My mod encountered problems on January 1, even though the last update was on December 12, and everything worked smoothly from December 12 to January 1. FVD stands out as one of the most played mods in AOE2, boasting a substantial player base of hundreds and a subscriber count of 30,000. Despite our efforts to debug the issue, we’ve been unable to identify the root cause. The crashes consistently happen between 3-7 minutes into the game and occur quite frequently.
I’m attaching the dmp file here. However, I had to change it to mdmp because the forum system doesn’t allow me to upload dmp files. AoE2DE1KTT5MU3.mdmp (399.7 KB) AoE2DEPC995PR7.mdmp (412.8 KB)
yea this part is super silly. they changed the file extension to .dmp but didnt change the forum allowed files extension and we have to change it manually to upload
I have been spectating this a lot in MP and I have sent many bug splats (when it crashed.) so, you should have more than enough info. (I love this mod and watch it whenever it’s hosted/spectate-able.)
@SadBearFVDCLUB On a related note, the game seems to crash a lot when players “vote to crash” spectating defeated players. (Including actual Spectators.) I know lag is a big issue but, I HIGHLY recommend not having this in the code/triggers.
Our XS was written 2 years ago and we have never had any problems before. Except for Save Chapter Glitch. And “vote to crash” is working as intended. I appreciate your feedback.
Does not occur if the game goes past 10 minutes (In game time) 100% of the time.
Freezes usually have a 250-400MB increase in mem usage before they occur.
Some people experience Bugsplats if they allow their Ram to run out once the game freezes.
Some people can run the game time duration with a frozen game running at 15GB+ ram resulting in a XS error after the game is finalized. (The XS error is probably just from trying to access XS after the game is finished)
Crashes most typically occur between 4-7 minutes.
Has not been repeatable in single player testing.
Certain hosts do not seem to experience the problem as frequently.
Each Crash has a “Go To Next Chapter” in the replay. (crashes if you click it)
It seems to happen more frequently during different time periods.
It seems to only happen with more than 4 players. (more testing required for this)
Sometimes there is 23222_ before the mod name once subscribed. (Not isolated to FVD)
Lobbies will occasionally drop players upon initialization. It will say game cancelled, you were dropped from the game, or the lobby encountered an unexpected problem and has been closed. (10-40% of the time)
Sure, if you’re testing in the scenario editor, make sure to deactivate the AI remover - its one of the first triggers -and wait for the music to stop before exiting the scenario editor. This is important, since we added custom music as train unit sound.