The Haudenosaunee is a lesser-played civilization in treaty mode. I always had a hunch, but then took some time to test them out in a skirmish game against Extreme AI. I learned the reason why -
Haudenosaunee
Military: Great, but literally loses half of its functionality when you’re out of wood.
Tomahawks are strong musketeer units and are great meat shields against heavy cav. Feels better at tearing heavy cav apart than Imperial Musketeers. Fights well on par against its European counterparts. But they are hard to mass when you’re shit out of wood.
22 range makes Forest Prowlers feel very nice, as you definitely feel like you’re sniping from afar. The extra 2 range makes it easier to engage with more enemies on the battlefield, and using the attack bonus from the community plaza gives you 47 x 3 attack against infantry, making them hit harder than Cassadors.
Cavalry is a different story.
The lower HP and wood cost on a Kanya horseman (hussar equivalent) blows. Yeah, it’s a cheaper unit at 100F and 75W, so I know it’s gonna get worse stats. But for 2 pop, it does sub-average at its job. I definitely felt them dying faster on the battlefield than hussars would, and it is not sustainable to mass them due to the heavy wood cost on your economy. 4/10 for what they’re worth, even considering that they’re cheaper units for cav. And even with the new update and the community plaza training time reduction, they still don’t train as fast as I’d like them to. But that’s just me. The reduced cav training big button was definitely necessary, so kudos to the devs for that.
Musket riders - not bad. It’s cheaper than a dragoon and has similar stats. But it feels expensive because your eco is crap. They do their job alright. They hit a little harder than Portugese dragoons if you use the community plaza attack bonus. I have no complaints about this unit.
Siege/artillery:
Seige Discipline - This card makes siege units cost 1 less population than normal, and it is an absolute beauty of a card. This makes seige rams and mantlets cost only 1 pop each and enables the Haudenosaunee to do some really fun plays with them. And light cannons will only cost 4 pop with this card. Pretty damn good for a cannon if you ask me.
Costing 1 pop makes mantlets extremely useful in battle. It’s very, very nice having 10-12 on these on the front line. When fully upgraded, they can have 900+HP and 0.50 ranged resist. They are GREAT at screening and protecting your units, ESPECIALLY for just 1 pop. (What other unit gives you 900+ HP with 0.50 ranged resist for 1 pop?? And they have 100+ attack too, so they’re not just sitting ducks.) But once again, this strategy is not sustainable because of the high demand on wood late-game. It’s such a good unit, but you can’t use it all the time cause you’re broke.
This siege ram is also a lesser-known superstar. With the Siege Discipline card, it only costs 1-pop, again for a siege unit. When fully upgraded with the other siege cards, I remember seeing him have like 167 siege attack (can’t remember exactly). In terms of comparing population, an Imperial oprichnick can around like ~150 x 1.25 for 2 pop (187.5 siege attack). But 2 of these guys will give 334 damage for the same amount of pop. And since they only cost 1-pop cost, it makes it so easy to flank with them on the side while you fight the main fight. They are amazingly excellent at their job. 5 of them can take a building down in less than 12 seconds. But yet again, it’s not sustainable because of the drain on wood.
Light cannons. Eh. For killing units, they are the middle ground between a falconet and a culverin. 4-5 of them are pretty effective together at taking down masses of 20-30 infantry. But the greatest thing about this unit is that it has 32 range and 4 population cost with the Siege Discipline card. With 32 range, you can literally use this as a culverin and snipe out enemy cannons before they come at you. They don’t do a bad job of tearing up mass infantry, and you can even somewhat fight culverins if have to engage them in a culverin war. At 4 pop each, your army feels slightly more versatile and not as “stuffed” compared to European civs. I actually really like these units a lot.
Eco: Sub-average. And the biggest weakness is the lack of WOOD.
Booming, you always feel like you’re behind. When you hit Age 3, you can make 2 more TC’s and spam settlers faster than Russia with 25 villagers on the community plaza. Even if you hit 99 villagers much faster before the other civs, you will still watch your eco fall behind due to the lack of eco cards and economic upgrades available for you. Luckily, you have fur trade. Despite using this at 35 minutes in NR40, I was still behind in score, but I was able to get all my unit upgrades to Legendary, with some decent amount of food and gold to start with, but very little wood.
After getting all your Legendary upgrades and building walls and gates, I was low on wood (1-2k). This is already bad, cause making 40 tomahawks takes 1k wood by itself. And I didn’t even make Kanya horseman or cannons yet.
I had like 10-15 villagers gathering wood on the side, but it still wasn’t enough. I wish I had the factory, or buildings that made free wood for me.
Not even like 15 minutes into the fight, I had to stop using cannons, rams, tomahawks, and Kanya horsemen frequently, and relied on the 500W from the infinite Age 4 card every few minutes. It was not a good time. I literally just had to rely on Forest Prowler/Musket Rider (a skirm/goon combo), and that was still hard pull off because the enemy kept using artillery against me. What did I have? I had to pull back my infantry and flank with my Musket Riders to manage. Where’s my light cannons at? I also didn’t have anything to effectively siege with half the time.
Hell, I could still win fights, but I didn’t even have enough wood to build an FB to claim my well-fought land. What’s the point of having cards that enable you to build extra War Huts if you don’t even have wood to build them?
???
TL/DR: In the late-game, Haudenosaunee can’t do shit without wood. It was like boxing with one arm.
The Haudenosaunee is actually a GREAT civilization, with a lot of potential in treaty. But man, the lack of a reliable wood source really kills the civ’s endgame. They literally live in the woods, how do you lack it?
A wood trickle wouldn’t be enough. I was struggling with 500W every few minutes from the infinite shipment. That’s like being forced to only use 20 tomahawks, a few Kanya horsemen, or 1-2 cannons in that time, but you can’t mix them. If the fight any more intense, you’re out of luck.
Even an infinite shipment of 800W would be manageable. An infinite 1000W shipment in Age 4 would be even more doable. Compare this civ to India!
- Yes, it makes sense. Give them wood
- No, they are fine or OP for some reason.