At first sight this is a great solution, but there is a serious drawback:
Currently when player writes something and it gets censored, then he will know that it got censored and can try again with different wording. After using this solution though he will never know, which of his messages got censored for other players. So he doesn’t even know, which messages he should rewrite in order to avoid loss of info in communication.
Player can only use this solution without loss of info when other players are using the same solution, but how many players are really going to use it?
That’s why it’s good that it got posted both here and on Reddit (and also somewhere else, hopefully). This way this will happen as little as possible. Also, people tend to ask other players to reformulate if they received a censored message.
My guess is: China.
games with skeletons can not get trough the chinese game censoring regulations nowadays, so they did this in order to sell there.
propably similar reason with the chat?
Cause the censor is still there. As long as there’s no exploit to remove the whole censor entirely from the game (something to block that address for all players)
Skeletons are still used in campaigns (example: Crucible) and the filter is for English only so I don’t see how any of these would make China happy tbh.