Decided to throw my hat into the ring with this much-requested civ, see what kind of design I can come up with using their history. Let’s take a look…
Tibetans
Cavalry and Monk Civilisation
Architecture set: East Asian
Language: Tibetan
Trade Cart: East Asian
Castle: Gyantse Dzong
Wonder: Samye
Civ bonuses:
- Can create Drokpa at the Town Center
- Cavalry receives double effect from Blacksmith armor upgrades
- Villagers and Drokpa gather food 25% faster while on higher elevation
- Gambesons affects the archer-line and cavalry archer-line
Team Bonus:
Monastery provides +5 population room
Unique units:
- Golden Arrow
Tibetan unique cavalry unit that thrusts its spear through multiple targets. Strong vs. infantry. Weak vs. cavalry.
HP: 100 (120)
Attack: 7 (9)
Armor: 2 (3)
Peirce Armor: 2 (3)
Line of site: 5
Speed: 1.3
Build time: 15s
Reload time: 2s
- Drokpa
Tibetan unique villager. Does not require a drop-off site.
HP: 100
Attack: 3
Armor: 1
Peirce Armor: 1
Line of site: 5
Speed: 0.5
Build time: 35s
Reload time: 2s
- Imperial Steppe Lancer
Tibetan Upgrade to the Elite Steppe Lancer
HP: 100
Attack: 13
Armor: 1
Peirce Armor: 2
Range: 1
Line of site: 5
Speed: 1.45
Build time: 17s
Reload time: 2s
Unique Techs:
(Castle Age)
Nang Chos - Non-siege military units regenerate when near a monastery.
(Imperial Age)
Mirror Armor - Mounted units receive -3 damage from infantry.
Missing Techs Tree:
Barracks:
Eagle Scout
Archery Range:
Elephant Archer
Stable:
Paladin, Battle Elephant, Heavy Camel, Husbandry
Siege Workshop:
Armored Elephant, Siege Ram, Siege Onager
Castle:
Dock:
Galleon, Elite Cannon Galleon, Dromon, Fast Fire Ship, Shipwright
Monastery:
Blacksmith:
Bracer, Plate Barding Armor
University:
Treadmill crane, Bombard Tower
Economy:
Crop Rotation
Alright, the overall concept of this civ was for tough units that are a bit expensive (some of their civ bonuses even have to be “paid for”) and not much extra damage (if any), with some interesting eco bonuses. While they are designated as a “cavalry and monk” civ, they do have other areas they can use, and are not a one-trick-steppe-pony.
Overall, the concepts are there to try and make players play like they are in Tibet. With a focus on semi-nomadic elements with Drokpas. Visiting a monastery to meditate with their castle unique tech. Using the mountains with their eco bonus. And having tough armour.
Speaking of, what are the concepts behind their unique units?
Golden Arrow. This is a unit built to cut through waves of chaff, it’s reasonably tough but has low attack, but that’s where the piece through damage comes in. Tibetan lances were recorded to be exceptionally long, so this was a good way to represent that, while also giving it a good use within the army.
Drokpa. Anyone who played Age of Mythology will be familiar with these. These function like the Atlantean villagers; they are tougher than villagers, better at gathering resources due to not needing a drop-off site, but pay for that in being slower to create from the town center. They would also be more expensive (how much, I am not sure the correct amount).
Imperial Steppe Lancer. If anyone deserves a final stage to this unit, it’s Tibetans. Since the civ lacks Paladins, and the civ is supposed to have some similarities with Teutons, this is their powerhouse in the imperial age instead.
Also on the “monk” part of the civ. I didn’t want to make their monks specifically better, as I am wary how quickly that could spiral out of control. So instead they get all upgrades, and their monasteries themselves are much more useful to build. This felt more on-theme and better balance-wise.
Oh, and since Tibet is land-locked, their dock is absolutely awful.
I didn’t include prices for the unique techs or unique units, as I wanted the focus to be on the civ concepts, not how exactly I have messed up the costing…but do let me know what you think about the designs!