Many of you know, I sometimes make specialised buildorders. Most of the time with the bonusses of new patches or ##############
I want to share occasional builds I do for fun here with you.
But this Thread isn’t only for me, but all. So feel free to post your own Builds here you want to share with the community.
Also if you have ideas bu don’t know how to make your own buildorders feel free to ask. If I like the idea I will make a build that’s optimzed for what you want to do.
Please be aware that I usually make “high profile” builds if not asked for making them more forgiving. Some of them are so tight you usually will even get some idle TC time with them.
If there’s interest, I can look to make Buildorders according to the new Buidlorder Meta which Hera describes in his newest Video. Though it would probably be the easiest to just copycat them from the current pro games.
To start, I just made a Buildorder for a 21 Pop Cuman Ramtrush into Boom.
It’s basically only usable on Arena as you need your Walls to protect cause it will heavily delay your Castle Age timing. Also you want to pivot to your Hunt as fast as possible as part of the build is delaying the Mill. So you want to push in your Deer asap. You don’t want to make too many Rams (usually 2-3 rams is enough). It’s really only to buy you as much time as possible to get your Cuman Boom rolling. I figured out Rams and Towers synergize pretty well as to kill the Rams the opponent has to use his vills which then can be targeted by the Towers. Don’t forget to repair the Rams with your Vills when they are attacked by the opponent Villagers, especially if you dive the opponent TC (to do that you need your Towers in range to give firecover to the whole ram, also having at least 3 Rams for that is recommendet). Chose the spots for your Towers wisely. The first is to break in through a gate (the first ram makes that breaking much faster already). After that you need to adapt to what the opponent is doing. Don’t forget you don’t have a followup, so the opponent can actually leave you in. You then have the option to either threaten his TC or try to hit his ressources. If the opponent decides to contain your Trush you have the option to use your rams to threaten a breakthrough or just start a new attempt from another angle.
If the opponent trushes you, you can make the Siege Workshop at home and use the Rams to batter down his Towers. As you are already on stone you should also be able to make countertowers.
Note that at Vill 29 you have the option to put that vill either on Wood or Gold. Wood is to get faster to boom (which I recomment in most situations), but with Gold you can make more Rams and apply more pressure on the opponent. This might be useful in various situations.
After the Buildorder you put more vills on Wood until you can make the 2nd TC. Use the vills from the overloaded 1st Lumber Camp for it, it is designed to be less efficient at this point. With the 6 vills on Berries and 4 on Farms you should have enough food to afford Horsecollar and still sustain VIll production until you have added more Farms.
When you hit about 20 Farms you can make Wheelbarrow and a Market. Don’t be afraid at some point to ilde your TCs and use the Market to get up. You should have a nice eco lead anyways.
|1-3||Houses => Food|
|12||House => Wood|
|17||House => Gold Mining Camp|
|Up to Feudal||after Hunt 3 to Lumber Camp, 1 to Stone mining Camp|
|at about 25 % send 5 Vills forward|
|21||Stone||Make Blacksmith with the 3 Vills on new Lumber Camp, Trush, DBA|
|22||Mill||Don’t forget to make Houses with the trushers, build a Siege Workshup|
|23||Berries||Wall in your Tower, make a Ram|
|26||Berries||Make 4 early farms with your Shepherds|
|29||Wood (or Gold)|