DLC Proposal: "Defenders of the Danube" (2 civs + 1 architecture + 3 campaigns)

Generally speaking, when it comes to Slavs, it’s hard to create umbrella civs for them. While the Eastern Slavs were in the Middle Ages simply Ruthenians, the Western Slavs were divided into two large groups: Lechitic (Polish tribes, Masovians, Pomeranians and Polabians) and Bohemian (Czechs, Moravians, Slovaks and Sorbs) and also the Silesians who lived between these two groups (which makes it difficult to clearly determine which group they belong to).

As for the Southern Slavs, the matter becomes even more complicated. I probably don’t have to say that Bulgarians have non-Slavic origins and differ a lot from the rest of the Slavs. The Bulgarians civ undoubtedly represent the Bulgarians very well, as well as the Macedonians who are close to them. The matter becomes more complicated when one speaks of the “Yugoslav” area -. although it is easy to pick two “leaders”: Croatians and Serbs. The Slovenes were for a long time part of the HRE (Principality of Cilia and then part of Austria) and. Republic of Venice. It seems to me that. Croatian civ would easily represent both themselves and also Slovenians. The Croatian Kingdom was united by King Tomislav, which resulted in a great fan campaign for AoE 2. This took place in 925, and this state encompassed the area of modern-day Croatia and Bosnia. Later, the Republic of Dubrovnik was established, which was a major rival to Venice. There remains the issue of Bosnians and Serbs who in the Middle Ages could have been quite close to each other due to the fact that they were Orthodox countries - in contrast to Catholic Croatians and Slovenes.

In summary We need at least 3 South Slavic civs to best represent them and the region. Bulgarians civ are already in the game - just add Croatians and Serbs civs. Despite their similar language, they were completely different from each other.

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The Slavs should be renamed to Ruthenians.

With possibly nothing changed to them. The way they work as a civ right now is very good, it’s only the name that is the issue. Because we already have the Poles, Bohemians, Bulgarians and Serbs. This would make the Slavs umbrella not make sense. And based on their design they are clearly meant to be the Ruthenians.

Serbs could be added with the Romanians in this DLC, while the Croats could be added with the Albanians in a later DLC. And with this you complete the Balkans.

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Turks, Maygars and Slavs had no campaigns of their own so they tried to mix them into Dracula’s campaign. Which, I don’t think it led to great results. Even though you play with Turks, Maygars and Slavs; you do not have a Turks, Maygars and Slavs campaign. While the Romanians got the opposite treatment, having a campaign but no civ.

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I like the ideal! :+1:

Certainly! The Turks, Magyars, and Slavs all need to get their own stand-alone campaign in time. Them getting one mission of a campaign isn’t enough to say they got a campaign. I get at the time FE probably didn’t have the resources to do full scenerios for all 3, but they do now so hopefully we can get them, and Dracula can become the Vlachs/Romanians campaign that it should be.

Of course, it doesn’t have to be all done in one DLC. For example, Turks civ could get their own campaign as part of the Levantine DLC - such a DLC would have the potential for many interesting campaigns telling the story of the times of the Crusades and the Golden Age of Islam.

This DLC proposal has: Turks, Magyars and Serbs. 2/3 covered. The cool thing about adding the Romanians is that you don’t have to make a new campaign for them, only update the Dracula campaign. Which I admit, how much time an effort is required to update Dracula’s campaign is a good question.

Serbian campaign is a must. That leaves the devs to pick 2/3 with Turks, Magyars and Slavs/Ruthenians.

  • The Turks civ could be left out to get their own campaign as part of the Levantine DLC.
  • The Magyar civ could be left out to get their own campaign as part of a second Balkan DLC with Croatia and Albania.
  • Or the Slavs left out as part of a central-Asian DLC.

Or this way for Balkan DLC:

  1. New civs - Croatians, Romanians and Serbs civs
  2. Campaigns for new civs + for Magyars and Ruthenians (Slavs) civs
  3. Byzantine Architecture Set

Mediterranean DLC:

  1. New civs - Aragonese and Venetians civs + potentially Albanians civ
  2. Campaigns for new civs and for Romans civ + Christopher Columbus campaign
  3. Division of the Mediterranean Architectural Set into Italian and Iberian

Levantine DLC:

  1. New civs - Egyptians (Mamluks), Crusaders + potentially also other civ from the region
  2. Campaigns for new civs + for Turks civ
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Somewhere around here I would like to see a Caliphate of Cordoba/Iberian Moorish civ, given that differences grew between the Iberian Moors and the Saracens in the Levant. Tbh I might prefer that over an Aragonese civ even, though i’m not committed to that statement admittedly. I’m still just not sure i’m that on board with adding Aragonese or Venetians. I get the idea, but i’d much rather we get more non-European civs than start splitting Italians or Spanish or Teutons. Even adding Vandals and another Barbarian Invasion-era civ would be higher on my wishlist personally, along with a Iberian Moorish civ and the Balkans.

Could even make the El Cid campaign feel a bit less off since even when you aren’t playing Spanish you’re at least playing an Iberian-centric civ.

Previously I had wanted some kind of saracens split, but at this point I think that Berbers fit well for the North Africans, I do like the idea of an Egypt/Mamluk Sultanate/Ayyubid civ, but beyond that the Iberian Moors are the only ones that really need split. I don’t think trying to split Levantine Arabs from Arabian Peninsula Arabs is that important. And tbh even the Egyptian Arabs being split off I think is a bit lower priority, though it does have merit as an idea.

Also honestly I don’t want a specific “crusaders” civ. I think having Teutons or Franks fill in for crusaders as they do now is perfectly acceptable. Those crusader states never really became independent people groups/cultures. They were always just Western Europeans chillin’ out in the Levant until the Arabs kicked them out.

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I see that the idea of Venetians is very popular in this forum, but as an Italian, I don’t like it too much. Or at least, it doesn’t make sense the way the game is structured.

If it were a more political game and less about civilizations absolutely, but then we’d have to have at least 5 Italian factions to get it right: the Republic of Venice (1), the Republic of Florence (2), the Duchy of Milan (3), the Kingdom of Naples(4) and the Kingdom of Sicily (5). And yet, it would simplify the discussion so much.

Rather, there is a much smarter thing to do.

  1. Give the galleass, or la galeazza in Italian, to… Italians.

The galeazza is a type of galley exclusively for war, built in Venice from the 15th century and used mainly in the Mediterranean Sea from the 16th century onwards. It differed from the common thin galley in its larger size, the large number of artillery and the possibility, exclusive among galleys, of side firing.

These ships, first used by Sebastiano Venier in the Battle of Lepanto (1571), represented a sort of hybrid between the galley and the galleon and were considered for several years an essential unit in the most powerful fleets.

The galeazza normally had 3 masts with square and lateen sails or, especially on the older ones, lateen sails (the larger ones had 4 masts), a forecastle, a sterncastle and two decks. It could carry between 32 and 46 oarsmen’s decks and generally mounted 36 large cannons, plus others of lesser size.

  1. ‘Silk Road’ could be renamed to ‘Venetian Fleet’ with an additional second effect enhancing the Galeazza.
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Ingame sicilians already cover this.

This I agree even tho I like to see venice getting added.

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I agree with your post, the only problem I see is that in this case the Italians would become the first and only civ with 3 unique units. Maybe not a problem itself, but highly unconventional

I thought so too, then I realised that within the game another civilisation is already indicated with 3 UUs.

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You’re right, I completely forgot about the camel scout. Ok, in that case giving the galleass to the Italians (either as an unit or unique upgrade) is possibly the best solution.

Why not add Galleass as a regional type unit for civs that were mainly fighting in the Mediterranean Sea? That’s always kinda been my idea for adding them.

That sounds great!

Although I would love an extra Romanian campaign (you said campaigns for new civs) I think only 3 campaigns per DLC is the standard and Serbs/Croats don’t have one, maybe a Dracula rework as I said above.

Don’t get me wrong, I’d love to have more than 3 campaigns, I just think it’s unlikely, but in the event that happens. There’s this old Romanian campaign concept I made a while ago about the foundation of the Romanian Medieval States, where you have 2 protagonists, missions 1-3 for Basarab/Wallachia and missions 4-6 Bogdan/Moldavia.

(and yes developers, feel free to use and monetize this concept)

**Here is the concept:**

The story cutscenes take place in 1633 but the actual campaigns take place between 1310 and 1345. In the cutscenes, a Romanian scholar Grigore Ureche narrates the origin of his people to Władysław IV in the Polish–Lithuanian Commonwealth.

This is not random, Grigore Ureche was a real Romanian chronicler who was an advisor to Władysław IV at some point. He later wrote books about the events in 1310 and 1345, so it’s not out of the question that he may have narrated them to Władysław IV at some point.

I choose 1633 specifically, because that was the start of another Polish-Ottoman War. And this time Wallachia and Moldavia are Ottoman vassals meaning they will fight against Poland.

I imagine Władysław IV speaking from a position of authority and Grigore Ureche as a humble servant.

FAQ: A good question is: Should we use the terms Romanians or Vlachs? The first record we have of the word “Romanians” to describe Romanians is by a foreigner in the first half of the 14th century, “rumeni” / or “romani” in Romanian. As for the Romanians themselves, it’s worth pointing out that the oldest surviving document wrriten in Romanian is from 1521 so quite late, but Miron Costin (another Vlach scholar) wrote in 1601: “Although foreign speech and time have given us other names, our ancient name is firmly rooted as Romanian”.

“Romanian” only a modern term because other people used to call them Vlachs, but for the Romanians, “Romanian” is not a modern term, it’s, as Miron Costin says, their ancient name.

  • Historiograph Johann Lebel attests in 1542 that "Common Romanians call themselves “Romuini”
  • The Polish Humanist Stanislaus Orichovius notes as late as 1554 that "these left behind Dacians in their own language are called Romini, after the Romans, and Walachi in Polish, after the Italians "
  • Another humanist, who took up residence in Transylvania, the Dalmatian Antonius Verantio, who later would become cardinal and viceroy of Habsburg Hungary, also states in 1570 that “the Wallachians call themselves Romans” and provides an example: “When they ask somebody whether they can speak Wallachian, they say: do you speak Roman? and [when they ask] whether one is Wallachian they say: are you Roman?”
  • Jesuit Theology professor Martinus Szent-Ivany cites in 1699 Romanian expressions: "Sie noi sentem Rumeni " (modern standard Romanian “Și noi suntem români”) and "Noi sentem di sange Rumena " (in modern standard Romanian “Noi suntem de sânge român”
  • The geographer Anton Friedrich Busching writes in 1754 that "the Wallachians, who are remnant and progeny of the old Roman colonies thus call themselves Romanians, which means Romans ".
  • The Hungarian writer Andras Dugonics in 1801 states: “But those Romans who remained in Dacia mixed their Roman language with the language of the Sarmatians [of the Slavs] and that of the Dacians. Thus a special language was formed, the Wallachian language (oláh nyelv), which is nothing else but a mixture of the Latin language with the Slavic and Dacian language (dákus), and they themselves are today called the Romans (rómaiak), ie rumun”.
  • The English author John Paget, in 1839, in his book, Hungary and Transylvania writes: **"the Wallack of the present day calls himself “Rumunyi” and retains a traditional pride of ancestry, in spite of his present degradation."

With that appendix out of the way:

Unique Heroes: Bassarab (playable missions 1-3), Bogdan (playable missions 4-6).

MISSION 1: REVOLT!

**Mission 1 Intro:**

Władysław IV: Grigore.
Grigore: Yes, my lord?
Władysław IV: The war with the Turks is about to begin, in order to reach the Ottoman territory I will have to cross Moldavia and Wallachia, you were born there, weren’t you? Tell me about these Romanians, maybe I can convince them to side with me against the Ottomans.
Grigore: Yes, my lord, what do you wish to know?
Władysław IV: I want to know if there is a way to make the Romanians switch sides.
Grigore: My people have a way with wars for independence, for you see, before we were under the Ottomans we were under the Hungarians and succesfully revolted against them, earning our independence.
Władysław IV: Interesting, tell me more.
Grigore: It all began when the Hungarians drove out the Mongols, in order to secure their eastern border, they organized the native population in two vassal states, but that would only last until 1330 when Basarab revolted and attacked Severin. Basarab would not be the first Romanian to revolt against the Hungarians, Litovoi revolted before him, only to be killed and replaced, but Basarab would be the first to succeed.

→ In the actual mission, 1330, you play as Bassarab and begin with an army and some villages, and your goal is to capture a heavily fortified town named Severin.

**Mission 1 Outro:**

Grigore: And so Basarab captured Severin. But the Hungarians would not let this treason go lightly. They prepared their forces, and bid their time, waiting for the perfect time to attack.
Władysław IV: Hmm, so they can’t be trusted as a vassal state, what makes you think that they won’t revolt against me if given the chance?

MISSION 2: THE PRICE OF ARROGANCE

**Mission 2 Intro:**

Władysław IV: What then? He revolted and the Hungarians just let it slide?
Grigore: Then, Bassarab became arrogant. To gather foreign support, he dwelled in international politics, helping Michael III of Bulgaria agains the Serbs at Velbuzd, with hopes that Michael would help him in return, it was almost his undoing.
Władysław IV: It’s it unwise to involve yourself in foreign wars while you still have an enemy at home?
Grigore: He took a gamble, thinking he can stand up to Hungary with Bulgarian support.

→ In the actual mission, your troops have an ally, Bulgarians, and you have to defeat the Serbs. Afterward, you complete the final objective, Serbia reinforcements arrive and you have to retreat with Bassarab at the opposite corner of the map before you are found and killed.

**Mission 2 Outro:**

Władysław IV: Hmmph, he barely escaped with his life. I’m sure this is the moment the Hungarians were waiting for, with his army broken Bassarab would stand no chance against the Hungarian army.
Grigore: Indeed my lord, the Hungarians invaded with 30.000 men, and they were sure Basarab’s defeated army stood no chance, he barely managed to recruit 10.000 peasants before the Hungarian army arrived.
Władysław IV: So far your people have only shown arrogance and imprudence, maybe it’s better to have them as enemies than allies.

MISSION 3: BATTLE OF POSADA

**Mission 3 Intro:**

Władysław IV: So, what happened next?
Grigore: Rather than facting the enemy army directly, and you will see this is a running theme among our people, Bassarab picked his battles, he knew he could not face the stronger Hungarian army head on, so he had to improvise.
Władysław IV: Ah, yes, I know this about your people, very dishonorable fighters, Vlad the Impaler (the cutscenes take place in 1600s, Vlad the Impaler lived in 1400s, and Basarab & Bogdan that the story is about in 1300s, so he knew about Vlad the Impaler) used hit and run tactics with the Turks and then attempted a night attack when they were most exposed. He lacked the honor to face them head on.
Grigore: Ask the dead if honor matters my lord, Vlad was fighting to win, and so did Bassarab.
Władysław IV: You dare question me, Grigore?
Grigore: No my lord, I …
Władysław IV: Go on, tell me what happened next.
Grigore: Bassarab avoided battle until he found an advantageous terrain and the Hungarian army unaware. His army of conscripted peasants could not compete with the Hungarian knights, at least not head on.

→ In the actual mission, you start on a large map covering all western Wallachia, with mountains in the top of the map and plains + rivers under it.
From west to east you have 4 important Wallachian cities: Severin, Bratilov, Ocnele Mari, Arges, Campulung (we’ll ignore Targoviste) and lastly to the north-east in the mountains a small town Posada (a 5th, but this one is very small).
The Hungarian AI invades from the east with a huge army of Paladins, Arbalesters and Champions.
They will attack the 4 towns in a straight line.
You start in Feudal Age and need to advance to Imperial and recruit as many troops as possible ASAP. Then after Targoviste is sacked, the Hungarian army attempts to retreat through a mountain passage near Posada, you will have to prepare your forces and fight them there. Hopefully, by this time you’ve made many Imperial Age units.


**Mission 3 Outro:**

Grigore: When Charles saw his best knights being killed, without being able to fight back, while the escape routes were blocked by the Wallachian cavalry, he gave his royal robes and insignia to one of his captains, who died under a hail of arrows and stones, and, with a few loyal subjects, made a difficult escape to Visegrád clad in dirty civilian clothes.
Władysław IV: Dishonorable, but works. And that was the end of the Hungarian dominance over the Romanians?
Grigore: No, my lord. The Hungarians left Wallachia alone only to create another Romanian state in the north, between themselves and the Golden Horde. But history has a way to repeat itself.
Władysław IV: Hahahahaha, it seems like your people are very bad at building states but better at undermining states they are already part of.

A map for reference:

MISSION 4: OUR DISLOYAL SUBJECT

**Mission 4 Intro:**

Władysław IV: That other state was Moldavia, correct?
Grigore: Yes, my lord. Dragos was a Romanian count in Transylvania, and in 1345 he led an expedition in Moldavia against the Golden Horde, he defeated them, and the king of Hungary made him the duke of Moldavia as a reward.
Władysław IV: Let me guess, Moldavia revolted and Dragos became independent, history repeats itself.
Grigore: No, my lord. Dragos was a loyal servant of the crown of Hungary, he died and his son Sas took his place.
Władysław IV: Ah, so there are loyal Romanians after all, I was beginning to think treachery is all you people know. His son revolted and became independent.
Grigore: His son was loyal too.
Władysław IV: If I had a golden coin for every loyal Romanian I’d have 2 coins, which is not much, but it’s weird that it happened twice. How did Moldavia became independent then?
Grigore: Because of another disloyal ruler.
Władysław IV: There we go.
Grigore: Bogdan was the duke of Maramures in the kingdom of Hungary, but he fell into conflict with King Louis I of Hungary, yet but none could make a move against the other, the king would appear like a tyrant and the duke would look like a rebel. In order to secure his strength, Bogdan seeked to secure the loyality of those below him. One Romanian count below him, count Giula of Giulesti, refused to support Bogdan reaffirming his loyality to the crown of Hungary.

→ In this mission you play as Duke Bogdan and have to defeat Count Giula, also a Romanian.


Bogdan ruled Baia Mare, a much larger city.

**Mission 4 Outro:**

Władysław IV: Bogdan sounds like a fool. He played right into the king’s hand. Now he had the excuse he needed without looking like a tyrant. Wouldn’t King Louis I punish this violation?
Grigore: He demanded Bogdan restore Giula’s lands but he refused, using whatever pretext he thought best to avoid open rebellion and bide his time.

MISSION 5: TO GREENER LANDS

**Mission 5 Intro:**

Władysław IV: No excuse would have worked against such a clear violation. Another imprudent Romanian ruler. Your people’s arrogance knows no bounds, it was only a matter of time before the king attacked Bogdan and took his lands.
Grigore: Which is why Bogdan decided to move first. He decided to attack the duke of Moldavia, Sas. There was already a popular revolt in Moldavia, against the Dagosesti dynasty. Being a duke himself as well, Bogdan came and promised them better conditions, should they support them as their new duke, taking the command of the revolt.

→ You play as Bogadan, cross the Carpathians into Moldavia and try to convince various peasants and small nobles to support you instead.
When you have enough support you march on the city of Suceava and capture it, killing Sas.


**Mission 5 Outro:**

Władysław IV: When the king’s wrath was on him, he saw an opportunity and took it. An ambitious man this Bogdan was. So far he only fought other Romanians in service of the king, I’m starting to think the Romanians can be loyal.
Grigore: He wouldn’t fight other Romanians for long, as the king of Hungary followed him with a large army, he also confiscated Bogdan’s lands in Maramures and gave them to Sas’s son. The message was clear, this would not do, this looked like the end of Bogdan.

MISSION 6: THE KING AND THE DUKE

**Mission 6 Intro:**

Władysław IV: Now the story begins to be similar to that of Wallachia, what happened next?
Grigore: The Hungarians sent multiple armies, but unlike Bassarab’s recently defeated army in Wallachia, Bogdan’s army was more than ready to fight the Hungarians in open fields.
Władysław IV: So your people can be honorable after all.

→ You play as Bogadan, now prince of Moldavia, waves of Hungarian armies come from the Carpathians, you have to protect 5 cities (Sucevita, Putna, Moldovita, Baia and Suceava) and defeat the waves of Hungarian armies.
At least 1 city must be standing.
It is similar to Bassarab’s last mission except in this case you already start in Imperial and with a strong force, but the Hungarian army is even more numerous and multiple armies attack you.

**Mission 6 Outro:**

Grigore: Then the king of Hungary retreated and recognized Moldavia’s independence.
Władysław IV: I don’t doubt the Romanians will revolt against the Ottomans if given the chance, the question is, will be loyal to me afterwards?
Grigore: We never had empires, but we always valued our freedom, with all respect my lord, I think you will find it a challenge, as your humble advisor I would suggest you propose an alliance with them rather than make them your vassals, they will have no reason to hate you and already have all the reasons to hate the Ottomans.
Władysław IV: No, these people can’t be trusted. For such “freedom fighters”, I have to wonder, how did you find yourself so low to become servants of the Ottomans?
Grigore: After we became independent from the Hungarians, we would enjoy roughly a century of independence until the Ottomans came from the south, by the time they reached our borders, their size was that of the Byzantine Empire that they destroyed, we didn’t give in without a fight, and due to our stubbornness we remained vassals rather than being incorporated in the empire, the Sultan reasoned that annexing us was more trouble than it was worth it. But times will change my lord, David will beat Goliath, maybe not today, but in time, we will rise as we once did, and be on the map again.

That’s it.

It took me a long time to make it. What do you think?

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Yes, Albanians, Serbs and Croats would be fine in the western Balkans dlc facing the Adriatic and Vlacs and Ruthenians (renamed Slavs) in the eastern Balkans dlc facing the Black Sea…

Yes, I like the idea… it could be like what happened with Prithviraj and you can play with Vlacs in Dracula without having to buy the DLC…

Yes, AoE 3 has the Carpathians map, they can remake it for 2…

The Carpathian Mountains lie between two long trade routes in this region. Atop the central plateau are some Gold Mines, but other resources are more abundant at lower elevation. Each team can access a trade route on their side of the plateau, but maintaining control over one or both of these long trade routes will prove difficult as they lie exposed to the enemy. In free-for-all games, players spawn atop a large plateau but there aren’t any trade routes.

Yes, they remade two missions but nothing more…with this DLC they could do a bigger rework (I don’t think more missions, but they could remake some relatively simple scenarios)…

Yes, I like that idea…

Yes, there you have room to touch the Balkans (with Matthias Corvinus you could have Magyars and Croats in a single campaign or even have Matthias Corvinus and Tomislav in separate campaigns)…

Yes, those are good ideas…

Yes, you would have to rename the Spanish in Castilians and give them the El Cid campaign…

Yes, you already have the Condottiero and the Dromon as allied or regional units… then by adding the Galeazza as Italian UU you can make a retcon with the Italians from AoE 3…

A bit late in the context of AoE 2 but I guess it will work… it is said that the Polish AI in AoE 3 would be a Vasa king, probably Sigismund III, father of Władysław IV, so there you could make a reconnection with the Baltic DLC of AoE 3…

They appeared so late that I think they would only work for a couple other civs like the Spanish and the Turks. While it could perfectly work as a regional unit for these civs, I think it would be better to have it as an unique Italian unit, since they (and especially the Venetians) were the ones who most prominently (and successfully) used them.
There are other ships that would be better candidates for regional units (like the caravel).

Regarding the wrong outro about how Vlad the Impaler died in mission 5 (or mission 6 with your new mission helping Stephen in Moldavia suggestion), yes, he didn’t die there. He was acutally succesful in taking Wallachia for a 3rd time with help from Stephen the Great. Then Stephen left for Moldavia and Vlad died later betrayed.

Shortly after Vlad the Impaler took his 3rd reign, the Ottomans, attacked in Serbia, where the Hungarians lost three fortresses, and then in Wallachia against Vlad, marching for Bucharest. The Ottomans crossed the Danube and advanced rapidly toward Bucharest, despite Vlad’s best efforts to defend Wallachia once more, he was assassinated during this conflict, it’s not clear were, may have been in Bucharest, may have been in a small Skirmish battle. It’s also known that the Tatars invaded Wallachia to support the Ottomans. So he may have been killed while fighting the Tatars during this conflict.

Two popular versions exist for Vlad’s assassination.

  • The first, and most commonly believed, from Austrian chronicler Iacob Unrest, claims that Vlad was stabbed in the back by a Turk in his guard, secretly paid by the Ottomans.
  • The second, from Russian sources, suggests that Vlad was mistakenly killed by his own soldiers, who, in the confusion of battle, mistook him for the enemy.

He hated treason, yet died by treason. Poetic indeed.

Here is my proposal for the final outro of Vlad the Impaler’s campaign:

“With help from his cousin, now Prince Stephen of Moldavia, Vlad took the throne of Wallachia once more, but his powerbase wasn’t what it used to be, years of captivity in Hungary meant the boyars forgot his name and the peasants long forgotten the strict justice they enjoyed during Vlad’s previous reign, Stephen sensed this too, so he left him 200 of his best warriors before departing for Moldavia. But Vlad’s victory was short lived, as it will not take long before the Ottomans invaded again, but what armies could not achieve, an assassin in would do. While marching to defend Wallachia once more, Vlad was stabbed in the back by a Turkish assassin posing as a Wallachian guard, and so, the Ottomans won without fighting Vlad. If there was one thing Vlad hated the most in his life it was treason, only to die by treason, just like his father and brother before him. It is, as he said: When a man or a prince is powerful and strong at home, then he will be able to do as he wills. But when he is without power, another more powerful than he will overwhelm him and do as he wishes”.

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We already have Slavs (Ruthenians) in the game, so an Eastern Balkans DLC with Romanians + Slav rework will be a bit… small.

What are our European options:

  • Romanians
  • Serbs / Croats / Bosniaks
  • Albanians
  • Venetians (maybe Italians renamed Genoese?)

I think this is pretty much everything that people are asking for. So maybe, Romanians + Venetians + Slavs & Italians rename (just rename, I like the way they play right now).

Yes, The AoE3 Carpathians map looks great. It can either be a random map or the real life map from above.

Regarding your reply to my 2nd Romanian campaign here:

The campaign itself doesn’t take place in 1633. The campaign, meaning the map, the battles, the playable part, takes place between 1330-1345, which is well within AoE2’s timeline. The 1633 is just the time of the cutscenes, which it wouldn’t be the first campaign to have the gameplay part be a story from the cutscene.