Okay? It can still attack villagers right? Also it can still steal sheep right? Two forms of laming
Furthermore all I have to do is use the 2 attack scout to scout my vase and send the normal scout to lame and I get around your change
Okay? It can still attack villagers right? Also it can still steal sheep right? Two forms of laming
Furthermore all I have to do is use the 2 attack scout to scout my vase and send the normal scout to lame and I get around your change
Itās arguably stronger because itās a two villager swing. Except your opponent paid for it. 1 less Villager for your opponent and 1 more for you. And at no downside. Chinese pay for it with less starting resources
I SAID it was stronger. There is no more point in discussing this with you, you obviously just argue to argue, not to conduct a constructive discussion
The difference is the chinese bonus costs CHINESE resources. This one comes with costing YOUR OPPONENT RESOURCES. see the problem?
I donāt argue with someone who doesnāt care about advancing the conversation
I do. Iām just pointing out how busted your bonus is. Itās not balanced. At all.
We can have this bonus instead: advancing through ages spawns a Scout Cavalry at 1 TC. So basically a free Scout in Feudal Age + some not so useful stuff (except on Arena)
But starting with 2 scouts in OP
Absolutely.
Starting with even a fatty king is also OP in arabia as it can block the villager with its COBRA Car like speed while scout can pick up the villager. This is why regicide was played only on Fortress competitively and that even changed with current map script. You will always have 13 villager and a castle in Fortress even without the Regicide setting.
The only way I could see 2 Dark Age scouts ever be a thing is that the second one doesnāt have any attack and maybe gets upgraded to a normal Scout starting in Feudal Age but even that would be quite strong I suppose.
You give your 2 cents on almost every single balance discussion thread, that kinda seems like you like to argue.
It is basically the Chinese bonus without the food reduction. Plus, you donāt get those vills right from the start. PLUS, if you notice that the opponent has picked the civ with this bonus, they would know," Right, Iāve got to keep eyes on my vills. Maybe I should wall in my LC just incaseā¦"
It wins a fight with a villager 1v1 with 8 hp remaining=2 villagers easily beat it. This is without loom.
Maybe there is a way that you can make it a unit canāt convert sheep. They did it for Celts.
Both scouts have 2 attack until Feudal, boom
It will. Already mentioned above why.
But they can still kill a villager in a 1v2 fight and that is actually a very very effective strategy in TG. Now with this civ bonus, that civ can do it in 1v1 as well.
I wonder why no one complains about it in team games? hmm
Thereās bonuses and changes Iāve agreed with as well.
I just want a balanced game. Notice I didnāt say anything about your houses built faster. I think thatās fine. Same with 2 vills on aye up
If it is so strong than the allied scout wonāt get there in time, unless the team is stupid and scouting the same area
Plus, they are only dealing 1 extra damage than a normal scout, so in reality, it is basically just giving your scout an extra attack, I wouldnāt think that would be āOPā It is stronger than a normal scout but not as strong as your 1v2 scouts in team games
It will as you canāt do the same in return. Also you are underestimating the value of double amount of scouting information.
People consider the mongol +2 scout LOS one of the best in the game precisely because of this.
There are plenty of bonuses that allow civs to do things that you canāt do in return, how is that even an argument? Lol
Actually, no Iām not, I know it would be a super strong bonus. You are forgetting that civ design comes into play, you can have strong bonuses without having an OP civ
But not a single bonus allow you to kill your enemies villager at minute 2 and your enemy canāt do anything.
Very true. But 2 scouts at start is an OP bonus despite them having only 2 attack. You have to hit their speed, LOS and HP as well to make it balance. Just compare. When it comes to battle (especially in melee vs melee) you can merge 2 units for calculation. We are looking into a 90 HP unit with 4 attack vs a 45 HP unit with 3 attack. Thatās even after ignoring the LOS, speed, blocking ability and ability to move 2 units into 2 different places and harassing 2 different areas. How you still donāt think it as an OP bonus is beyond me.
1 villager, without loom. And yes, they can do something, wall in their LC or mill
If you merge 2 villagers it becomes 90 hp 6 attack vs 90 hp 4 attack.
#1 requires micro
#2 Iāve already shown how the scout is incredibly weak vs a villager, WITHOUT LOOM. It dies 1v1 to a villager with loom
Just tested it, a villager with loom beats them, since they only do 1 damage each. So you loose both scouts 2 minutes into the game.