Hello everyone! I’ve finally set my sights on modeling the town center of the Venetian Republic. You can check out a previous example of my work here - Aztec Town Center
I would like to express my gratitude to DoctBaghi for his concept of this civilization, which has been a great source of inspiration for me.
I’ve often been asked if I could share my modeling process, and I thought it would be best to create a thread here and share with you the key steps - from finding references to texturing and rendering. Plus, I’m hoping for your assistance! I don’t know much about architecture, so I’m mostly going by instinct, and your feedback would be greatly appreciated. I think it’ll be interesting!
The current plan is as follows - I hope to create a collective image of Venice between 1500-1550 and create a Town Center (IV Age) without straying too far into the Renaissance to stay within the game’s historical timeframe. Write what you think, suggest ideas!
Artwork by Sasha Beliaev
Finding references:
First, I gathered screenshots of all the age 4 town centers in the game, checked their dimensions, and began working on the building concept.
For now, this is a very early version, and as practice has shown, the most challenging part for me is the blockout phase and refining the basic forms. Among the main points - I’m drawn to the idea of taking a part from the Palazzo Ducale (its corner part with columns), and on the other side, incorporating something similar to the Campanile di San Marco. It would be great to place a simple fountain in the inner courtyard, and perhaps pave the ground with tiles or small mosaics (I’ve decided to try my hand at Substance Designer for such elements!)
Most likely, I’ll be redesigning the main part of the building to make it less massive (and I’m still unsure about the tower).
TBC
Be sure to check my Springalds skins concept or UI concept also Spain civ beekeeper, Japanese units Rus siege unit and pro players in-game monuments series