??
There were several AoE2DE DLC releases between 2021 and now. Is there a Reason you don’t count those?
Yes. I only looked at individual years and release windows and in that case the Mexican DLC was the latest something was released. Usually they aim for October/November.
Oh, now I get it. Makes sense now.
The wiki says DLC will be postponed to 2025.
Yes the launch will be in 2025 for sure now
They announced the delay on Social Media. No idea why they didn’t make an official blog post on their homepage.
A bit dissapointing innit?
Oh wellm It was too good to be true from the get go.
Looks like they wanted to do too many things at the same time, also with the unknown pantheon that’ll come as the 2nd DLC as well as the AoE 3 DLC.
I guess that’s also the reason why the Chronicles DLC for AoE 2 came from CaptureAge instead of Forgotten.
But, good call to delay it before we get a similarish situation than in 2016.
So the end of this year is going to be really boring for this series.
Unless they release another Chronicles DLC in December - because I think it’s a ready-made project cut into 11-12 DLCs - a year-round Christmas gift xDDD
I don’t think so. I don’t think there is much “ready-made” about it.
I expect the next Chronicles in the second half of next year with the first half getting a normal medieval AoE2 DLC.
But I wish you were right.
In my opinion, there is too much of it to delay the release of further Chronicles DLCs. If they were to release it once or twice a year, it would take 6 or 12 years to complete Chronicles mode - This is a gross exaggeration. I think they might release 4 (once a quarter - three years) or 6 (every two months - two years) Chronicles DLCs a year - with a single exception for DLC with other content.
I don’t share your optimism.
They haven’t been fast with releasing DLCs in general, Chronicles is not a smaller scope then a normal AoE2 DLC so why should they be able to make them that much faster.
Yes 3 civs in a game mode is very little. That is by far the biggest issue I have with Chronicles, but that’s probably why they enabled crossplay.
Anyway. I hope you are right and I’m wrong.
The chinese historically valorized their generals. Dynasty warriors where you play a one man army general is almost the logical conclusion of how they portrayed them in the histories.
But that would mean in AoM logic that they should not be “hero” units because heroes are supposed to be countered by human units.
If generals are supposed to be good against human units they have to be weak against myth units to make up for that.
I see your logic, but I don’t necessarily agree.
The reason heroes are countered by human units is that human units greatly outnumber the hero.
Almost any hero, there are few exceptions, can beat a small handful of human units.
Most counters in AoM are soft counters. Meaning there is a number of Toxotes that kill a single Hippeus, and there is a number of Hoplites that kill a Cyclops. There’s a number of Hoplites that kill a Titan even. Even tho that number is very high.
There’s also theoretically a number of Wadjets that kill Arkantos and Ajax, tho I’m not sure if any computer could handle that many of them on one map.
It is easier for a hero to kill a cyclops, and thus economically more viable to use heroes against myth units, but that doesn’t mean a hero is necessarily bad against human units. He’s worse against them than against myth units, so he looses to human units because it’s easier and cheaper to create enough human units to kill a hero than to create enough myth units to kill the same hero.
There are a handful of hard counters. For example, there is no amount of Hoplites that kill the Nidhöggr, because no matter how many of them you match against the Nidhöggr, he’ll burn them without them being able to do anything about it.
I am sure the Ancient Greeks would disagree with the notion that Achilles was weak against regular humans but excelled at fighting monsters. Not few of the clessical Greek heroes that have zero bonus damage against human units slayed entire armies singlehandedly in the old tales.
What I’m arguing is not that Heroes should be considered strong vs everything, or even need a buff to represent their mythological abilities. They won’t have chinese generals slaying entire armies or leveling bases singlehandedly. If one hero tore down some imperial palace in the legend with his bare hands, that’s going to be translated into some minor additional siege damage in the game.
There are even heroes in the hero roaster that never actually fought a monster. But if there’s anyone in the stories killing a monster, it’s a hero.
Patch notes dropped a bombshell- along with no balance changes outside of bugs(which confirms my suspicion that they were holding back any major balance changes for the expansion), THEY HAVE DELAYED THE EXPANSION TO 2025, possibly to coincide with the Chinese new year.
Could make sense given that they uploaded the trailer for AoE 2’s Dynasties of India a day before the Bengal New Year
and the DLC was released two weeks later on the 28th.
This aged a little badly…
Yes, for me, I thought they would release it in December, but I see it more for February of next year, another AoE 2 DLC for March and the Baltic DLC for AoE 3 for May…
Technically they released it on December 1st, 2021…
Unfortunately. I really didn’t expect that they would delay both the AoE3 and the AoM DLC.
Most Chinese people are angry and disappointed with Tale of the Dragon, thinking that it is like a baker looking at a picture and then serving noodles made from a pile of unreasonable ingredients to customers. At last, the customers’ feelings are beyond words.
The discussion on Immortal Pillars on our forum is very intense. Although the promotional video has given some people confidence (such as me, who immediately purchased the luxury version), more people are still cautious and worried. We are not afraid of delayed DLC releases, we have patience and money, but we are also afraid of wasting money.