Since it was revealed news about AoE II DE, I thought it would be nice to give and hear opinions about civs that currently are not great in certain areas or overall weak. I tried to not add anything new to the civs, just change values and make some technologies more rewarding.
Aztecs:
-Units created 13% faster
-Start with +75 gold
Garland wars: +5 infantry attack
Berbers:
Maghrebi Camels: increase regeneration to 20 per minute
-Genitour affected by all technologies and civilization bonus that affect Cavalry Archers and skirmishers(parthian tactics, cheaper skirmishers(byzantines), faster fire(mongols), recurve bow(magyars),etc)
Britons:
Warwolf: Increase blast radius to 0.8
Bulgarians:
-Konnik(mounted) hit points decreased to 95-115(Elite)
-Konnik(mounted)(dismounted) rate of fire decreased to 2.2
-Konnik(dismounted) Attack bonus vs Standard buildings increased to 6
Burgundians:
-Coustillier Charge attack increased to 30-35(Elite)
-Coustillier Base speed reduced to 1.10-1.20(Elite) [1.21-1.32 speed after husbandry]
-Coustillier recieves +0.3 speed when the charge attack is ready
Burmese:
Howdah: Battle elephants +0/+3 armor
Byzantines:
-Bug fix: Greek fire no longer decreases fire Ships accuracy
Celts:
Stronghold: Castles fire 25% faster, towers fire 35% faster
Ethiopians:
-Receive +150 food and +150 gold whenever a new Age is reached
-Spearman line upgrades are free
Indians:
-Imperial Camel Rider hit points increased to 145
-Imperial Camel Rider Attack bonus vs cavalry increased to 20
-Imperial Camel Rider Attack bonus vs camels increased to 10
-Imperial Camel Rider Attack bonus vs elephants increased to 15
-Elephant archer cost increased to 110f 70g
-Elephant archer Attack bonus vs Spearman increased to 2-3(Elite)
-Elephant archer Attack bonus vs Archers increased to 1-2(Elite)
-Elephant archer recieves a 0.5 blast radius (3 area damage) on ranged attack
-Shatagni cost increased to 550f 400g
Shatagni: Hand Cannoneers +1 range and deal +5 damage vs infantry
-bug fix: Shatagni no longer decreases Hand Cannoneers accuracy
Italians:
Pavise: Archery range units, Condottiero and Genoese Crossbowman +1/+1 armor
Silk road:
-first option: Trade units are 35% cheaper and have +15% speed and work rate
-second option part one: Trade units are 30% cheaper, markets generate 0.5 gold every 2 seconds
-second option part two: New civ bonus: Italians can only build 6 markets
Magyars:
-Scout Cavalry line is 15%/25% cheaper starting in feudal/castle age and has +1/+3/+6 Attack bonus vs villagers starting in dark/feudal/castle age
Malay:
-Demolition raft line 20% cheaper
-Harbor range increased to 9
-Harbor Rate of fire decreased to 2.75
-Harbor recieves a secondary arrow in imperial age, wich has 1 attack and +5 vs ships, +4 vs fishing ships Bonus Attack
Malians:
-Infantry units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age
Portuguese:
-Organ Gun range increased to 8
-Organ Gun attack decreased to 15-19
-Organ Gun main projectile Attack bonus vs infantry increased to 4
-Organ Gun secondary projectiles Attack bonus vs infantry increased to 2
-Carrack cost increased to 500w 650g
Carrack: Ship armor +1/+1 and +1 ship armor class
Saracens:
-Camel Riders +15 hit points
Madrasah: Converting a unit gives you 15 gold
Zealotry: Camel Riders and Mamelukes +20 hit points
-Mameluke speed reduced to 1.35
-Remove archer armor class from mameluke
-Reduce Mameluke cost from 55f 80g
-Increase Mameluke frame delay to 0.5-0.3
Sicilians:
-Siege units recieve +4 Siege weapon armor class
-Serjeants Standard Building attack bonus increased to 4-6(Elite)
First Crusade: Upon researching, each Town Center (up to 5) spawns a one-time group of 7 Serjeants. Serjeants recieve +10 Hit points
Scutage: Upon researching, each team member receives a one-time payment of 7 gold for each military unit that they own. Every time someone of your team creates a unit, the player who created it recieves 5 gold
Slavs:
-Remove Supplies is free
-Remove supplies from tech tree
-Militia line cost -20%/-35%/-50% food in feudal/castle age/imperial age
Orthodoxy: Converted units are healed in 20 hit points
-Druzhina: Cost increased to 1700f 600g
Druzhina: Infantry deals trample damage, and Spearman line wood cost replaced by aditional food cost
Teutons:
-Archery range units recieve +1/+0 armor in castle age
Vietnamese:
Paper money: Tributes 200 gold to each ally, and your Lumberjacks generate 0.020 (with full upgrades) while gathering wood