And lets suppose its a “high skilled faction” “Oppressive in 1v1s” YET!!! no one plays it
What does High skill faction even means ?
Does it mean not to be used by everyone ? or anyone playing it below a rank should not play it ?
What makes it a High skill faction ?
Is it the complexity ? I suppose there are africans , even sweden mexico etc that are as complex u can get ? There is dutch that makes vills from gold. Then why dont people call it HIGH skill faction and SO called OP
What is the need of high skill faction ?
Its just a myth.
To hide the less players > coz less playability > coz less wins expected > coz less stats
The reality is VAST majority doesn’t play India, and have made a stereotype that India is OP, coz they’ve only seen PRO players play it.
no offence then take it up with JulianK, its the truth.
to play india you need to constantly build buildings, need to understand a large variety of good units and keep pushing and punishing mistakes of your opponent, its a strategy that for worse players is hard to execute correctly.
china isn’t easy yet has always been one of the better factions. British also isn’t good if you cant cow-boom so is more or less prohibited from bad players.
except for the houses and some uniqueness to the homecity sweden is a pretty standard faction with good cavalry, reasonable musketeers and good artillery. swedens weakness is eco and lag of some unit roles, but otherwise its a fairly straight forward civ.
its a good faction, its the truth like it or not. its hard to play because its cavalry has weird properties, you need to build a ton of buildings, while pressuring constantly and you lag artillery such as mortars, but india has the tools to overcome those issues.
should a faction be balanced based on noobs or pros? or something in between? that is a larger question that i cant answer for you but india is strong if you know what you are doing. there are lots of factions that are worse even in the european type, malta, russia and dutch are all pretty bad treaty factions.
If that were the case, they shouldn’t be one of most popular Treaty civs.
I wish they were as easy as writing them.
Sweden is just another example in long chain of Complex civs, yet doesnt classify as High skill faction. Just name another one ?
So with many other faction, meanwhile India uses wood for vills as well as mohouts I guess @Ekdal1378 would explain better on this one. I dont have the energy to explain the challanges an Indian player faces in Treaty or longer games.
A simple 1v1 head on, India cant win to most civs. Neither in Eco. Then the additional burden of redundant / inefficient cards and mechanisms.
This is a civ, enough punished in ever game mode, but never revisited, just coz it performED well as sepoy rush.
There is no lack of UNUSABLE CARDS & CARELESS NEW BURDEN CARDS.
They are not near half the heights and size of Himalayas though. Himalayas are Himalayas
Agreed. Arctic is Arctic
Also there are some Indian / Indo sphere maps that are named as per the Colonial era : Ceylon (Sri Lanka), Some Islands & Indonesian maps, etc.
Though the Thar Dessert(Hot desset) map is missing, near the home territory of the Rajputs. I think it was in the ESOC map pools previously.
The Gangatic Plains, can be a great map too.
North-East India too can have its own map.
Gujrat and Sindh (West India) can be a very exotics maps too.
And my personal fav suggestion would be the cold dessert of Ladakh
Its hard to play because it has hard times with a lot of civs. In treaty 40 min, “the standard” (and please move out from Andes:
Since they dont get factories you have to wait until 25th shipment to begin with your infinite wood source. Europeans have got 2 factories for 20 min and you dont. So, you need more villagers on wood to get the upgrades and stuff. This means that at the beggining you have to be defensive until wood starts to grow for be agressive.
You will struggle far from your base as Mansabdars have to reach the battlefield. Pray for them to not get lost or blocked or killed in their way. Unlike daymios they arent horses and they arent that fast as flags are to be set up.
Fighting skirmishers, the most common unit on treaty, is a nightmare as they havent got a stable way of getting artillery and mahouts and sowars are bad af. Rockets are good, but then you have to stop your wood factories, needed to keep pushing with buildings.
And then we have siege elephants, that are countered by skirmishers… Every indian range counter to canons is weak to skirmishers, add some Heavy infantry and you are done. Melee cavalry is not an efficient way (looking at you aztecs/inca)
About deck cards, it is ridicoulous to need 5 training cards. One of them needed to buff sepoys. All we want is to get some merged to recover the flexibily lost. Also, there are others useless in both modes like grazing or very niche that seems a bad joke like green jackets (that is a must to have one)
Moving 10% from imperial sepoy to an optional age IV card is not a good idea to balance supremacy, as it is reachable sooner.
If It is that OP in supremacy why people is against some changes to benefit lategame over supremacy. For example, we can move technologies to a mosque in consulate by removing minutemen or azaps. Their consulate is the most useless on treaty.
The existance of economic theory and after addition of granaries first, and then teepees change, Karni Mata seems a great bad joke on indian players. Is it that OP in supremacy to boost it a bit? Then we can boost it just on agriculture stats, a lategame thing. India doesnt get that much economic cards while their units are the most expensive.
2)Tower of Victory, I think I hadnt to explain this, but a 15 seconds effect is nothing. What if it gives a promotion rank permanently?? Idk it would rewards keep units alived while it would last a bit longer on treaty matches. Just an idea.
Their only economic bonus in lategame are 4 villagers from the consulate, a meme since you need to kill them to train pop heavy expensive units while always you need sepoys (weak vs skirms) to keep building to not lose land.
In short, playing some civs feels like devs want you to sweat and if you can win a single battle then your units are OP and have to be nerfed.
People who complain about these civs dont realize that players of this civs win not because the Civ is super strong, but because a player who can play it will have a lot of skill. So you encounter a too bad or a too good player.
India a high tier civ in both 1v1 and team games at the competitive level. Maybe not in treaty mode (I don’t play that), but these nerfs are not over the top. India do not in fact have many bad matchups. They are pretty solid vs most civs, just no longer op. Rajput will still be fine vs intended counters. Now they can’t just be spammed vs every unit (same with Sepoy).
India has an above average win rate and many good match ups, they have a full unit roster in age 2. Zamburaks are also 1 of the most efficient dragoon type units in the game.
I don’t think rajputs needed to be nerfed at all but as is the custom these days whiners usually get what they want, however they were not what made india a strong civ as india was always this strong before rajputs got a bit of a buff.
You shouldn’t complain so much about a small nerf, hausa have almost the same xp penalty as india and they only get an unfattened cow yet india get a villager with every shipment. You can build agra fort mid map and force me to idle villagers and make units while you continue making villagers uncontested and the xp you get from fighting gives you more free villagers.
That shouldn’t the civ should be reduced to. Also everyone knows how to defend from it anyways.
And that stereotypical sepoy rush too, is not what it used to be ages ago. They had to give more cards and research just to get the elephants on levels to compete with the new civs. And yet teh units are not on par with other.
But neither the eco is on par.
This simply says that either u make That fort/outpost in age1 or pretty much get out boomed or killed.
Disagreed, 60f 60g 1pop 120hp? no thnx. maybe usable in age2. but redundant after that. all ur resource goes to waste. Also gold income is very slow for India.
This is civ that cant even stand 1v1 face-off for long, meanwhile there are civ in the game that can handle 1v2 by their design.
India needs a new building or merging of some cards to create a breathing room in the deck. Along with sligh balance changes. This will make it a truely revived civ of a current DE.
Currently, as an India player you can NEVER play alone, as MAIN civ in team/treaty against any of the popular civs.
Thanks, on treaty if you want to use elephants you have to kill villagers for 80v. If you want to use rockets then you have to stop wood crates. Its the only civ that have to lose both villlagers and factories (crates) to be average, so you have a weaker eco to use more expensive units. After fur trade runs out its done as they are weak on coin.
No, they are ship gunports… A gunport is an opening in the side of the hull of a ship, above the waterline, which allows the muzzle of artillery pieces mounted on the gun deck to fire outside. The origin of this technology is not precisely known, but can be traced back to the late 15th century, with the appearance of artillery in naval warfare. Ships featuring gunports were said to be pierced, since the ports were cut through the hull after the construction.
And now they added the map of Wales…
Yes, if the next dlc is from Asia ######## you missed Burmese), that’s where they will put all the patches, balances and improvements to the Asian civs…now they are fully focused on Europe, just as before they were focused on Africa with TAR…
For me the only impact of the next patch is the xp curve of India, with all the previous patches they made the sepoy less weak in 2 ages for boosted in 4, so more cards to have in a Team deck, if now they have 10% penalty for each shipment all cards for india will be slowed down in 1v1 little changes in team changes a lot.
The changes on the sepoys are quite stupid, melee nerf against heavy cav is fine but it’s excessive, in 2 ages a janissary does more dps than a sepoy, janissary more health but less damage sepoy less health but less damage at the current state ( close combat against heavy cavalry I mean), you have to use a card to do more damage and at this point I would simply choose the zamburack to have more dps and mobility (it is no coincidence that H2o almost always preferred to use the zamburack and not the sepoy as anti-sav) . I add that a monounits rush like sepoy rush works up to a certain level after that it is only to slow down and you won’t win directly or you start with sepoy and mix other units to continue the initial pressure or age steps. India in its current state is a solid and strong civilization, the echo is not op and the initial echo is not as strong as the Swedish one but if you give it time and chance it can become very strong, it all depends on you on how you use it and what your opponent allows you to do. In 1v1 as in team supremacy India is far from being Op (op is when something is so strong that you can’t beat it and have no counter or chance, consider that in aoe3 the match ups are very very variable, example: civ A wins over civ B because ugly Mu for civ B but civ A loses from civ C while civ B wins over civ C while losing from civ A, if you follow this logic then you understand how it works on aoe3), india in the next patch will be even more penalized in team games but still playable and good civ but you will feel the little nerf in the mid/late game. Having said that everyone thinks differently and even the Pros themselves think differently from each other because they are all of variable levels and the game itself is too varied and how to take into account only one skill calculation factor = elo is not very reliable especially in a game where often (especially in the news) the civs make the skills and the lamers are the order of the day.
It is the characteristic of this civilization as Dutch has access to skirmisher in 2 ages but does not have musketeers. You have to count that India must always update all the units because except the elephants for the 3rd age the remaining units don’t have ghost technologies while the Dutch even if it has the skirm in 2nd age it is automatically updated and India with wood has to practically do all.