I don’t see my argument as fallacious in the slightest, and so long as we’re getting all philosophy 101 about it, you have multiple straw man fallacies in this very sentence, of which this quote is an example. You seem to be referencing my assertion that adding a specialized resource would “open the door” to the inclusion of other specialized resources, i.e., make their inclusion easier or more likely to occur. I think the truth of this claim is obvious; adding one specialized resource would make others less out of place than the first, and it establishes a precedent. I do not say that adding a fifth resource invariably leads to the inclusion of more, nor is the bulk of my argument against a fifth resource based on our feelings towards larger numbers of them. In short, the claim you reference is tangential to the thrust of my argument, and you’ve misrepresented it.
You also suggest that I claim the addition of a fifth resource would make it so
when I never do this. Again, you’ve intentionally misrepresented my argument.
As I’ve indicated in discussing the roles that favor and XP have played in past titles, I am open to the inclusion of other resources, so long as there is a compelling reason for it. My argument is not, as your response suggests, that AOE4 would be strongly damaged from the addition of another resource, or that players would be incapable of handling another resource. I am merely noting that the current core mechanics of the game are familiar to older players, simple enough to be learned by newer players, and have led to the creation of successful games in the past. If anyone wants to introduce a major change that makes the game less familiar to older players, more complicated for newer players to learn, and more unpredictable in terms of its potential for commercial success, then that person really ought to have a convincing argument for why their modification is an improvement.
The only reason you have given so far for including an additional resource is that you’ve grown bored with resource collection as it stands, so you want to complicate it with additional categories. If that’s justification enough for you, then there’s not much more to discuss. All I can say is that I would react unfavorably to the inclusion of an additional resource for such a flimsy reason, I doubt that other players would react positively to it, and I certainly wouldn’t make a costly, last-minute modification to AOE4 on these grounds if I were in charge of the title’s launch. It’s possible that people who have played
have become bored with the four resources, but I do not think they represent the majority of the players AOE4 is designed to attract. Moreover, unless the new resource were used in a particularly compelling way, I do not see the act of sending villagers to a different stone pile as something that meaningfully refreshes the experience of economy management.
Finally, your analogy with trading out a flip phone for a smart phone fails because, while technology has unquestionably improved over time, there is no guarantee that a change in the resource count would be received as an improvement by the community. In fact, I’ve given several reasons for why it might provoke the opposite reaction.
Again, I respect your opinion and your right to disagree with me on this issue, but I’d like to be disagreed with on the basis of things that I’ve actually said. I also feel like I’ve said enough to make my perspective known, so I’ll probably leave it at that. Given that four primary resources have already been announced, this whole discussion feels pretty moot, anyways.