DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.
After building a castle it attacks the enemy automatically. But the target can be changed manually. After creating a unit the castle will lose the manual target and start attacking automatically again.
I expect the castle to stay on the target until the attack is canceled manually. (Cancel manually is possible, right?)
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST.
100% of the time / matches 2 (2 Civs) play (ALWAYS)
List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!
Here’s the steps to reproduce the issue:
Build a castle next to enemy buildings (they stay longer and dont run away)
Change the target (B) to a building which is not attacked automatically (A) by the castle
But when an enemy unit attacks the castle the same behavior will happen too.
In order to help the developers to tackle problems like this better the common behavior of a castle drop near enemy buildings should be better defined by the community in general.
I agree it should keep focus on set target until destroyed and then returning to autotargeting behavior.
Autotargeting behavior actually means it will respond to the closest unit that attacks the castle which could also be a tower nearby. Here the default order of preference comes into play which should be defined by the community. Units before buildings unless attacked by building seems to be the default here.