First of all, I’m very sorry, I used an emotional title in order to get your attention to the idea.
I know there will be many friends who say that there are too many unreasonable things in AOE3. Since the release of the DE version, HOWEVER, I have seen the Forgotten Empires & the Tantalus making a series of minor adjustments, including some changes to the appearance of buildings and units. Maybe they will adopt my suggestion in the future when they make more extensive changes to Asia.
I thank them for their hard work vary much, modifying on the annoying issues of vanilla Age of Empires 3 and refining the game to make AOE3 DE be the most complex, fun, and enjoyable RTS games to date.
I made this suggestion because it was one of the most obvious unreasonable factors in the design of Asian Dynasty by Big Huge. Even if the developers didn’t take my advice, I still thought the game was fun and would continue to play it.
The village is a typical sedentary settlement, but the main part of the village in the game is the ger(yurt) of nomads in the northern grassland, which is very strange in itself.
In the in-game history introduction, the information in the village entry is completely related to the Ming Emperor, but has nothing to do with mongols and ger(yurts).
Even in the Qing Dynasty, Han people accounted for more than 95% of the population of the whole empire. As the basic population building of China, it was very inappropriate to use Mongolian ger(yurts) in villages.
The Qing Empire ruled Mongolia, but there were enough Mongol elements in Chinese civil in the game, such as Steppe cavalry and Keshik, which are typical Mongol units. There is no need to use such obvious Mongolian elements even in the basic population building, completely ignoring the fact that the village is the main residence of the Han Chinese.
Historically, and even today, The Han People kept animals in villages and did not need ger(yurts), so it is unnecessary to highlight the function of Chinese villages as livestock buildings in the form of yurts. Before Ming Dynasty, sheep was the main animal raised by han people, and after Ming Dynasty, pigs were the main animal raised by Han people.
6.Manchurians are fishing and hunting people, they are also settled life, also do not live in ger(yurts).
Since Han Chinese peasants have the habit of raising livestock in their dwellings (even the Chinese character “house/home（家）” means a pig（豕） under the house（宀）), the Chinese civili didn’t need any change, just a change in the model was quite appropriate.
Many Chinese players feel weird about this, and some even feel offended by cultural stereotypes and misunderstandings. As a result, there have been a number of redesigns related to this in the Chinese AOE3 community, such as:
- This Modder used the original model of the village and added Jesuit architecture to create the new village, which is quite consistent with the common Chinese impression of architecture in North China.
In Age 1, the main structure of the building was earth, and behind the house were grain bin piled up with rice or wheat.
In Age 2, buildings became brick and tile structures, more architectural.
In Age 4, the exterior walls of the building were painted with lime, which was more refined, and the grain storage was made of corn, which was introduced in the late Ming Dynasty and planted in large quantities in the Qing Dynasty, in line with historical evolution.
This Modder used Siheyuan, a typical urban dwelling in North China, as a model of the village.
This is a Chinese village in Age of Empires IV, similar to the style of tulou in the south of China (Fujian ), which is also quite good.