btw actually most tg bonusses are terrible. There are only a few really nice one and only two really good ones:
Teutons
Spanish
But this doesn’t really matter as Teutons and Spanish both have not much two offer in most Teamgames. They are very specialised for closed 1v1 maps.
And the teuton bonus is also somewhat weird as in TG monks are rather nieche.
I just wanted to give a round number, as it depends very strongly on the gameplay how this plays out then. And btw it would be more like 25 food at minute 13 (10 farms placed) and 100 wood at minute 26 (10 chineses farms harvested), as wood is gathered much faster than food, But Food is also much more valueable because of that.
I forgot about eagles, besides in a team game unless your teammate picks a meso civ they probably won’t end up with one and therefore won’t be able to take advantage of the bonus. On a separate note, how are you always active in this forum, don’t you have anything else to do?
i’m not very active after 1 pm local time until the next morning. but i usually have the forums open on my third monitor.
yeah but most team game bonuses cater more to the civ then being an actual “team bonus”. most team bonuses just aren’t that great. the problem is that incas actually causes problems (especially in the early game) and that is why people want it changed. its meh and then actually detrimental in some ways at the beginning of the game.
Bonus damage against archers could be fun to mess around with stuff like woad raiders or karambits in TG. Ofc it wouldn’t be used to tryhard, but it’s still better than what we get rn 11 But maybe Inca eagles would risk being too good against archers/CA civs in 1v1, idk
I still think they should get their blacksmith bonus revamped to barrack techs cheaper by 35~40% or so. Or villagers benefit from blacksmith and barrack techs.
Like the people on reddit and facebook have been suggesting since the last nerf.
I actually made two mistakes in that assumption. Both are in favor of the chinese bonus:
A) I ignored the saved building time from the chinese Bonus, which is eqivalent to 3 secs ithout horsecollar, 2 secs with horsecollar, 1.5 secs with HP and 1 sec with crop rotation. This needs to be added to the time saved from the chinese bonus, Making it:
Early: 31 s
Horsecollar: 23 s
HP: 13.5 s
Crop Rot: 9 s
B) I ignored the wood needed to seed the farms 7 secs earlier with incas. This leads to a loss of about 2 s without horsecollar, 1.5 with horsecollar and 1 sec after HP.
This leads to incan bonus equivalent of:
Early: 5 s
Horsecollar: 5.5 s
HP: 6 s
With regarding this, Chinese bonus may be superior in the early game indeed, as after horsecollar saving 4 x more working time per farm might be better even if it comes with a more than 10 minute delay.
But still, the Incan bonus is way stronger than it’s reputation.
While these are nice boni, they are too strong.
Incas do not need a huge buff!
They are already one of the best Civs across many ELO ranges and an average choice at the Pro level.
What Incas lack is a little bit of flair. Now you no longer have the choice between playing a standard meta strategy or simply going crazy with the vills. This makes playing with and against them more one dimensional and boring. They need something again to juice things up…
Really? 1k food over course of a team game? ex. 4v4 giant map game that last 2 hrs? thats really not that bad. i hate questioning a civ choice simply because i feel the team bonus isnt up to par or even has no effect like the +2 los knights on a meso civ.
like i said, each meso civ team bonus together are a bonus for wood food gold and stone and the meso synergy is important to me becase other bonuses llike los knights dont effect them and thet need thier own exclusivity to feel right.
if the 1k food is kinda normalish like i drscribed then i wouldnt change it, or if i did it would be x3 or x4 times faster if that number was exaggerated.
want to really kick it up a notch, give them a bonus for fatms made on higher elevations, would be somewhat realistic and games would have a whole new dimension to them lol.
yeah inca players would always try to build thier farms on mountains so those areas of higher elevation would get new strategic importance. the way to do it realistically would be any farms adjacent and downhill from another farm woulld be cheaper as the terraced farms used less rain water and nutrients were retained as they were carried with water. maybe an age 4 idea but i dont know if meso civs will be in that game.
sorry mate, did my best to compile all of the ones I could find and unfortunately since pinned I cannot edit it, so I cannot add there three. Great addition btw!
yeah the tc requires flat land because the annex graphics get wonky on hills but i am regularly forced to place farms on hills as there is no other flat land available. for some reason i prefer flat land for farms and it would be cool to get a small bonus in that situation.
the nighmare would be making it work lol only reason i mention it is because its so accurate to history, incas are knwn specifically for thier terraced farming, and the current bonus does not reflect that. if anything those types of farms would have taken longer to build but im no expert.