Gaia-owned corpse objects decay instead of persisting like they used to

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.101.59165.0 8211018
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

When I placed corpse objects owned by the Gaia player on a map in the editor and then played the map, the corpses immediately started decaying instead of persisting throughout the whole game like they used to. This seems to have started happening after the latest patch, but I don’t see anything about it in the patch notes.

I’m trying to add all of the corpse objects next to each respective unit in my map that shows all of the units & objects that are available in AoE2. This is the map I want to add them to: Modder Map - All Units and Objects in AoE2

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Unlock corpse objects with AGE
  2. Place the corpses on a map and then play it. They will decay immediately instead of persisting like they did before last month.

:arrow_forward: EXPECTED RESULT

Gaia-owned corpse objects should last throughout the whole game.

:arrow_forward: IMAGE

1 - Misc. Corpses placed in editor

2 - Corpses start decaying when playing the map

:arrow_forward: GAME FILES (SAVE / RECORDING)

SP Replay v101.101.59165.0 @2022.03.15 084159.aoe2record (608.1 KB)

1 Like

I think it might be because they are things you accessed using the genie editor, so they aren’t actually set up to remain like normal corpses, and therefore have to play the decay animation.

Don’t think that’s the case; I unlocked them all in early February the same way and they persisted through the whole game. It seems to be an issue with the latest patch.

Just following up; I have three bug reports active at the moment.

Thanks for this! We are now tracking this issue ~