Im opening this post for devs to read i feel there is a unfairness against ottoman(with proof)

i know it works at certain situations but i want sipahi to be in equal to other unique units.They get cool features without downside

I love Great Bombard its great unit just its dps against building is lower than normal bombards it is so weird and unsettling for me

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AltBacon011 is an alt account.

ProudRenegado is another alt account.

(post deleted by author)

Alt accout, just flag and ignore him guys

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You joined 2 hours ago. The only way you could know that is by in fact being an alt account. Honestly Vinifrss, is this really worth your time? Nothing you say changes anything, and basically no-one likes you. Is trolling really that fun that you’re willing to waste hours each day on it?

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  1. Sipahi
    Sipahis are slightly more expensive(10 Food) Horseman and they are exactly that much better than they are(+10 Health). They already beat Horsemen by a comfortable margin under Population Cost equivalence or Total Resources Spent equivalence.

I do agree that their ‘Fortitude’ ability is not very useful and could use a rework, but otherwise they are mostly fine stat-wise.

  1. Great Bombard
    These calculations are just flat out wrong, and that stat page also has incorrect information.

The actual attack speed for the Great Bombard is 7.75 seconds, and for normal Bombards, 5.38 seconds. You can boot up the game right now and check the Bombard’s in-game stats.

Great Bombard DPS VS. Buildings = (190+580) / 7.75 = 99.355
(PUP version)Bombard DPS VS. Buildings = (100+410) / 5.38 = 94.796

The Great Bombard is clearly better at destroying buildings than a normal Bombard, and on top of that it also does AoE(Splash) damage against infantry. The problem with G.Bombard isn’t that its stats are bad for the cost, its stats are amazing. The actual problem with G.Bombards is that the Ottomans usually can’t afford to field them due to terrible economy and they die way too easily to all sorts of anti-siege units for a unit that costs a lot of resources.

  1. Janissary
    Janis do require a rework, but not just a simple boost to stats or cost. Personally I’d favor giving them actual anti-cavalry melee attacks on top of guns(similar to the Rus Streltsy) and changing their unit tag to “Light Gunpowder Melee Infantry” so they get countered by Archers only and not every single ranged unit(including the English Villagers) in existence.

  2. Horse Archer
    Would be nice, but ultimately unnecessary for the purposes of balancing. At best it’s historical flavoring that would be nice to have. Maybe we could give Sipahis an ability to use ranged attacks in some way instead of the current implementation of ‘Fortitude’, but that’s up to the developers and balancing comes first.

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You realize how many Ottoman threads there are already? Go find one of them, this is honestly community spam now.

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I share your opinions. I can see Ottomans getting a rework in a month or two. Because hotfixes they made to Ottomans during the PUP is out of the civ’ concept.

yes i know that i just want fortitude to dont have any negative effect it was 10 second lingering they can lower it to 5 second and remove the %50 damage taken because when enemy starts to run this ability become useless or they can change it to become horse archer for 5 seconds or maybe like lodya ships they turn permanently to horse archer but the process takes time and they need to stand still while they change

yes i checked you are right i trusted the site i look but it seems it was wrong information i will edit it.

thats very smart actually giving them melee bonus against cav and changing to their tag to “Light Gunpowder Melee Infantry” but if its happens their range attack need to be good otherwise it will be worst than before but i liked the idea

i dont think giving them horse archer gonna unbalance the game and yes they can change sipahi fortitude ability like i said at top or they can give ottoman scouts to become horse archers deals only good damage to villagers for example

My only question is are some of you able to play a closed version of the beta still? How do so many threads about Ottoman continue to pop up weeks after PUP?

I don’t know how you came up with a statement like that, I never said its high price is a good thing. I simply said it does better against buildings than the Bombard and it factually does.

The Great Bombard also does a whopping 290 damage against infantry, which is high enough to kill every single infantry in the game in one shot even with all the upgrades. Not only that, it does splash damage on top of all that. All that theoretical DPS can get even higher with the ‘Siege Crews’ Imperial Council bonus.

Again, the Great Bombard is entirely fine for its price. Its stats are appropriately high for such a high cost unit. The problem with G.Bombard is the same problem Delhi Elephants have. It’s an extremely high-cost unit that gets countered by too many cost effective things, they are both too slow and get sniped by all sorts of other things, not to mention also shredded by fast moving counter units(Camels for both types of elephants, horseman for Tower Elephants, any cavalry for the Great Bombard). Delhi at least has an actual economy that allows them to afford elephants(which are currently not very good either), the Ottomans absolutely cannot afford G.Bombards unless it’s created for free from the Imperial Armory, and they especially cannot afford to bring in any other gold-costing units with the G.Bombard because it costs so much gold by itself.

Select few of content creators and professional players currently have official access to the latest version of the Season 3 Preview, yeah.

I did back up every attribute file and asset stuff before the PUP closed though, so I could work on wiki articles for the Ottomans and Malians in the meanwhile.

Mostly by the alt accounts of an obsessed user.

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We watch you tube pro players. They have access to play last version of the game.

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The great bombard is more than fine. And the fact that culverins and china
 are the only true responses to it means its a great place, maybe even too strong.

Again for those ppl in the back, it takes 7 springalds shots to snipe a GB fully upgraded. That’s 500 resources by 7! (either thats a lot of siegework shops or loooong que times). AND only China and delhi can train siege faster; so resources for resources in a war of attrition, the person that’s reinforcing units as much as 60% faster might have an edge in a siegefest?

60% increased work-rate isn’t 60% faster. It’s 37.5% less time. The normal boost that other civs get from military academy is 33% work-rate or 25% less time. Provided Ottos take the Observatory landmark. Otherwise it’s just 40% work-rate or 29% less time. That civ bonus is actually really sad if you think about it.

The Great Bombard is fine though.

Semantics, you knew i was referring to the 60% faster train time buff? Also no other civ gets reduced training times on siege except china and delhi. The blacksmith buff states it does NOT apply to siege.

So while normal ppl are making springalds every 30s, otto will be doing so every 19s ish. resources for resources and production for production Otto will have 3 springs to every 2 of the enemy’s (not china not delhi, technically not mongol if they double production
but be serious that’s not sustainable).

Wait what? But I was told by others on this forum that it dies instantly!

Did they change that on the PUP? If so, I didn’t notice. It still buffs siege production speed on live.

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