Nanzhao (738 - 1253)
Civilization type: Archer and Defensive
Architecture: Generic East Asian (a new generic East Asian architecture set shared with Chinese, Vietnamese, and Koreans; Japanese would continue using the current East Asian set, while Mongols would use a new Inner Asian set along with the Tanguts)
In-game language: controversial, either Loloish or Kradai
Wonder: the Three Pagodas of the Chongsheng Temple
Civilization bonuses:
Monastery provides +5 population
Starting from the Feudal Age, all Archery Range units gain +1 pierce armor with each advancement in age (Feudal Age +1 / Castle Age + 1 / Imperial Age +1), for a total of +3 pierce armor
Have access to the unique defensive building Shanzhai / Shancheng (will elaborate on it later)
Team bonus:
Monastery +2 LOS (8 instead of the normal 6)
Castle Age UT: Lacquered Leather Armor, team unique units gain +1 pierce armor (Food 200 Gold 250)
Imperial Age UT: Tea and Horse Road, when each cavalry unit has been trained, 10% of its gold cost will be returned. For instance, a Cavalier costs 75 gold to train, when it has been trained, 7,5 gold (8 gold) in game will be returned.
UU1: Luojuzi, a skirmisher with high HP and the speed of a Eagle Warrior, and unlike normal skirmishers this one costs gold to train. According to Xin Tang Shu (new records of the Tang Dynasty) compiled by the Song historian Ouyang Xiu, Luojuzi was the title given to the elite troops of the Nanzhao army. These troops were trained for speed and endurance, wore a red lacquered leather helmet and a bronze buckler shield. They were likely skirmishers since the javelin was a common weapon among the tribal peoples of southern and southwestern China.
Stats
Cost: 40 Wood 40 Gold
HP: 50 / 55 (elite)
Attack: 4 / 5 (elite) pierce
Attack bonuses:
+4 / +5 (elite) vs Archer
+3 vs Spearman
+3 vs Cavalry Archer
+2 / +3 (elite) vs Cavalry
Rate of fire: 3.05
Frame delay: 5
Range: 5
Minimum range: 1
Accuracy: 95%
Projectile speed: 7
Melee armor: 0 / 1 (elite)
Pierce armor: 5 / 6 (elite)
Armor classes: Archer, Unique Unit
Speed: 1.2 / 1.3 (elite)
LOS: 7
UU2: Bo / Raeu Tribesman, hill tribes that once inhabited Southwest China (some say they were related to the Andamanese but that rests to be proven) often causing troubles to the Sinitic settlers, trained at the Barracks when Castle Age is reached, has no elite upgrade. Deals bonus damage against the Militia line and against Eagles. The most unique feature of this unit is that it attacks 15% faster on elevated terrains.
Stats
Cost: 35 Wood 35 Gold
HP: 75
Attack: 8 melee
Attack bonuses:
+2 vs Eagle Warrior
+2 vs Swordsman (new armor class, comprises of militia and its upgrades)
+1 vs Standard Building
Rate of fire: 2.0 (1.7 on elevated terrains)
Melee armor: 1
Pierce armor: 5
Armor classes: Infantry, Unique Unit
Speed: 1.2
LOS: 6
Unique Defensive Structure: Shanzhai / Shancheng (means “Hill Fort” in Chinese), a defensive structure similar to Krepost and Donjon, smaller than a castle but larger than a tower, however unlike the other two this one can only be built on elevated terrains and not on flat grounds. It costs 100 Wood and 200 Stone to be built.
Tech tree:
Barracks: no Eagles and no Champion
Archery Range: no Hand Cannoneer and no Thumb Ring
Stable: no Camels, no Paladin, no Steppe Lancer, have access to the Battle Elephant but without its elite upgrade
Castle: no Hoardings
Siege Workshop: no Bombard Cannon and no Siege Onager
Dock: no Fast Fire Ship, no Heavy Demo, and no Elite Cannon Galleon
Blacksmith: no Leather Archer armor, no Ring Archer Armor, and no Bracer
Monastery: full
University: no Bombard Tower and no Treadmill Crane