I just made some tests with poles and got some intel about their unique mechanics.
First thing is, that the folwark and stone mining bonus synergize very well.The folwark needs more eco attention and makes it also vulnerable to possible raids. The stone mining bonus help in either setting up an early defence or being agressive yourself to hold agression from your base.
So poles eco can easily be balanced by adjusting just one of these bonusses.
- I would propose to reduce the mining bonus in a first step to 33 %. It’s neat, but it isn’t enough to support maa + trush opening anymore. Then you need to mine gold in addition.
Then the Szlachta Prinileges knights are just too cheap. They even beat camels with equal ressources - and quite convincingly. That’s too much. The tech itself is also a bit too expensive for a usual castle age tech. I think it should be a tech that you can pick up when you have a brief moment and the opportunity, not a tech you design your matchplan around. I don’t think castle age techs should be designed that way. Also with the folwark bonus polish knight rush is already decent, so the tech seems odd in that perspective.
- I would propose to make Szlachta Privileges cost 350 F and 200 G, but reducing knight gold cost by 33% to 50. Then polish knights wouldn’t counter camels anymore.
Lechitic Legacy currently makes no sense. You don’t want to throw your hussars blindly in mass battles, esecially not mass melee vs melee battles. You want to use their mobility and raiding potential. And the tech doesn’t help with either. I think that bonus would be much more worthy with the knight line. The winged Hussars would be way better of with more HP and utility against cav archers. Poles were maybe the best in dealing with various cav archer threats, it would be very weird if the historical “counter” civ to cav archers actually gets countered by cav archers in the game… SO
- Lechitic Legacy: Knight line deals splash damage. Winged Hussar get +20 HP and +3 Damage against Cavalry Archers. Cost up to 1000 F 750 G. That tech would be insanely strong and deceives to be that expensive.
Thats all changes I think poles shall receive to solve that current discrepancy between their insanely strong midgame and the quite weak lategame. With the new lchitic legacy they have 2 neat cavalry tools: Cavalier with trample damage for melee matchups. Winged Hussar with extra HP and bonus damage against (cav) archers.
For teamgames their role would be potentially different as they would be a reasonable flank civ, but potentially lacking a bit as Pocket. For this I would propose a possible 4th change, which might look a bit odd, but makes sense in the wider context:
- Lechitic Legacy: Also allows all team members to train Winged Hussars at the Castle for 100 F each. (10 s train time). For each trained Winged Hussar of one the teammates (Including Lithuanians!) Poles receive 15 g immediately. Poles lose Banking (for obvious reasons).
This would make poles a very neat flank civ, as lechitic legacy would help them to sustain archer production with way less trade than other civs. Also as pocked it could be a nice synergy with the polish player staying with his trample damage cavaliers while teammates could potentially add winged hussars with full armor upgrades. This would make poles a strong team civ even without any of their power lines being FU.