I am aware that it would be very difficult to implement. That is why I was not able to propose how.
OperaticShip743:Imperial cards and increase the limit to 30.
Not sure about the Imperial cards, but it definitly could be fun to have larger decks options for casual play.
For the treated mode most of all it would be good.
OperaticShip743:Be able to trade like the ‘Age of Empires 1- 2’ did and like AOE-4. (It could be a ‘supply wagon’ moving between the market and a coin-generating trading post.) Maybe a limit of 2 per player.
I think that the trade routes are a much better mechanic and more period appropriate that the old school trade carts. Perhaps the devs could add a mechanic where markets somehow benefit from being built near trade routes…
This without replacing the current mode. We would have 2 ways to trade.
- A map selection screen that features a world map and you select the map type by clicking on whatever region on want to play in.
As in AOE-4, being able to choose the biome?
-Allowing cattle to generate food over time in livestock pens and similars.
I have also thought about cattle:
My intention: If the game continues the trend of improving as it progresses, I hope that in the future it will be renewed and things will be implemented to the base content and its first expansions to live up to what the DLC ‘The African Royals’ offered us. I have thought about some things that have already been discussed and others that I would suggest, but it is better to collect them to represent common interests, so they do not become irrelevant forums over time. ¡Let’s start!: Africa…
I have been reading some forums and I have found that some things such as native villages are not used enough (Although we like this mechanic) because most of the time they are impractical in the short term. Its improvements are usually good, many of its units too. But they still don’t contribute enough. This made me think about the almost obsolete things that are in the game like for example the priests. What does this unit do in the game? So below I made a list of things that could be impr…
-Eliminating the limits to the amount of naval units you can build of each kind.
At least extend the limit a bit.
OperaticShip743:Make the pillars of the wall cost no wood.
If people keep deleting pillars to save a few bucks on walls, they might as well make it free…
It is a pretty useless building. Maybe you can build a wall in a linear way, and only include the pillars in the corners.