A comparative analysis on disciples and White Pagoda: Summary at least give them an snare and interesting look lol
Hey there,
My thesis
1.Disciples in Supremacy are underwhelming when it comes to their role in comparison to other units with similar roles, even when taking into account cost. I believe the best point of reference for early game support-Hero trainable unit in this regard are Spanish War Dogs.
To pick the White Pagoda Wonder is to sacrifice many other powerful options instead. This is why it is meant to provide you with a viable improved proper unit, beyond just a scout. Sadly even if you sp…
Export analysis and suggestions, even more relevant now that we see how the “many tongues” of Maltese allow for even spammable non-original units.
So I’m thrilled for the new resource Influence that you are introducing with the African DLC. It allows for a variety of playstyles and is a needed resource for buying techs, building native and mercenary units and to send special unit shipments.
You provide the player with multiple ways of getting this resource, like from some building trickles, special units/priests and villagers gathering from coin mines (having the option to switch % for how much you want), fattening heard, resources crates…
XP comparative analysis and balance suggestion for monastery: *REVISED* XP building production - cost analysis & discussion
On the unfinished DE mercs rework (Asians weren’t considered at all): Additionally turn into infinite mercs cards the ones in Age IV like they did with Euros for the rework DE rework.
Both European and Asian civs have access to reliably recruiting mercenaries through the Saloon and Monastery respectively.
With the DE changes, the devs rightfully gave European civs the option to access Age V mercenaries through The Mercenary Contractor age up politician to keep them relevant late-game.
I propose that Asian civs get this opportunity as well through a TC upgrade similar to the natives one, or putting it behind a wall (similar to picking a politician for Euros), which can be by…
Extra: Give Chinese flamethrowers more range and some more speed, they even get outranged by musks and kited. Provide them the ability to snare (you know, as an effect from heat)
Extra 2: Reduce the pop for American maps and Asian Maps outlaws; make it so that once you send “Dance Halls/Atonement” their population is the same as their regular unit counterpart. And pleaaase fix this bug, they don’t even have a melee attack animation!
Hey there! I was wondering if this has this been addressed in the new PUP?