I made a post about Ovoo rate last year, we got the changes last patch and some other nerfs too.
Here what I think about the current status of Mongol after watching N4C and playing ladder 1600+ trying different build.
- Tower rush is still the best option by far in many match up
N4C Mongol game play are basically tower rush only (not very high success rate now), from my experience a lot of match up tower rush could be the only good option to play. Without doing it you can’t stop 2tc boom etc. I don’t think tower rush is health even I created the build, it is depends on luck (res location) and not fun to play or play against.
- Age1 horseman is mostly a penalty rather than bonus
Just like age1 English MAA, you barely make them in age1 and you need an extra technology research to upgrade. It doesn’t even get +1 range amour before upgrade. May is better for both age1 MAA/Horseman got free upgrade upon aged up to age2
- Mangudia, Sliver Tree and Kurulatai should be reworked/buffed
While they both seems good at lower elo and team game, they are terrible at 1v1 higher elo.
They wasn’t good before Mongol nerfed, and even weaker now. Imo should be reworked.
Attack and move is fun, but maybe just like other horse archer with higher base stat but require more micro.
Kurulatai on the other hand is super hard to use. I tried it multiple time, but even when superior mobility gave +100% move, keep pack/unpack is hard. Very likely you run into situation unable to unpack due to units nearby. The radius is too small, maybe let all towers share the bonus just like English castle of network, which is clear and easy.
- Game play depends on luck a lot
Tower rush depends on opponent gold/trees, even your age2 timing depends on if there are gold next to wood line. Luck shouldn’t be a big factor of the game.
While Mongol is mentioned as a Cavalry civ, it is more like a Infantry and tower civ right now. Horseman and Mangudia don’t get used a lot, and there aren’t any unique bonus on Cavalry as you always go deer stone and speed buff every units anyway. I believe changes can make Mongol more fun to play/ play against.