Is this page is going to hopefully sum up all the ideas the community has to re-work the British civs to the same standard as the Ottoman civ had last autumn. I am going to make a number of sub-heading relating to different aspects of of the re-work so if you have any ideas of what you’d like to add, blockquote the title and I’ll add it into this post. The idea of this page is to hopefully streamline all the communities ideas about this area in one place to hopefully save the devs from having to troll through pages and pages of overlapping ideas. This way they are hopefully more likely to see and understand our ideas.
The New British Civilisation Re-Work
Military
Army
What new military units would you like added to the British? Is there and new mechanics you’d like to add to existing units?
How can Highlanders be added to the standard British roster in a sensible and balanced way??
Re-work the Highlander unit all together
Should other mercenaries with history with the British, such as Irish Fusiliers or Jat Lancers, be more readily available to the civ.
Do you think the British should have access to foreign units to reflect the expanse of their Empire? New Commonwealth units?? Gurkhas??
Maybe a Gurkha Re-work
Navy
RULE BRITIANA!!! Add your thoughts on how the British navy could be improved to fully show the dominance of the Royal Navy during AOE3de’s time period. Use this previous post for ideas British Navy Discussion
Should the British get a Home city card that allows more ships to be build but with an increased cost?
New Royal Houses
Better access to Hanover?
House of Stuart??
House of Tudor??
Economy
Industrial Revolution - this is hardly mention currently in AOE3de especially for the British!!! For a revolution as important as the French Revolution (recently added into the game) why hasn’t it been added or referenced? present your ideas how this could be changed…
Livestock Pens - should they be easier to access or nerfed to make way for more factory cards??
Home City Cards
Any ideas that haven’t been covered already in previous categories…?
New Revolution Options
Scottish Revolution - Bonnie Prince Charlie?? Jacobite Rebellion ??
Irish Revolution - the beginning of the Troubles
P.s I’m still editing this post at the moment
sorry that this post is a bit messy
comment on anything you feel should be changed
I am gunna cut down a lot of these ideas in the fullness of time but as I said before I’m just brainstorming ideas here first
I think a better solution would be two brand new Royal Houses exclusive to the British Isles: Stuarts (Scottish content) & Tudors (English and Welsh content). In addition, the British civ should also have Ireland as an exclusive revolution option.
This unit, using the technology contained in the Stuart Royal House, could turn into the Scots Guard and gain the famous look of the Buckingham Palace guards. This technology could provide more HP at the cost of slow walking speed.
I think they just need:
(1) A late game eco option, and reduce the boom speed a little (which is nerfed already). Maybe centered around factories which is a rarely touched aspect. Basically most civs end up having a small addition to 99vil + 2 factory baseline. So a slight buff on factories or free upgrades is good enough.
(2) Some more ways to unlock a few more interesting units like French, Dutch and Germans.
(3) A unique battleship bonus for god’s sake.
Thank you for expressing your opinion, but this post is going to just be a dump of all the scattered ideas i’ve already seen on this forum. This will be an extreme in-depth post that will hopefully have some of the features added into the final game. (if we are lucky)
Home City cards that British civs would receive would be those that would grant them access to Stuart and Tudor units.
In addition, British civ could get a brand new Home City card in place of the “Robber Barons” card. The new HC card “Heart of the Industrial Revolution” would send 1 Factory Car and would give the possibility to rebuild it after destruction of this building (infinite card). Of course, each subsequent shipment would cost 1769 Coins.
But this is the final game. Not only a final game, but a re-release, a remaster of a complete game. There was a great chance to rework Brits or any other civ when DE was being designed, but the creators of the game didn’t express a desire to heavily change the set of core civs (no reason why Brits should have special treatment compared to other original ones), and the main stage of post-launch support looks to be over since this remaster was released 3 years ago.
They might and arguably should get a couple of new cards designed with recent updates and expansions in mind, but just because of the respect for the original designers it’s very, very unlikely to after… what, 19-20 years see a core civilization heavily change. Never seen any hint about them even considering doing reworks like that.
It’s already a very content-heavy game and one of the advantages of the original set of civs is their relative simplicity and straightforwardness, and just like in AoE2 same here in AoE3 civs like English or French are beginner-friendly and advised as crutches to learn the game. Adding an additional layer of units, unit variants, historical terminology, systems etc. just makes everything more confusing, with the questionable benefit of being more attractive for history buffs.
I’d rather they no longer be considered as the “core” civilization (is there ever anything like that in the first place?), if that means it remains one of the most boring civs and gets the most boring updates.
One great thing about AOE3 is that you are free not to touch the “confusing” part.
I can play even the Mexicans as the most standardized civ with the most straightforward card effects.
Then what should be the entry-level, beginner-friendly civilization?
Yes, most of the European civs from the original games share a lot of their design, unit structure and availability, technologies and cards, and their design themes are obviously and heavily distinct them from American or Asian civs, and now ofc new ones from African expansions and other.
It’s not a boring civ. Maybe it is to you. But for someone coming from other RTS games, 25 variations of the musketeer unit or a seemingly endless number of mercenary units or natives is nauseatingly confusing, and especially if you’re a younger player raised on modern, ‘dumbed down’ games- overwhelming.
There’s nothing wrong with having more simple and approachable civs that players can jump right into without learning about some weird new currencies and mechanics. New expansions already added a lot of stuff that even AoE1/2 veterans have to really focus to understand.
It’s nothing for someone that played AoE3 since 2005, but for a new player- it’s not helpful. It’s improvement that on a practical level makes game harder to get into and recommend to someone blind.
Making game more historically accurate and robust in content doesn’t automatically equal to better game. It’s first and foremost a product that needs to be appealing to the general playerbase, especially if you’re interested in multiplayer and its health. Making a complex game that features more units than maybe the rest of the franchise combined, even more complex is the opposite of what should’ve been done.
How about instead of wasting dev manpower on uncalled for redesign of old mechanics, another 8 units and 15 cards we’ll get some campaigns or reworked AI or anything that will help sales of AoE3? Somebody that didn’t get into 3DE won’t care about Scots Grey. It’s nonsense.
Will Gentlemen at Arms help someone explain why AI can’t build walls at all, to a new player interested in jumping into AoE3 from IV or 2DE?
Will it make it more attractive in terms of content? The game features 3 (three) campaigns. Should I count ones in 2DE?
It’s a great initiative- if you want the game to continue to stagnate.
The Saker cannon would be a nice addition to the British unit rooster. It could be a new unique unit for them that will replace the [Falconet]. This medium cannon was often used by the English.
It could possibly have the innate special ability of shooting a cannonball that will bounce off the ground, which will cause additional damage to enemy units. The reason for this bouncing effect is because the Saker could fire round shot cannonballs made out of iron, which would act like a bouncing bowling ball on land that would not stop after the initial impact, but continue and tear though anything in its path.
According to the wiki page for the Saker cannon it is stated that this iron round shot was rare before the 19th century, but on the wiki page for the round shot it is mentioned that iron cannonballs started to generally replace stone cannonballs by the 17th century. Therefore, whoever wrote that the iron round shot was rare before the 19th century must have made an error. Especially when taking into account that they choose to describe this solid cannonball for being an explosive shell which it wasn’t.
The Saker could have something else that makes it special, while this bouncing cannonball effect could be available to most cannons in the game but as long as it doesn’t upset the balance.
Maybe they could also get a unit that uses the Nock Gun. The unit can go by the name [Nock Gunner]. The Nock gun was a flintlock firearm with seven barrels and was used by the Royal Navy during the early stages of the Napoleonic Wars.
However, flaw designs of this firearm were quickly revealed as it was used in battle. The recoil caused by all of the seven barrels was powerful enough to injure the user or broke the shoulder of whoever was firing the gun. Due to the shortcomings of the Nock gun its service in the Royal Navy only lasted from (1782 - 1804).
I originally suggested that the [Nock Gunner] could be a cheat unit in a post I made earlier this year due to the problems and short lived service of this weapon, but maybe it could become an actual unit for the British.
Since the Nock gun was used by the Royal Navy the respective unit that will be armed with the weapon could possibly only be trained from the Galleon, Fort and the Outpost.
Prebuilt decks exist.
I can ignore all changes in DE and play the same old British as 15 years ago with the classic manor boom…oh wait that is already nerfed into oblivion.
This is wrong from the basics.
Manor boom is by no means simple and straightforward. I don’t think anyone would look at the civ design and figure out 700w-600w by himself.
It also requires the most careful resource management, villager control and map control, compared to any other eco civ which are all more braindead.
Why should I care about any other player? I’m here to request what I want.
I am unfortunately very selfish.
I think multiplayer, especially competitive 1v1, going to “first chapter of the divine comedy” (censored) is better for its health.
It is more attractive to me. And again I’m very selfish. I especially think those “oh too complicated I cannot remember” players from AOE2 or 4 stay away as far as possible (fun fact: they are fighting over which is simpler right now).
Another fun fact: I am among the most active people advocating more campaigns and sp contents and I care about AI improvement. No idea why one’s wish should be exclusive.
Me writing a proposal here does not care about when they are going to do it. If they decide to fix AI or release a new campaign in the next update then it’s fine for me as well.
I’m not the project manager. I don’t need to care about their sequence of doing things. Nor do I need to come up with a plan whenever I’m just writing fragments of ideas. If they only took 1% of the ideas I proposed I’d be happy too.
You are free to request whatever you want and that justifies writing it and proposing it on a forum. At the same time, it justifies stating that it’s largely not possible in a business sense, at least partially unnecessary, and selfish in the sense that it benefits you and the interest of a very limited fraction of the players (that already are a TINY fraction of the customers- most people don’t touch multiplayer, some- at all) and is a waste of time and resources that doesn’t help 3DE become more popular among strategy fans or among AoE fans, that even back in the Asian Dynasties days were questioning very broad scope and high ambitions of the designers of AoE3.
Game is not in the position of getting a redesigns of old civilization. To be a viable choice in 2023 (outside of old and returning veterans) it need sa lot, a lot of content and rework of pillars of the entire system- from the AI to the map-scenario editor that is a lifeline of a game like this.
3DE is on life support and development costs a lot of money especially when core engine tech is involved. Wasting that limited money on circling back and redesigning the oldest parts of the game is inconsiderate.
It’s a discussion about the color of the curtains and other window dressing when the entire basement of the house is flooded.
There is no acknowledgment of any DLC on the way or anything bigger in the works. As far as we know, 4 people might be working as the core support team patching the game.
2DE or IV have 3-5x more players atm. I can guarantee you that adding more stuff of this type won’t move the needle at all, and arguably with mentioned things in mind- works against 3DE catching up.
You’re free to create your own topic on this. It’s not relevant here. I don’t need to be taught about the brutal business reality in a thread for fun.
I won’t be surprised the devs would eventually only take no more than 10% (even 0) ideas proposed in this thread or on this forum altogether. In fact people have made proposals that are sufficient to overhaul the entire game 10 times summed up and it only ends up in the form of 10 new cards. Wouldn’t be a problem. That’s the purpose of brainstorming. If everyone here needs to become an expert on how to make a profitable game before writing for fun then we shouldn’t waste time posting here but submit our resume to microsoft already.
If they would take these themes, units, and mechanics and turn them into a new British campaign among other things- sure, that would be a great and objective win for 3DE. But they won’t.
Who knows. Not what I care about.
If you want to talk about business, making campaigns costs much more. It’s a less likely step to take if the situation is what you describe.
Small updates to keep the current players more interested would be more realistic.
Then we can talk about making profits by selling new stuff like campaigns.
Edit: and the series or Microsoft gaming in general does not seem like being in battle royale node where one game survive and the other gets killed. If microsoft still mainly relies on subscription and is not on a financial crisis, I see incentives of keeping most games as active as possible.
I’m doing a Economics degree at the moment. Please don’t make my “happy space” here feel like another boring business lecture I spend the other half of my life doing.
If you want JjForcebreaker I’ll make full theoretical base business report on the financial health of this franchise but I want you to know now, it’s going to be a very very dry and depressing read.
Thank you ArrivedLeader22 for reminding everyone what this lovely community should represent.
Thank you to everyone else too who are posting brilliant, creative, and “relavent” ideas