How many civs total and which? 😱

Ugandans
Infantry and naval civilization
Newly built docks spawn a fishing ship
Spearmen cost no wood
Skirmishers cost no food
Buildings +2 line of sight
Team Bonus: Skirmishers +2 vs siege
Frontline Axeman (infantry)
Hit Points: 70 (80) Unit Cost: 65F 60G
Attack: 9 (11) ROF: 1.8
Armor: 5/1 (8/1) Range: 2
Upgrade: 1200F 800G Speed: 0.75
Kitara expansionism
<Militia moves 35% faster>
Cost: 400F 200W(although this is mostly to have
Canoe Warfare
< Fire ships deal blast damage>
Cost: 300F 300G

(This civ could have both as castle age techs tbh)

Missing techs:

  • Barracks: champion, halberdier, eagle scout
  • Archery range: cavalry archer, elephant archer, hand canoneer, parthian tactics
  • Stable: no stable
  • Blacksmith: cavalry armour, last archer armour
  • Siege workshop: siege ram, bombard cannon, siege elephant
  • Monastery: Fervor, attonoment, heresy, faith
  • University: Keep, fortified wall, bombard tower, archiytecture
Serbs
Cavalry civilization
Recieve 150/300/450 gold at feudal/castle/imperial age
Scout cavalry, spearman and skirmisher upgrades half cost
Stable units +2 attack starting at castle age
Team Bonus: Units csn garrison at monasteries
UNIQUE UNITS
Vlastela (cavalry)
Hit Points: 50 (60) Unit Cost: 60F 45G
Attack: 30 (40) ROF: 2
Armor: 3/3 (4/4) Range: 0
Upgrade: 900F 500G Speed: 1.4
Imperial Hussar
Hit Points: 90 Unit Cost: 80F
Attack: 7 ROF: 1.7
Armor: 0/2 Range: 0
Upgrade: 800F 700G Speed: 1.5
+ 12 vs monks
Pronijar cavalry(castle age)
<Cavalry archers +2/2 armour>
Cost: 200F 400G
Lazar mercenaries(imperial age)
<Infantry units +6 vs buildings and villagers>
Cost: 400F 300W

Missing techs:

  • Barracks: eagle scout
  • Archery range: arbalester, elephant archer
  • Stable: bloodlines, camel, battle elephant, steppe lancer
  • Blacksmith: /
  • Siege workshop: Siege ram, siege onager, siege elephant
  • Monastery: redemption, fervor
  • University: architecture, keep, bombard tower, heated shot, fortified wall
  • Economy: Cro rotation, two man saw
Somalis
Defensive and gunpowder civilization
Fire ships cost 15% less
Spearman and skirmisher +25% hit points
Castle age is 33% cheaper
Fortifications fire 18% faster
Team Bonus: Repairers work 100% faster
Malassay (cavalry archer)
HP: 50 (55) Upgrade: 700F 750G
Unit Cost: 35W 75G ROF: 2
Attack: 6 (7) Range: 4
Armor: 0/3 Speed: 1.45
+3 (5) vs archers
Barawa Architecture
< Buildings regenerate>
Cost: 400W 100S
Red Sea Trade
<Gunpowder units +5 melee armour>
Cost: 650F 300G

Missing techs:

  • Barracks: eagles
  • Archery range: elephants
  • Stable: elephants, paladin, steppe lancers
  • Blacksmith: blast furnace
  • Siege workshop: siege ram, siege onager
  • University: treadmill crane
Manchu
Cavalry and siege civilization
Villagers work 5% faster
Siege workshop cost -100 wood
Trebuchets are 25% cheaper
Team Bonus: Mill, mining camp and lumber camp +4 LoS
Hwacha (siege weapon)
Hit Points: 50 (60) Unit Cost: 150W 130G
Attack: 10 (12) ROF: 6
Armor: 1/3 (1/6) Range: 5 (6)
Upgrade: 1000W 500G Speed: 0.8
Fires 5 (6) projectiles Blast 0.5
Huihui Pao
<Mangonels, hwacha, scorpions and trebuchets track moving units>
Cost: 300F 400G
Guazi Ma
<Knights, camels and steppe lancers deal blast damage>
Cost: 900F 500G

Miising techs:

  • Barracks: halberdier, champion, supplies
  • Archery range: arbalester, thumb ring, eles
  • Stable: paladin, battle elephant
  • Blacksmith: last infantry armour
  • Siege workshop: onager
  • University: architecture, treadmill crane, heated shot
Georgians
Cavalry and monk civilization
Villagers can garrison at economic buildings
Previous age tecnologies become 50% cheaper
Recieves +50 food, wood, gold and stone each age up
Knights and monaspa cost -5 gold for every captured relic
Monks +1 range
Team Bonus: Monks +3 monk armour, +2 LoS
Monaspa(cavalry)
Hit Points: 90 (130) Unit Cost: 50F 65G
Attack: 9 (11) ROF: 1.8
Armor: 1/2 (2/2) Range: 0
Upgrade: 1200F 800G Speed: 1.4
+5 (8) vs cavalry, +4 (6) vs camels
Azatravear
< Cavalry regenerates>
Cost: 400W 200S
Devotion
<Monks +1 range>
Cost: 600F 200G

Missing techs:

  • Barracks: eagle scout, supplies
  • Archery range: arbs, thumb ring, elephants
  • Stable: camels, elephants, steppe lancer
  • Blacksmith: Bracer, ring archer armour
  • Siege workshop: siege ram, siege onager, heavy scorpion, eles
  • Monastery: /
  • University: treadmill crane
  • Economy: crop rotation

Also I have already shared a few others

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