i have sugesstion , there are feature like few things available to certain game mode .
can devs make certain fixaing for game mode specific ?
like when someone start a game in treaty mode ,
- every civ start with a mango grove with infinite wood . so no more late game wood issue on any map .
- every civ get 15 % unit train time boost , 25% for india and native civs ,
- no more native tech to train faster in treaty mode , as they make map like andes dominate treaty games
- civ specific changes for treaty mode , these changes only apply for treaty mode games .
these are the minimum balancing change that i can suggest without revamping a civ .
like 4a.abus and jan buff for treaty .jani hp and abus demange need buff
4b. may be increase wp limit from 10 to 13-15 , give otantin +0.5 multiplier vs heavy and cyote +0.5 multiplier vs skirmisher for aztec .
4c. either javelin rider stat nerf . or make then 2 pop
4d, somewhat (20-25%) higher export tickle rate and faster consulate army . becoz right now they are not of much use except china , also china run out of export very fast after 4-5 army . and janpan cant even overpop properly if they make sheeps thwmselves withput sacrificing eco for extra export
4e. unction effect is half for natives .
4f. no case shot for culverins for swedon , increase lands price by 20-30 gold
4g. increase cost of usa state militia like 10-15%
4h. german consulate bonus change from 20 to 15% and keshik range +1or 2 ( china is op due to eco supporting their cheap units , but i suggested a little cow booming nerf later )
4i. increase range of yamubuse (japanese range cav ) by 1-2 , right now japans weakness is losing culverin war . and nerf wonder hp bobus 10% to 7,5% , (after nerfing range attack to 10% now make it useless as !0% hp is always better choice )
4j. sterlet get +0.5 multiplier vs heavy and russian musk get either+0.25 multiplier vs mele or +0.1 mele resistance , right now russia is very weak vs strong mele infantry.
4k. royal guard status for german skirmisher , right now they r the weakest skirmisher in game .
4l. +0.1 range resistance for rytors as dutch. ( ± royal guard skirmiashir )
4m. buffing longbow stats , right now they cant stnad vs skirmisher on theiw own and they are not great at killing heavy infantry either like skiemisher , give them +0.5 or +1 multiplier vs heavy and little hp buff ,
4n. lakota warchief hp or warchief dance nerf by 10-15% and rifle riders get +2 range in compensasion.
4o. france need nerf to some cards , france is boderline op , very good skirmisher with good cav and
natives
may remove card that boost skirmisher and natives hp winderness warfare or nerf it to 10% and
nerf gribeauval system to 10% .
or may be nerfing some other cards might fix france , right now i feal those two cards are the most op
cards france have
- all acher type units get +0.5 multiplier vs heavy infantry as they dont get counter infantry tech . like long bow otantin
- starting mine of 10k gold and starting hunt with double food , in team game on certain map their is just not enough resourses to boom , often u get out of hunt or mine before getting age 5
- fullieng mill card from 300% to 250 or 225% , right now cow boom eco is too busted china is op becoz if it , it give civ like 40-50k extra resourses in 40 min , its a bit too much .
we can have these changes when someone play a game in treaty mode , so it might not affact supremecy game play .
altho most of the civ specific changes i suggested doesnt affact supremacy ,
edit
church card balancing
german church card changes 10% hp tp all units and 15% seepd with +10% cost for just dopples (10% all militry was so stupid )
france - church tech remove builoding cost increase (50% was too stupiud ) and it will open more strategy for france as their age 2 card choices are so jammpacked , its hard to choose church card over any other card right now
russian church tech give aditional 15% seige resistance to troops along with upgrade . russian troops due to low hp , are super suceptible to artilary demage , they cant even tank a single shot . from almost all artilary , not like other civs where trops can tank better . russia from all civ need seige resistance ( giving seige resistance to neafthaliya was stupid)
ottoman church card give no benifit but extra troops , may be add some age 4 tech in church card that can fix their late game .
map fixation -
along with inifnite wood mango grove/haceinda make players start with 10k gold mine and a large starting hunt , so map resourse balance dont screw up treaty game play ,
many maps has resourses condenced in certaian location that make spawn location decide ur boom.
also either make all natives be same or they should be on equal location from both teams .
lastly either make sure no team get accses to trade route or both have .