Hi.
This topic compiles my latest (FEB.2024) concepts of 5 potential Central/East Asian steppe civs.
Central Asia DLC:
- Tibetans/Qiangs
- Gokturks
- Sogdians
East Asia DLC:
- Khitans
- Jurchens
- Chinese (campaign only)
I deliberately do not explain the stats of UUs, the cost of UTs and the complete technology tree, because I think these details do not really affect the concept and can be adjusted at will according to the focus of the concept.
None of them have Paladins, and all have Elite Steppe Lancers.
Tibetans/Qiangs
A powerful force of infantry and monks that rules the roof of the world and western China.
Civ Concepts
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Start the game with 1 Yak, and recieve 1 Yak when hitting a new age.
Known as the āboats of the plateauā, Yaks are the most important livestock in the Himalayas, just like llamas to the Incas. -
Blacksmiths and armor upgrades (including the Gambesons) are available one age earlier.
(The last armor upgrades +1/+1 in Castle Age, then automatically +0/+1 in Imperial Age.)
Based on their excellent armor making technology. Suluk, the Turgesh khagan, was saved from Arabsā arrows for wearing Tibetan armor. In records from the Song Dynasty, Qiang people were also said to be good at making armor.
I had given this to the Khitans, but I changed my mind. -
Each researched armor upgrade (including the Gambesons) provide 0.1 gold per second. (1 gold per second totally.)
Early research on armor is encouraged. The 10 techs require a total of 1,100 gold, and the average time required to pay back is 18 mins and 20 secs.
It also reflects that they exported armor to the surrounding nomadic peoples. -
Monasteries and Monks are available one age earlier.
Monks cannot convert units in the Feudal age though. -
[Team] Monestaries and Fortified Churches provide +10 population space.
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Have fully upgraded Champions and decent siege, but no Halberdiers, Hussars, Arbalesters, Thumb Ring, Parthian Tactics and Bracer at least.
In Chinese records, the combat performance of their heavy infantry is the most praised. Their mythology led them to admire swords and spears and not attach importance to bows and arrows.
They never developed a navy, so their ships were poor. -
UU: ą½ ą½“ą½¢ą¼ą½¢ą¾”ą½¼ą¼
Slinger unit with 100% accuracy, good at fighting infantry and camels.
It is the traditional Tibetan sling that is used for herding and warfare. Not sure how to spell it in English. Its romanized pronunciation is 'ur rdo, so I used to spell it Urdo, or Wuerduo in Chinese pronounce (āēē¾ęµā).
Iām assuming itās a foot unit, but herdsmen were proficient in using it, and they would be levied as cavalry in war, so it can either be a mounted unit in the game. -
UU2: Lama
Unique upgrade of Monk. Compared to Monk, it regains faith 15% faster, moves 10% faster, has 15 more HP and can build Gompas. -
UB: Gompa
Available from the Castle age onwards, built by Villagers and Lamas.
Can be considered similar to Kreposts, firing arrows, providing 20 population, able to train Monks and Militias, and garrisoned by foot units, but cost stone.
Does not replace Monestary, but Relics can still be stored here and gold can be generated. -
Castle UT: Rinpoche
An honorific title for Tibetan Buddhist masters.
Upgrades Monks to Lamas and allows Gompas to boost nearby Militia-line units by increasing their movement speed and attack speed. -
Imperial UT: Golden Arrows
Scout Cavalry, Spearmen and Skirmishers cost -40%ć
Golden arrows were used to signify the levied warriorās office. The infantry were usually farmers, while the cavalry were usually herdmen. In war, the nobles could afford heavy armor, but the levied commoners were mostly lightly equipped. -
Gameplay with Tibetans/Qiangs:
Use the extra food the Yaks bring to try researching armor earlier to gain an advantage in the early game.
Build a Monestary early and train Monks, you can pick up Relics early or prepare Monk rush early, forcing the opponent to do something about it.
The UU can make up for the flaws in the tech tree, while the gold trickle from armor techs can support Champions + Lamas + Gompas into an expensive but powerful combo. -
Gameplay against Tibetans/Qiangs:
The benefits of earlier armors are not valid in the Imperial, so the military in the late game is not outstanding.
The trash units are not fully upgraded, which is still a clear disadvantage even with the Golden Arrows.
Potentional Campaign
Songtsen Gampo
Narrated by Princess Wencheng.
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(617-627, 634) Put down the small rebellion that broke out after the father Namri Songtsen died by poisoning, and defeat the Sumpa peaple and 2 of 3 Qiang tribes (Tanguts, Bailang, Qiang) with the aid of troops from Zhangzhung.
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(635-638) Defeat the Tuyuhun people who slandered the Tibetans in front of the Chinese emperor. If the emperor is still unwilling to approve a dynastic marriage after that, then show āsincerityā by paying tribute meanwhile invading Songzhou, a Chinese frontier city.
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(640-641) Give the king of Nepal refuge and reestablished him on his throne.
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(645) Protect Sad-mar-kar, Songtsen Gampoās sister, and reach Zhangzhung safely. If the king of Zhangzhung refuse to marry her upon arrival, conquer Zhangzhung.
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(648) Wang Xuance, the Chinese envoy to India suffered a coup. Attack India and save the envoy with Nepalese ally.
Gokturks
An ancient steppe power that connects Europe and Asia.
Civ Concepts
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A hunting bonus, such as Hunters drop +15%.
Apparently they were not engaged in agriculture. -
No Cavaliers or even the entire Knight-line, however there could be a discount on Steppe Lancers, like -15%/-25% in the Castle/Imperial age.
According to records, warriors had always charged with light armor on horseback and lances. Only elite positions such as guards are eligible to use armor. -
Heavy Cavalry Archer upgrade is free or cheaper.
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Update the explored area when hitting a new age or researching UTs.
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[Team] UTs can be researched at TCs.
As a typical nomadic people, they rarely had fixed-location military fortresses. -
Have fully upgraded Barrack units, at least fully upgraded Champions. No gunpowder and poor defence, possibly even without stone walls.
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UUļ¼ Buri
Literally means āwolfā. In Chinese records, this is the name given to the guards by their Gokturk people.
Gokturk warriors worshipped wolves. There were also wolf images on their banners, and some khans also used Buri as their title.
In the game, Buri should play the role of heavy cavalry and have a mechanic suitable for heavy cavalry charges. Trample damage like Ghurams is an easy option, or like Sion from League of Legends, allowing them to delay death for a few seconds (maybe 3 seconds) after their HP reaches zero. -
Castle UT: Komg
Very cheap, giving Scout-Cavalry-line and Outposts 20 LoS, other units and buildings +4 LoS.
This term is said means scout horseman in old Turkic languages. They had used scouts very aggressively. Scout armies can be as large as thousands of tents. Emperor Xuanzong of Tang was also warned of the presence of their scouts when he fought against them. -
Imperial UT: Majra
CA-line and Archer-line generate wood and gold when they get hit by an enemy projectile.
Gokturk warriors seemed to be the first to use simple auxiliary tools installed on the bow to shoot short projectiles than ordinary arrows, especially the bolts shot by the Chinese crossbowmen. The tools later spread to Korea and were called Tong-ah in Korean, and were also retained in modern Turkish as Majra. -
Gameplay with Gokturks:
Feudal SC ā Early Castle age SL ā CA ā HCA + Buri or Hussars
The bonuses will bring military power peaks at the beginning of each age, but eventually they will tend to be mediocre, although the Majra more or less can give usage of CA some benefits.
Try to use the wide LoS to assist defense and offense and defeat your opponents as quickly as possible. -
Gameplay against Gokturks:
The lack of Knights makes the Gokturks rely heavily on CA, and preventing them from having Castles to train Buri helps make archers their weak point.
Stick around until the late game and they will lack economic bonuses and good defense.
Potentional Campaign
Ashina Qutlugh
Narrated by his son Bilge Qaghan or Kul Tigin in an inscription.
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(681) Gather the Gokturk warriors scattered by previous Ashina Funianās failed rebellion and survive enough units from the attack of the great veteran Tang Chinese General Xue Rengui.
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(682) Siege the three of the five Tang fortresses (the Ding, Gui, Yu, Feng and Lan Prefectures). The Lan is the farthest and most difficult one. Toquz Oghuz in the north are annoying enemy and allied with Chinese, but not a necessary target.
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(684-685) Conquer ĆtĆ¼ken, the former heartland and symbolic center of the Gokturks occupied by Toquz Oghuz. The Chinese and Khitans are allies of Toquz Oghuz and will support them against you.
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(686-687) Go deep into Tang terriroires from the north, raid various cities while avoiding the powerful pursuit and interception of General Heukchi Sangji from the Korean state of Baekje, and after completing the goal, return to the north and defeat the invading Chinese General Cuan Baobi.
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(688-691) Defeat 2 of Tang, TĆ¼rgesh, and Kyrgyz, and have the envoy visit Sogdia. Tang, located in the east and south, has a stable economy and solid defense structure; TĆ¼rgesh, located in the north, and Kyrgyz, in the west, have a high desire to attack.
Sogdians
A network of city-states that emphasized trade and religion.
Civ Concepts
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Can build Caravanserais and have at least one Market bonus, such as no transaction fee for selling.
Their merchants were founders and important players on the Silk Road. As middlemen in the trade, they make their fortunes through price differences. -
A bonus about Monasteries, such as Atonement is free.
Before the Islamic invasion, their dominant religion was Zoroastrianism, with Manichaeism and Buddhism also being quite active.
Buddhist monks from there were the founders of East Asian Buddhism. -
If necessary, there could be a small food bonus, such as Mills cost -70%, or the first Farm is free of cost.
Sogdian society was an agricultural society based on fertile loess irrigation. -
Parthian Tactics provides double the effect.
Help them fight large numbers of infantry in the later. -
[Team] Market technologies are free.
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Full Monastery and Market techs, but no Plate Mail Armor, Plate Barding Armor and Leather Archer Armor, so the UUs should be used actively and aggressively.
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UU: Cakar
Personal soldier-retainer of the nobility in pre-Islamic Central Asia.
As a cavalry archer unit, it has an attack bonus specifically against cavalry, similar to a mounted Genoese Crossbowman. May be slower to fire and/or have lower base attack, so not good against other units. Also, it has no bonus against Spearmen and cannot obtain the bonus even by researching Parthian Tactics. -
UU2: Sogdian Cataphracts
Can be trained at Stables after Imperial UT is researched. Specialized against archers and not good at fighting melee units, similar to a mounted Huskarl. -
Castle UT: Sartapao
Villagers, Monks and Trade units have +100% HP; Caravanserais can shoot arrows and heal all type of units.
Literally means ācaravan leaderā. In China, it was a title for both the business and religious leaders of the Sogdian immigrant community. -
Imperial UT: Lamellar Armor
Infantry, archers (except for mounted archers) and cavalry have +1/+1 armor; Sogdian Cataphracts can be trained at Stables.
Lamellar armor was especially popular among steppe peoples as it was simple to create and maintain. -
Gameplay with Sogdians:
Depending on the opponentās units, choose the UUs or CAs to use. Their warriors have a clear division of labor and are full of strength once united.
Monks should always be a decent option, especially if you can trade in team games. -
Gameplay against Sogdians:
Their units are theoretically very gold dependent, and it will take a while for the UUs and CAs to fully upgrade. Each of these units has significant strengths and weaknesses, and try keeping their units from covering each other well can be helpful.
Potentional Campaign
The Ikhshids
Narrated by a Sogdian merchant leader in the Byzamtine or Chinese court.
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(706) Join one of the two factions, Wardan Khudah and Khunuk Khudah, āprotectingā King Tugshada of Bukhara, vying for control of Bukhara and defeat the other, and then the vanguard of the Umayyad Arab invaders.
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(706-709) The Umayyasā cruelty, led by Qutayba, united the Sogdians. Even though failed to win in the end, still try to defend the Wonder of Bukhara from the siege for a while.
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(710-720) In Samarkand, the angry people overthrew the pro-Umayyad ruler Tarkhun. The new ruler, Gurak, is forced to constantly pay tribute to the unbeatable Umayyads to avoid war. Before Samarkand can no longer afford, you have many missions to complete: help the TĆ¼rgesh or Gokturks defeat the other side to form an alliance; send military units as messengers to various Sogdian city-states, including Tugshadaās Bukhara, without being discovered by Muslim armies; help the Chinese defeat the Tibetans on the Silk Road to be able to trade with China.
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(720-722) Divashtich, the ruler of Panjakent, revolted because he believed the promises of Chinese and TĆ¼rgesh to come to aid. Hold your fortress on Mount Mugh for 40 minutes until allies arrive.
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(724) Despite the help of Sogdian warriors from various city-states, Divashtichās uprising ultimately failed. The Chinese never showed up, but two years later Suluk, the TĆ¼rgesh khagan, did. On the Day of Thirst, the Samarkand Sogdians, who have been forced to be allied with the Arabs, have to minimize casualties and retreat to the city of Khujand with enough units.
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(731) In the Battle of the Defile, Gurak, who has lost his brother on the Day of Thirst, finally has a chance to stand on the other side. Heās going to help TĆ¼rgesh and takes back the city of Samarkand.
Khitans
The most warlike and disrespectful barbarians would create the great multi-ethnic nation of Cathay on the steppes.
Civ Concepts
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Receive a Packed TC Wagon when hitting the Castle age.
This reflects that they traditionally used the horsedrawn cart for their shelters throughout the seasonal migrations. Also, reflects that they let the settled Han immigrants moving from the south to the steppes to farm and develop the economy. -
Blacksmith technologies are free but takes +250% times as long to be researched. There will be a toggle button in Blacksmiths to choose researching with this bonus or in the usual way.
The Khitans are said to be good at forging. They mined, used and managed iron ore actively from the eastern part of the empire (modern Liaoning Province). Immigrants from Balhae also brought excellent blacksmithing skills. -
Steppe-Lancers-line has +1/+2 pierce armor in the Castle/Imperial age.
Unlike some other empires originating from nomadic tribes, the Khitans preferred to fight in dense heavy cavalry formations rather than the wide formations of horse archers. One of their common formations is to let the horse archers confuse the enemy from both sides and back, and then let the heavy armored cavalry with lances charge and defeat the enemy. -
Reveal the location of enemy Castles like revealing Wonders.
According to some Chinese sources, from the borders to the cities, many commonners like beggars, women, merchants and monks, were found to be hired to collect information for Khitans, making Chinese officials very cautious. -
[Team] Castle techs cost -33%.
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Have good defense and full Blacksmith techs, but worse siege and navy, and no Heavy Cavalry Archers, Parthian Tactics and gunpowder.
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Maybe no Thumb Ring too but Archery Range units have 100% accuracy at the beginning.
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UU: Tielin
Heavy mounted archer unit that uses cavalry crossbow. Compared to generic CA, it has 100% accuracy, heavier armor, higher HP and attack, slower movement speed and attack speed.
Or it could be heavy melee cavalry that can fire an arrow with ranged attack when fully charged.
Tielin, literally āIron Forestā, is the name of the heavy cavalry unit used by both Liao and Song. According to a record in History of Song, Tielinās soldiers in Liao were observed using crossbows. -
Castle UT: Treaties
Receive 500 gold, and continue to receive resources, like 1 food, 0.5 wood, and 1 gold every second.
If possible, maybe make the effect a cease fire for a few seconds (similar to AoE3 Taj Mahal) instead of giving 500 gold.
The rulers of the early Liao Empire used diplomacy rather than siege warfare to cross the Great Wall and rule the Chinese-inhabited land for nearly two centuries. During the reign of Emperor Shengzong, the Chinese were forced through a well-known treaty to recognize equal relations for the first time and to contribute a large amount of resources. -
Imperial UT: Ordos (or Orda)
An expensive UT, making CAs (excluding Tielins) have their gold cost replaced by food.
In the Liao period, this term referred to the personal entourage and troops of nobles such as emperors, queens, princes, etc. There were so many of these warriors that the Liao government even needed to āborrowā these private warriors from the nobles.
On the other hand, the Khitan army had used a large number of lightly armored or even unarmored tribal horse archers in the lead and on the flanks. -
Gameplay with Khitans:
Research urgently needed Blacksmith techs in the usual way, and research others in the free way. Itās worth building an extra Blacksmith.
Boom with the TC bonus and build an army to overwhelm the opponents.
They should be good in closed maps, like Arena. Not particularly strong in the early game, but should get stronger as time goes by. -
Gameplay against Khitans:
They have almost no advantage when feudal, and damage should be given to them then when possible.
The armor of the Packed TC wagon is not as high as it is now in the Scenario Editor. It can be killed, and although it does not require villagers to build it, the construction time is long and fixed.
Potentional Campaign
Empress Dowager Xiao
Narrated by her son, Emperor Shengzong of Liao.
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(979) The Song Dynasty conquered the small kingdom of Northern Han, an ally of the Liao, and attempted to further drive the Khitan forces away from the Great Wall. Empress Xiao of Liao Dynasty must handle the war on behalf of the sick emperor. Lead the reinforcements to burrow into the besieged city of Youzhou and defeat the enemy in the Battle of Gaoliang River .
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(986-989) The emperor had died of illness, but his successor, Emperor Shengzong, is a child. The Song take advantage of this situation to invade again, besieging Yanjing, now Beijing, from 3 sides, and the Empress personally lead the army to fight back. Save the city and defeat the three Song armies who are acting individually without cooperation.
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(985-986, 991-999) Conquer the state of Jeongan, a Balhae successor that attempted to continue its resistance to the Khitans, and build 3 castles on the banks of the Yalu River to warn Goryeo. The Jurchen tribes are neutral natives and potential ally or enemy.
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(999-1004) The young Shengzong decides to launch an expedition against the Song personally, leading a lightning strike campaign right to the outskirts of the Song capital of Kaifeng with his mother. With limited number of units, you have to take every surrendered cities fast, and isolated every fortress that persisted in resistance, including the capital, to force the new emperor of Song to make the Chanyuan Treaty.
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(1010-1011) Although the mother passed away, her teachings live on forever. A coup happened in Goryeo and the king recognized by Liao was killed. Shengzong must execute the murderer. Invade Goryeo, destroy the castles in each city, and destroy the Wonder in the Goryeo capital of Kaesong.
Jurchens
The semi-nomadic Tungus people from the easternmost part of the steppe.
Quickly rose up with the iconic heavy cavalry and severely damaged the Chinese Empire.
Civ Concepts
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Hunters and Fishermen can generate 10%/30%/50%/70% gold in addition to food in the Dark/Feudal/Castle/Imperial age.
In addition to agriculture, their most traditional economic methods are hunting and fishing. -
Free cavalry armor upgrades.
Make sure their cavalry has a brief power spike early in each age. -
Fishing Ships are capable of attacking with low dps and short range from the Feudal age.
Jurchen pirates harassed Korea and Japan. This allows their naval combat capabilities to be better in the early. -
Bombard Tower tech is free or cheaper.
They used weapons similar to iron-cased grenades to defend the Great Wall and cities from the Mongols. -
[Team] Cavalry have +2 attack against UUs.
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No Bracer, Supplies and Heavy Camels.
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Regional unit: Fire Lancer
Available for Chinese, Koreans, Mongols and Jurchens.
The previous stage of Hand Cannoneer, with a shorter range of 6 and a worse accuracy.
While not great against archers, having an attack of over 10 should be very effective against melee units and buildings.
It will be upgraded to Hand Cannoneer after the chemistry is researched. Chinese therefore have access to Hand Cannoneers, while Rocketry also gives them +4 attack. -
UU: Iron Flail
References to the AoE3 unit of the same name. Melee medium cavalry using weapons that look like chain whips.
Can stun the units, or reduce movement speed and attack speed of units by 10% with attack (no stack).
Maybe has 1 or 2 range and does damage in a straight line, if the whip is long enough in visual.
The flail and whip are commonly used martial arts weapon in northern East Asia. In folklore, the nine-section whip is the legendary weapon used by the Manchus to conquer China. -
UU2: Tiefutu
Literally āiron pagodaā, the famous heavy cavalry unit of the Jin Dynasty. It is a unique upgrade of Cavalier, having 1 point of trample damage within 0.5 tile.
I used to wish they had Paladins and had Tiefutu as UT, but the Persians rework changed my mind. -
Castle UT: Minggan Moumuke (or Mengāan Mouke)
Returns 10% of the cost of military units after they are killed.
The basic organization of Jurchen society, hunting in peacetime and fighting in wartime. āMingganā is a tribal unit, and āMoumukeā is a clan unit. At first it was a Jurchen tribal alliance organization, but later it had both military and local administrative functions in the Jin Dynasty. When Jurchen ruled Northern China, they became a feudal privileged class. -
Imperial UT: Heavy Arrows
CA-line and Archer-line have +3 attack, or their arrows can penetrate at least one enemy unit.
The Jurchen/Manchu bows allowed them to use heavier and longer arrows. The weight gives the arrow a shorter effective range, but greater kinetic energy, greater lethality, and can even penetrate armor. Archers with excellent shooting skills were reputed to be capable of penetrating two persons by arrows, such as the Manchu warriors in the early Qing Dynasty. -
Gameplay with Jurchens:
Gold by hunting and fishing can allow you to reach the Castle age faster, which coupled with free armor can make Knightsā peak power arrive quickly.
Use Fire Lancers and archer units against anti-cavalry units, and Iron Flails can assist other units in pursuing the enemy. -
Gameplay against Jurchens:
Avoid combat as much as possible before the advantage of free armor wear off, by actively training and properly controlling spearmen to defend against Jurchen cavalry if necessary.
Allowing Iron Flails to use their capabilities will be a problem, so attacking them should be a priority.
Potentional Campaign
Wuzhu
Narrated by a Jurchen captain, descendant of a Wuzhuās trooper, to a Han recruit in the Jin army camp on the eve of the battle against the Mongols.
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(1114) During the Jin-Liao Wars, Wuzhu, then a teenager, want to join his father Agudaās uprising. Together with the elder brother Wolibu, lead a small army to attack the Liao emperor who were hunting in the hope of catching him off guard. The Song Dynasty is currently an ally of the Liao and an enemy of the Jin, but they will change their diplomatic stance as soon as the Jurchens show strength.
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(1125-1126) In the first invasion, the Jin armies invade Song territory from the west and from the north. Wolibu and Wuzhu lead the northern army across the Yellow River and destroy the fortress on the other side. The Chinese defenders will destroy the bridge before long. If there is no time to cross the river, you must sack or capture nearby cities and villages to get supplies or get buildings for creating ships, since you have only military units.
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(1126-1127) In the second invasion, the Jurchens have well prepared for the siege of the capital Kaifeng. Try to get close to the monument that symbolizes the Chinese emperors and convert it, cause the Jingkang Incident. Yue Fei, then a young recruit, participate in defending the city. Although his squad is small, Wuzhu will notice this brave youth.
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(1127-1129) Wolibu died of illness, and a Song prince fled south. Wuzhu, now the general and commender of the main Jin army, is pursuing the prince. Cross the Yangtze River, continue to inquire about his location and attack cities and even coastal islands where he may be. All the Chinese you encounter after crossing the River are hostile so only force can be relied on if supplies and infomations are wanted since you only have military units.
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(1130) Wuzhu has to give up the pursuit, and try crossing the River to return north with the looted wealth after burning the historic city of Lināan to the ground. Under the attack between Han Shizhongās navy and Yue Feiās army, you have to make Wuzhu and enough units arrive on the other side of the River. Both Han and Yue are very powerful. You just have to retreat, trying to defeat them is unnecessary and extremely challenging.
Chinese
Potentional Campaign
Yue Fei
Narrated continuously by the same Jurchen captain after narrating the story of Wuzhu.
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(1122-1126) The young man, son of a poor tenant farmer, join the army and participated in suppressing the rebellion of the local warlords in northern China. Kill the rebels and robbers, escort the looted resources back to the capital of Kaifeng. After the missions complete, the Jurchen army who were supposed to be the ally against Liao will appear outside the capital city walls, and the scenario ends.
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(1129-1130) The prince succeeded to the throne as Emperor Gaozong of Song in the south. Defeat the Jin army general Wuzhu in the Yangtze River to defend the Southern Song. When the ally General Han Shizhong attacked the Jurchens on the water, cooperate and match up with him to attack the Jurchens on land.
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(1133-1134) Cross the River and head north to rescue the city of Luzhou (now Hefei) surrounded by the army of Qi, Jinās puppet state. There will be rebels along the way, but as long as Yue Fei gets close, they will be converted and join the army. The Jin army led by Wuzhu will appear in 40 minutes and join the siege, so try to defeat the Qi army before then, otherwise you will have to face two enemies.
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(1140) Ignoring the emperorās order to give up counterattack and withdraw the army, Yue Fei decided to march north and now is isolated in the city of Yancheng. The Jurchens come to attack, but they underestimate Yueās strength. Protect the castle in Yancheng, kill at least 1,000 enemy military units in the wild outside the city, and counterattack to capture all nearby cities and villages. As long as Yue Fei liberate a city or village, people will be inspired to revolt.
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(1140) The armies of Yue Fei and Han Shizhong are approaching the old capital of Kaifeng, and they need to prepare for a siege: liberate all villages outside the capital, destroy all Jin fortresses outside the capital, and defeat Wuzhuās army to force him to withdraw the army. You will receive a retreat order from the emperor every 5 minutes, and the objectives must be completed under strong resistance from the Jurchens and Wuzhuās army before the 12th order arrived.
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(1232-1233) The time line come to the moment of the narration, Mongol siege of Kaifeng. Yue Fei and his battles were in the past, but history repeats itself. The Mongols in the north became the new conquerors, but the Song Dynasty still chose to ally with the new conquerors and betray its northern allies. This time you have to play as the Jin Dynasty, using a special tech tree that blends Jurchen and Chinese characteristics to defend the Wonder in Kaifeng from Mongols and Song siege for 60 minutes.