Ugandans |
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Infantry and naval civilization |
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Newly built docks spawn a fishing ship |
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Spearmen cost no wood |
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Skirmishers cost no food |
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Buildings +2 line of sight |
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Team Bonus: Skirmishers +2 vs siege |
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Frontline Axeman (infantry) |
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Hit Points: 70 (80) |
Unit Cost: 65F 60G |
Attack: 9 (11) |
ROF: 1.8 |
Armor: 5/1 (8/1) |
Range: 2 |
Upgrade: 1200F 800G |
Speed: 0.75 |
Kitara expansionism |
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<Militia moves 35% faster> |
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Cost: 400F 200W(although this is mostly to have |
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Canoe Warfare |
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< Fire ships deal blast damage> |
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Cost: 300F 300G |
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(This civ could have both as castle age techs tbh)
Missing techs:
- Barracks: champion, halberdier, eagle scout
- Archery range: cavalry archer, elephant archer, hand canoneer, parthian tactics
- Stable: no stable
- Blacksmith: cavalry armour, last archer armour
- Siege workshop: siege ram, bombard cannon, siege elephant
- Monastery: Fervor, attonoment, heresy, faith
- University: Keep, fortified wall, bombard tower, archiytecture
Serbs |
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Cavalry civilization |
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Recieve 150/300/450 gold at feudal/castle/imperial age |
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Scout cavalry, spearman and skirmisher upgrades half cost |
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Stable units +2 attack starting at castle age |
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Team Bonus: Units csn garrison at monasteries |
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UNIQUE UNITS |
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Vlastela (cavalry) |
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Hit Points: 50 (60) |
Unit Cost: 60F 45G |
Attack: 30 (40) |
ROF: 2 |
Armor: 3/3 (4/4) |
Range: 0 |
Upgrade: 900F 500G |
Speed: 1.4 |
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Imperial Hussar |
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Hit Points: 90 |
Unit Cost: 80F |
Attack: 7 |
ROF: 1.7 |
Armor: 0/2 |
Range: 0 |
Upgrade: 800F 700G |
Speed: 1.5 |
+ 12 vs monks |
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Pronijar cavalry(castle age) |
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<Cavalry archers +2/2 armour> |
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Cost: 200F 400G |
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Lazar mercenaries(imperial age) |
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<Infantry units +6 vs buildings and villagers> |
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Cost: 400F 300W |
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Missing techs:
- Barracks: eagle scout
- Archery range: arbalester, elephant archer
- Stable: bloodlines, camel, battle elephant, steppe lancer
- Blacksmith: /
- Siege workshop: Siege ram, siege onager, siege elephant
- Monastery: redemption, fervor
- University: architecture, keep, bombard tower, heated shot, fortified wall
- Economy: Cro rotation, two man saw
Somalis |
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Defensive and gunpowder civilization |
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Fire ships cost 15% less |
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Spearman and skirmisher +25% hit points |
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Castle age is 33% cheaper |
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Fortifications fire 18% faster |
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Team Bonus: Repairers work 100% faster |
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Malassay (cavalry archer) |
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HP: 50 (55) |
Upgrade: 700F 750G |
Unit Cost: 35W 75G |
ROF: 2 |
Attack: 6 (7) |
Range: 4 |
Armor: 0/3 |
Speed: 1.45 |
+3 (5) vs archers |
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Barawa Architecture |
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< Buildings regenerate> |
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Cost: 400W 100S |
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Red Sea Trade |
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<Gunpowder units +5 melee armour> |
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Cost: 650F 300G |
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Missing techs:
- Barracks: eagles
- Archery range: elephants
- Stable: elephants, paladin, steppe lancers
- Blacksmith: blast furnace
- Siege workshop: siege ram, siege onager
- University: treadmill crane
Manchu |
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Cavalry and siege civilization |
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Villagers work 5% faster |
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Siege workshop cost -100 wood |
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Trebuchets are 25% cheaper |
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Team Bonus: Mill, mining camp and lumber camp +4 LoS |
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Hwacha (siege weapon) |
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Hit Points: 50 (60) |
Unit Cost: 150W 130G |
Attack: 10 (12) |
ROF: 6 |
Armor: 1/3 (1/6) |
Range: 5 (6) |
Upgrade: 1000W 500G |
Speed: 0.8 |
Fires 5 (6) projectiles |
Blast 0.5 |
Huihui Pao |
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<Mangonels, hwacha, scorpions and trebuchets track moving units> |
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Cost: 300F 400G |
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Guazi Ma |
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<Knights, camels and steppe lancers deal blast damage> |
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Cost: 900F 500G |
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Miising techs:
- Barracks: halberdier, champion, supplies
- Archery range: arbalester, thumb ring, eles
- Stable: paladin, battle elephant
- Blacksmith: last infantry armour
- Siege workshop: onager
- University: architecture, treadmill crane, heated shot
Georgians |
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Cavalry and monk civilization |
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Villagers can garrison at economic buildings |
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Previous age tecnologies become 50% cheaper |
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Recieves +50 food, wood, gold and stone each age up |
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Knights and monaspa cost -5 gold for every captured relic |
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Monks +1 range |
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Team Bonus: Monks +3 monk armour, +2 LoS |
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Monaspa(cavalry) |
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Hit Points: 90 (130) |
Unit Cost: 50F 65G |
Attack: 9 (11) |
ROF: 1.8 |
Armor: 1/2 (2/2) |
Range: 0 |
Upgrade: 1200F 800G |
Speed: 1.4 |
+5 (8) vs cavalry, +4 (6) vs camels |
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Azatravear |
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< Cavalry regenerates> |
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Cost: 400W 200S |
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Devotion |
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<Monks +1 range> |
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Cost: 600F 200G |
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Missing techs:
- Barracks: eagle scout, supplies
- Archery range: arbs, thumb ring, elephants
- Stable: camels, elephants, steppe lancer
- Blacksmith: Bracer, ring archer armour
- Siege workshop: siege ram, siege onager, heavy scorpion, eles
- Monastery: /
- University: treadmill crane
- Economy: crop rotation
Also I have already shared a few others
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