Ah man juan do I need to play some haude games vs you and show how haude works?
Cass are good age3 skirms. As a haude player, you will require apm to pin portugal back in its base and use kh/fp and map control to contain ports and use your better tempo to win. Harder thanks to 10/10 but same game plan. Take tps, water, pressure and never let port mass. A sneaky age4 usually gives you a solid hurrah then if fail just type gg and move on.
No, nor are you understanding. The base damage of a fp is slightly higher than a skirms without any upgrades. Their hp is less but with warchief becomes essentially the same. IF YOU LOSE WARCHIEF STUPIDLY, YOU LOSE GAME. WELCOME TO TWC. So yes its always to be considered because thats how the civ is supposed.to work
Yes and no. First off xp is an eco of its own and if you age2 with 2vill 1 healer you can have a mini tp in base. Late game the xp trickle is key to unlocking inf1500 crates which with 8 vills is faster gathering for a bit. Also unlocking pop space helps with big pushes. But generally haude is not an eco civ, and plaza is key for boosting military. You clearly have not put 25 vills on a imperial plaza and seen what attack dance does
Broh please go send 4 infantry cards warchief, and age to 5 and stick just 25 vills set plaza to attack dance and tell me what the stats of a FP. Learn to play a civ before making judgements like its weaker i dont even know what to say about thinking fps arent the goat skirm age5 tbh