I try to publish mod altering enhanced decay graphics, but neither website nor ingame mod manager lets me do it, instead saying that “Incorrect File format. Only zip files containing AOE mod files accepted.”
This error message makes no sense, because I successfully published mod altering normal decay graphics (“decayA_x1.smx” files). Enhanced graphics version has files with different names (“decayA_x2.smx”), but they are similarly placed in zip file.
I would like this bug to be fixed quickly, so I can publish enhanced graphics version of my mod (especially when it is mentioned in normal graphics version description). If it is complicated to fix, then quick way to temporarily fix it would be to simply remove check for mod files.
Yes, I tried both website (zipped) and ingame mod manager (unzipped) and got similar error.
Hopefully this issue gets fixed quickly, because I believe that many people get puzzled at why they can’t find enhanced version. I am even waiting with letting people know about my mod till I have both versions properly published.
It seems, that I can help in testing efforts with another error message
This time it is simpy “Mod failed to publish.”. Hopefully logs give more information.
Maybe size of the mod is a problem? Zip is 450 MB.
It got further through the process, but looks like maybe it timed out publishing to our backend storage. I’m checking with that team to see if they can shed more light. I was able to successfully publish your 450mb zip, so that shouldn’t be a problem, but may have taken too long or something this time. I’ll update once I hear more.
Oh, I managed to finally publish the mod
I suspected, that total size of zip + images might be causing problems, so I added only 1 image instead of 5. This way publishing worked
Later I added other 4 images using edit.
Maybe if zip + images total size exceeds 500 MB, then publishing fails, although limit should only apply to zip file?
Also I suggest to make mod size limit infinite or at least very large number, because my mod was very close to the limit and for example whole “resources\_common\drs\graphics” folder is 7.39 GB.
Btw, links to other mods get converted to shorthand format, which leads to wrong place. I have to edit all such links afterwards to proper shorthand form.
Good catch on the combo of zip + images, you are correct. I’ll adjust it to account for that.
We’ve considered making the limit larger or removing it. The main concern is wanting people to be aware of the size before the subscribe in game given some people are on metered internet connections. We’ll discuss further.
For the links, what do you mean by shorthand format?
You might display a confirmation dialog when person tries to subscribe to very large mod, so he is aware of the size before deciding to confirm.
I meant, that when I add to mod description link to other mod, like “https://www.ageofempires.com/mods/details/2832/”, then it gets converted to “…/…/2832/”, while really the correct form is “…/2832/”. I used wrong term, it is actually relative, not shorthand url.
Now I am having trouble updating normal graphics version of Visible Corpses mod.
I am tring to update using this zip file, but get error “Error submitting mod! Please verify your data and try again”. Seeing more precise error message would help.
Also in case of uploading/downloading mods with big size it would be really helpful to see progress indicator (percentage/bar, etc). Otherwise user has no idea if download/upload is getting anywhere and how long does he have to wait (especially if it lasts for minutes).
EDIT: Update succeeded on second try, although I did not change anything. Just clicked “Submit” again. This means, that mod upload is a little unstable and might fail for no apparent reason?
EDIT 2: It appears, that update date for the mod (“LAST UPDATED”) and update date in change list can be out of sync.
Like can be seen from here update dates are 1/25/2020 and 1/24/2020, although I made single update.
Only couple of files have been changed compared to previous version. I already successfully updated Visible Corpses (Normal Graphics).
EDIT: Wow, meanwhile my mod has somehow successfully updated itself. Has even proper update date. Although I saw error message every time I tried to update. How did that happen?