athaulf says is correctly shown in the selected language, however the sound is played in English. Unfortunately, I don’t know if the sound file is missing or if this sound is not translated at all.

Trigger: [D7] Rome Taken
Effect: E#2
Sound event: Play_63317


:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

For the text errors:

  1. select any other language than English
  2. play one of the before mentioned scenarios

For the sound error:

  1. select any other language than English
  2. play Alaric 4 and destroy all 12 castles to trigger the win condition

:arrow_forward: EXPECTED RESULT

Every text/sound should be displayed/played in the selected language.

:arrow_forward: IMAGES

Here are some screenshots of these errors:

lelo_5

gm5_2

:arrow_forward: ATTACHMENTS

3 Likes

Hey @xWHIT3W0LFx!
Thanks a lot for this report. I will forward it to our language team.
Have a great day!

2 Likes

Thank you for your response, have a nice day too!

@ChristheCo Thank you for the latest update but most of the errors are still not fixed. I think you should forward this to the scenario editor team (@BassiAoC, …) and not to the language team since most of these errors are scenario related.