A few minor aesthetic stuff that could be improved (2024)

Some may be repetitive:

  1. British manor house needs to have its own model.
  2. Maltese church needs to have a unique model.
  3. Aztecs/Incas should be their own civ (sub) group. When there was only Aztecs, it could be bundled into “native Americans” with Hauds and Lakota, but it is actually quite different from the other two while comparatively closer to (though still instinct from) Incas. More specifically:
    (1) “Lack of gunpowder” as their theme, which should be reflected by their TC weaponry:
    Weaponry of Aztec/Inca buildings
    (2) A proper temple building to replace the Community Plaza.
    (3) A few techs and cards also do not fit very well (like “Forest People/Spirit Ceremony”, “Spirit Medicine”, etc.) and could have a simple rename and reskin.
    (4) The pyramid temple was never used as a fort. The American Citadel should have a better model while the current model given to the Aztec temple. And BTW I think “American Citadel” is quite an uninteresting name.
    (5) The “warrior” unit also needs a different look, and “warrior” is pretty lame as a regional unit name too.
  4. Native/Royal Embassy is inconsistent. It only has a unique model when on European maps, but uses Native American model on all other maps and looks really out of place. There could be two solutions:
    (1) The model is dependent on the map region like the Trade Post (North American, South American, Asian, African, European)
    (2) The model is dependent on the civilization like most other buildings.
  5. Chinese village should be less like a Yurt, at least in later ages. Do you really think "VILLAGE" should be nomadic ger(yurts)? The AOE4 one could be a reference: Village (Age of Empires IV) | Age of Empires Series Wiki | Fandom
  6. Several civs (Chinese, Indians, Inca, the Africans) could have “unit combat cards” with the same design but have the muskets and swords replaced by their own regional weapons, like the ones for Aztecs, Japanese and Ottomans. I feel this is a WIP though.
  7. Also as the “natives” now go far beyond native Americans, the European native-related cards could have less of a native American theme but more region-related like that of other civ groups. It feels rather odd when all civs have native cards with their own region’s aesthetics while Europeans have native American ones.

African: image
Asian: image
European and Native American: image
The last one should be given to Native Americans exclusively while Europeans get their own.
Overall I think as the scope of the game extends beyond the “focus on the Americas” (which is why Europeans and Native Americans have the same theme), it makes more sense for each civ group to have themes related to their own rather than “the main setting of the game” (which is gone).

  1. Some if not all revolution home cities should get a new look.
  2. Capitols are very colonial-looking. As we have US and Mexicans as stand-alone civs, the European capitols should get more European looks, preferably unique ones for each civ.
  3. Royal guard units, and revolutionary variants of the regular units (such as the many versions of comanchero) should all get a different portrait but with a similar pose, like some revolutionary variants already have (e.g. dorobant, Wallachian cavalry archer, magyar hussar)

Feel free to add yours.

EDIT: guys let’s limit this to aesthetic changes because gameplay changes would be heavily debated.

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I totally agree with each of the above.

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Same. I agree.

Repetitively is the key for these minor changes.

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I suggested this once. I think it would be possible to create a nomadic civ and pass on its Mongolian content, present in the Chinese civ. In these places, units from the Qing period would be added

The above-mentioned nomadic civ could represent the Turkic-Mongol states.

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No mention of Sacred Cows not using the Zebu model :frowning:

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Yes colleague, the British manor houses should have a unique model to differentiate them from other European houses, the Maltese from the beginning must have had unique models for all their units with uniforms of the order, the Maltese church should have its unique appearance, and well what can I tell you about the Aztecs my friend, I am Mexican and it disappoints me to see how the Aztec units do not look at all like the warriors that are really interpreted in the Mayan and Mexica codices, as well as the invented names that they gave them to most units, I hope the developers investigate more deeply about our culture and realize all the historical errors that this civilization has in the game

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“Standing Army” and “Mass Cavalry” icons for Ottoman mosque techs still uses European icons. Minor, but will look good. In fact, they can actually use the old icon for “Tufanci Corps” instead of the current Redcoat icon for “Standing Army”. No new design necessary.

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Incans/Aztecs need to be a completely different region from Lakota/Hauds. The two shouldn’t share a foundation - the Plaza concept could be kept for the Inca/Aztecs but the Lakota/Hauds need a new platform.

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What about the mechanic kept to Incas/Aztecs but with a different and more fitting religious building, while Lakota/Hauds get a new mechanic?

This would make them a separate category of civilization - Highly Developed Pre-Columbian Civilizations. This would open the way for a full-fledged Maya civ + Chimu or Muisca.

Let’s just stick to the topic and talk about aesthetic/cosmetic changes in this thread, shall we?

I wish Aztec and Inca had access to some form of Arsenal.

Sure big buttons buff stuff. But would really like either of them to scale a tiny bit more but not too much.

Would love the adv X cards to send an updated model with a bit of extras like a tower or extra stalls. Just would be nice imho

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I’d also add these to the list:

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The rider of the native tokala soldier (the one that you can access in campaigns and unknown maps) still uses the old model (the one that is given to the Cheyenne rider model). It should be more similar to the Lakota one.

Left to right: tokala soldier, native tokala soldier, Cheyenne rider

Chakram throwers despite no longer throwing flaming hoops in DE (a much more accurate representation) still have a “flaming effect” when hitting the target.

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I don’t know if this has been brought up before, but it is very inaccurate for Hussars to have grey/white hair.

The Hussars were mostly young men. They were famously daring and reckless so they either died before they could reach old age, or lacked the stamina to keep up. The general Antoine de Lasalle famously said “Any hussar who is not dead at thirty is a good-for-nothing" (they actually altered the quote in the compendium to imply the opposite).

Since they were mostly reckless young men they were also famous for their flamboyant style with flashy uniforms and cadenette hair.

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seeing the hussar portrait up close reminded me how much more interesting the OG unit portraits were… I love the DE to bits but there are two things that make me go back and play the OG every now and then, the sounds and the unit portraits haha

It looks to me like the DE unit portraits are made by paintover of renders of the units, which makes them all sort of samey and unexpressive

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I don’t mind that Ethiopians and Phanar share the same monastery model, but it would be nice if the Phanar one had Greek waves or something instead of the Ethiopian tricolor.

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The Spanish used houses without clay roofs in their colonies, in dry places, but the Portuguese never used that. Spanish houses do not meet the model of Portuguese and Italian houses. The Turks, in dry lands, used houses similar to those of the local inhabitants, only with slabs, without tiles, but within Europe they always used tiles. I think there should be a different model of houses not just for the British, since they would have mansions. The Portuguese, Turks and Italians should have models of houses with tiles on the entire roof, in 1, 2 or, more commonly, in 4 tiers.

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